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The VP 10.7 beta thread


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#2901 bigus1

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Posted 20 October 2021 - 03:17 PM

This has nothing to do with anything, but I fired-up Jurassic Park today and no playfield. Fine the night before. Noticed the image field was blank, thought it weird and went to re-add it, but it was gone. No pf image in the image manager. Other tables fine. I've learned over the years that when things get beyond weird on a PC, try restarting it before all else. 30 seconds later, no more problem. I definitely wouldn't pin that one on VP, it just smells like Windows too much, but it's certainly one to remember.



#2902 yangotas

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Posted 20 October 2021 - 05:59 PM

Also Tales from the Crypt from VPW going from rev 310 to rev 328 makes the left stucked ball unstuck and then you have 2 balls at the launcher (every time).

what I did was keep the rev 328 files and replace the vpinball.exe file with the one from rev 310

Everything seems to work fine now



#2903 toxie

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Posted 20 October 2021 - 06:24 PM

The issue with balls falling through things and balls getting stuck somewhere will be fixed with the next build..



#2904 wiesshund

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Posted 20 October 2021 - 06:34 PM

@Toxie
Build 334 the physics appear to be fixed up so far

 

would like to report that the test tables

Indiana jones pinball adventures
The Twilight Zone
Star Wars Trilogy

 

Seem normal again, no escaping captive balls
and no superball physics

 

Will test better when i get time, but the preliminary looks good


Edited by wiesshund, 20 October 2021 - 06:51 PM.

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#2905 marcocap

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Posted 21 October 2021 - 06:26 AM

with this version i have problem with physics, in particular the ball goes off when for example I hit the extra ball in Frankestein and I noticed problems also with TOTAN the ball vanishes under the table I feel it flow but the only way to solve is the TILT or get out of the table, where can i find the previous beta?

#2906 wiesshund

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Posted 21 October 2021 - 07:24 AM

with this version i have problem with physics, in particular the ball goes off when for example I hit the extra ball in Frankestein and I noticed problems also with TOTAN the ball vanishes under the table I feel it flow but the only way to solve is the TILT or get out of the table, where can i find the previous beta?

 

With revision 334?


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#2907 BrandonLaw

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Posted 21 October 2021 - 09:00 AM

@Toxie
Build 334 the physics appear to be fixed up so far

 

would like to report that the test tables

Indiana jones pinball adventures
The Twilight Zone
Star Wars Trilogy

 

Seem normal again, no escaping captive balls
and no superball physics

 

Will test better when i get time, but the preliminary looks good

 

I legit thought I was crazy.  


"S...O...S"  /repeat


#2908 legtod2

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Posted 21 October 2021 - 10:11 AM

I will re-install 10.7 and make a list of examples and try to give a better explaination of the physics causing the game play complaints. With 412 tables I have a top 50 that get played most frequently.

Again I want to stress, this is not a complaint against the authors of the tables only that when these 10.6 tables are played using 10.7 the game play seems faster then when run using 10.6.

 

The general observation was the ball would suddenly have impossible accelleration going down inlanes or bouncing between sling shots or suddenly burst into hyper speed.

 

I am using a 4k TV with GTX 1070 card with adequately size cpu and ram.

 

Samples of the tables:

  • Scared Stiff
  • Space Shuttle
  • Medevil Madness


#2909 Thalamus

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Posted 21 October 2021 - 10:37 AM

@legtod2

Maybe take a video of what you are seeing. Post complete links to the tables downloaded and maybe most important of all. Post the exact vpx version you are using for testing. This thread is kind of split between RC and upstream code. Pr. example, balls where falling through primitives under 24 hours ago. I can't recall, seeing balls going crazy fast, and your description seems exaggerated ;) - I DID however loose balls from the latest RC from here.


Edited by Thalamus, 21 October 2021 - 10:38 AM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#2910 legtod2

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Posted 21 October 2021 - 03:43 PM

@Thalamus, both my son and I play in a local pinball group. For the most part our collection of virtual pinball tables helps us train to play the many real tables we play on.

Based on our experience of playing real tables and our 10.6 examples I struggled to explain what our general rational for rolling back from 10.7 to 10.6.

 

It has been a number of months since we rolled back so what I will do is download the latest 10.7 and test against that version on our top 10 most frequently played tables.



