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Creature form the Black Lagoon FS Alpha Mod


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#241 hogwild6161

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Posted 19 March 2012 - 03:14 AM

QUOTE (MRCMRC @ Mar 18 2012, 09:53 AM) <{POST_SNAPBACK}>
I still don't know why some people can play OK, like this, while other people is getting the bug.

Anyway, for all those still having issues with the upper left ramp in Multiball mode you can try to add to the script just below line 67 (between the "end with" and the "end sub" sentences) this:

CODE
Ramp1763.HeightBottom = 154
Ramp1765.HeightTop = 154
Ramp1765.HeightBottom = 152
Ramp1764.HeightBottom = 152


Please, report feedback on this.

Thanks.


Tried it, no luck. Both balls got stuck in the middle of the ramp again.


#242 MRCMRC

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Posted 19 March 2012 - 10:07 AM

QUOTE (hogwild6161 @ Mar 19 2012, 04:14 AM) <{POST_SNAPBACK}>
Tried it, no luck. Both balls got stuck in the middle of the ramp again.


Sorry guys, it's hard to give a solution blindly, since it works OK for me.

#243 hogwild6161

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Posted 25 March 2012 - 12:04 AM

QUOTE (MRCMRC @ Mar 19 2012, 11:07 AM) <{POST_SNAPBACK}>
QUOTE (hogwild6161 @ Mar 19 2012, 04:14 AM) <{POST_SNAPBACK}>
Tried it, no luck. Both balls got stuck in the middle of the ramp again.


Sorry guys, it's hard to give a solution blindly, since it works OK for me.



Went and took everything off the computer that had anything to do with CFTBL, reloaded again, and now the ramp works fine. In other words, user error probably was the case. Thanks for the help guys, this table is so bad ass!!!!



#244 unclewilly

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Posted 25 March 2012 - 01:59 AM

Just for information on this table.
It was moded so i haven't been involved with it.

After a little break till my son can sleep through the night. I will be releasing a full update to this table.
It will have improved physics and an all new built from scratch ramp system with new textures and a fully working drop ramp. In this version i fudged the drop ramp with some pickers.
Ill have the ramps fully working and no stuck balls before the update is released.
Will also be doing fading general illumination lights with all new lighting textures.
Payback will also be added to the table

So be patient with me and i promise an update is under way.
In fact it is about half way done.

I appreciate the work that was done object the mod so it was more payable for people

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#245 MRCMRC

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Posted 25 March 2012 - 06:44 AM

QUOTE (hogwild6161 @ Mar 25 2012, 01:04 AM) <{POST_SNAPBACK}>
Went and took everything off the computer that had anything to do with CFTBL, reloaded again, and now the ramp works fine. In other words, user error probably was the case. Thanks for the help guys, this table is so bad ass!!!!


Glad to hear that. Thanks for the feedback.

#246 blur

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Posted 25 March 2012 - 08:44 AM

since this table is still non layback you can make flippers look much better by using values: 7 10 16 for rubber, and 30 for flipper height

main reason for layback view is to make flippers look natural but on non layback tables flippers can look great also by using previously mentioned flipper settings

Edited by blur, 25 March 2012 - 08:57 AM.


#247 sacredgaming

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Posted 25 March 2012 - 11:32 PM

QUOTE (blur @ Mar 25 2012, 04:44 AM) <{POST_SNAPBACK}>
since this table is still non layback you can make flippers look much better by using values: 7 10 16 for rubber, and 30 for flipper height

main reason for layback view is to make flippers look natural but on non layback tables flippers can look great also by using previously mentioned flipper settings



wow that made a huge difference on monster bash thanks! guess i need to take a look at a few other tables now smile.gif

#248 Arcade4

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Posted 26 March 2012 - 02:24 AM

QUOTE (blur @ Mar 25 2012, 03:44 AM) <{POST_SNAPBACK}>
since this table is still non layback you can make flippers look much better by using values: 7 10 16 for rubber, and 30 for flipper height

main reason for layback view is to make flippers look natural but on non layback tables flippers can look great also by using previously mentioned flipper settings


Thanks Blur.
Much appreciated. dblthumb.gif


#249 CaptainNeo

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Posted 18 April 2012 - 09:32 AM

I tried to read all the posts about this, Seems others are getting stuck in the loop ramp as well? Actually had one ball fly up behind the flasher on the left ramp, and during multiball, ball came up slow around the loop, and just craddled there. The real ramp has a slope that drops slow balls off onto the playfield. Flintstones does the same thing, with the ramp that goes along the back of the flippers. And the VP version has the ball get stuck there too.
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#250 gStAv

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Posted 18 April 2012 - 02:54 PM

QUOTE (CaptainNeo @ Apr 18 2012, 09:32 AM) <{POST_SNAPBACK}>
I tried to read all the posts about this, Seems others are getting stuck in the loop ramp as well? Actually had one ball fly up behind the flasher on the left ramp, and during multiball, ball came up slow around the loop, and just craddled there. The real ramp has a slope that drops slow balls off onto the playfield. Flintstones does the same thing, with the ramp that goes along the back of the flippers. And the VP version has the ball get stuck there too.


Thanks blur for the flipper mod, and UW for your upcoming table update!!! otvclap.gif dblthumb.gif otvclap.gif
Great news!

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#251 Arcade4

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Posted 21 April 2012 - 01:02 AM

QUOTE (blur @ Mar 25 2012, 03:44 AM) <{POST_SNAPBACK}>
since this table is still non layback you can make flippers look much better by using values: 7 10 16 for rubber, and 30 for flipper height

main reason for layback view is to make flippers look natural but on non layback tables flippers can look great also by using previously mentioned flipper settings


Gave this a try today.
Yes the flippers look better but I have a problem.
The rubber values all work ok.
When I lower the flipper height to 30 it leaves the "Williams W" and the circle around it still raised up at 52.
I can lower the circle part around the right flipper to 30 but it still leaves the big "W" sticking up at 52.
Then left flipper will not even let me click on the circle part of the flipper, much less the "W".
How do I get these to be lower as well?

Edited by Arcade4, 21 April 2012 - 01:03 AM.