#2911 wiesshund

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Posted 21 October 2021 - 11:31 PM

@Thalamus, both my son and I play in a local pinball group. For the most part our collection of virtual pinball tables helps us train to play the many real tables we play on.

Based on our experience of playing real tables and our 10.6 examples I struggled to explain what our general rational for rolling back from 10.7 to 10.6.

 

It has been a number of months since we rolled back so what I will do is download the latest 10.7 and test against that version on our top 10 most frequently played tables.

 

Dont roll back

rename 10.6's VpinballX.exe to VpinballX 10.6.exe, then update to 10.7
then if you have an issue, just launch the 10.6 exe


 

@Toxie
Build 334 the physics appear to be fixed up so far

 

would like to report that the test tables

Indiana jones pinball adventures
The Twilight Zone
Star Wars Trilogy

 

Seem normal again, no escaping captive balls
and no superball physics

 

Will test better when i get time, but the preliminary looks good

 

I legit thought I was crazy.  

 

 On which part?
Escaping captive balls, or the the Flubber based physics LOL


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#2912 Thalamus

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Posted 22 October 2021 - 03:27 PM

Believe that NFozzy' Terminator 2 is broken in 10.7 - at least I'm seeing odd things happening with the canon. Ball drops through as it turns.

 

https://www.vpforums...&showfile=13204

 

Tested with 316 and 334. Don't know, maybe you guys fixed a bug and that canon needs to be re-built ?


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#2913 legtod2

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Posted 22 October 2021 - 10:24 PM

I downloaded 10.7 Rev 328 32 Bit 10.7 Final

 

First table I tried was Breakshot Capcom 1996. https://www.vpforums...&showfile=14361

 

Tested table with 10.6 table played fine

 

Tested with 10.7

When ball travels down right inlane towards flipper it gets caught into a mysterious dent. Ball can become trapped.

This behavior is not present with 10.6 executable

Also if you hold the ball trapped with the right flipper the ball works its way through the wall


Edited by legtod2, 22 October 2021 - 10:32 PM.


#2914 legtod2

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Posted 22 October 2021 - 11:16 PM

Table 2 tested Hawkman Taito https://www.vpforums...&showfile=13346

 

Tested table with 10.6 table played fine

 

Tested with 10.7 it is no longer possible to hit a drop down targets lane (right hand side) Ball seems to hit a mysterious hidden peg.



#2915 legtod2

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Posted 22 October 2021 - 11:31 PM

Table 3 tested Jungle Lord

 

Top table drop target does not fall down and ball hangs at top of ramp were ball hole is.



#2916 wiesshund

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Posted 22 October 2021 - 11:45 PM

I downloaded 10.7 Rev 328 32 Bit 10.7 Final

 

 

Can you redo these tests in Revision 334?


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Spend it on Hookers and Blow


#2917 legtod2

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Posted 23 October 2021 - 12:15 AM

Could you share the link to that version



#2918 wiesshund

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Posted 23 October 2021 - 02:07 AM

Actions · vpinball/vpinball · GitHub


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Spend it on Hookers and Blow


#2919 Segovia11

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Posted 23 October 2021 - 10:13 AM

Dear Developers,

                             please find enclosed a bug report.

 

In my Skittles Table using revision 328 the ball would only hit 5 prmitive posts out of 8. 

When I revert back to 310rc the ball would hit all 8 primitive posts. (Has Hit_Event & Collidable has been checked. Toy has been unchecked)

I tested this in a new table using revision 328. I copied the 8 primitive posts & placed them on the centre of the table. The ball would only hit 2 post out of 8. (Has Hit_Event & Collidable has been checked. Toy has been unchecked)

I reverted back to 310rc & opened the new table with the 8 Primitive posts. The ball would hit all 8 posts. 

 

I repeated the test using 8 Pegplastics using revision 328. The ball would only hit 7 out of 8 Pegplastics.

I added two more Pegplastics to the table & now the ball will only hit 8 out of 10 Pegplastics.

I opened the new test table with the 10 Pegplastics using 310rc & the ball hit all 10 Pegplastics.

 

 

:mellow:  :mellow:  :mellow:



#2920 Sixtoed

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Posted 23 October 2021 - 10:58 AM

Maybe related to the physics issue on 328, I've had bug reports that the flipper return speeds were too slow using nfozzy physics, which was fixed by deleting and reverting to 310.