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Game of the Week Challenge - Post your high scores


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#241 clydedrexler

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Posted 11 January 2017 - 08:15 PM

Hi guys,

Has anyone a hiper sensitive tilt behavior??

I has a super game but when multiball start I got a TILT.... :bye2: 

My best score until now is 30.150.370

 

Salute from Chile

ClydeDrexler 

 

Attached File  IMG_20170111_170805.jpg   220.22KB   10 downloads



#242 Thalamus

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Posted 11 January 2017 - 08:32 PM

Currently my tilt sensor is kind of ... you shake the table and that monitor only placed in the backglass might fall and destroy your playfield monitor.

So, I don't need a tilt bob yet ;-) I can assure you - I don't nudge much !!

 

... and Clyde - you're score is just right. Do you know there has been released a lot of other tables that I believe you could focus on instead ??

 

.... hehe


Edited by Thalamus, 11 January 2017 - 08:36 PM.

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#243 Toxy

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Posted 11 January 2017 - 10:51 PM

26,328,820

 

I'm catching you up slowly. I had 25,000,000 with 2 extra balls waiting to be played and both extra balls drained almost instantly....... Typical.

 

img_2483.jpg


Edited by Toxy, 11 January 2017 - 10:53 PM.


#244 bolt

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Posted 12 January 2017 - 12:49 PM

Not so good as the champions here but my new record on this table.

sw_Tri.jpg


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#245 STAT

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Posted 12 January 2017 - 01:41 PM

"You cheat Dr. Jones" ... what the hell, theres much to do for me now ...



#246 Mark70

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Posted 13 January 2017 - 05:07 PM

20170110_231535_t.jpg

 

 

31.638.030

 

Most of the score was done in the "robot mode". Its a two ball mb where you need to shoot the targets.

500.000 pr. hit. So, that is a strategy I would recommend.

 

And btw. cab is still under construction. DMD just laying there. Hoping to get the backglass monitor by the weekend.

That's what we all went through  :dblthumb:
Many of my "just a quick table or function test" took hours or days during the cab build :-)  lol
 



#247 Rajo Joey

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Posted 13 January 2017 - 09:47 PM

I need a lot of games and many between 25 and 32 million to pass my personal highscore.

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  • Attached File  hs.jpg   167.25KB   9 downloads

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#248 STAT

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Posted 13 January 2017 - 09:59 PM

This is really a (good) Test Thread also ;) ... i use Joes last Version here http://www.vpforums....=36337&p=367556
and changed something on the Phys.Settings, please try it and let me know ... imo feels better ... ( Import Settings )
 
Edit: ah ok and Change at Line 106 ... sw45a, 30, 20

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Edited by STAT, 14 January 2017 - 03:12 PM.


#249 Shockman

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Posted 13 January 2017 - 10:09 PM

Maybe the first post should be edited each week with the table, support files needed, if any, a link to the download, and next weeks table.



#250 Rajo Joey

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Posted 13 January 2017 - 10:41 PM

This is really a (good) Test Thread also ;) ... i use Joes last Version here http://www.vpforums....=36337&p=367556
and changed something on the Phys.Settings, please try it and let me know ... imo feels better ... ( Import Settings )

 

Edit: ah ok and Change at Line 106 ... sw45a, 30, 30

Physics are good and the ball goes through the left outer ramp after he left the upper kickerhole. That's new.

Two testgames with 15 and 20 million. I have to learn the right reaction with these physic.


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#251 Thalamus

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Posted 14 January 2017 - 12:00 AM

You peace of crap you joe%%"¤#"R¤"# 2001 :) .......

 

I had a chance ... the darn Aussie was out because he didnt have the table and clyde, was for once odd reason not getting there ..

 

Finally I have the chance to win and you ruined it :-)

 

Up early tomorrow - no more beers for me tonight .... LoL ............ nah.

 

Great score - I'll bet you're safe now m8 !


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#252 DedRok_V

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Posted 14 January 2017 - 12:40 AM

You peace of crap you joe%%"¤#"R¤"# 2001 :) .......
 
I had a chance ... the darn Aussie was out because he didnt have the table and clyde, was for once odd reason not getting there ..
 
Finally I have the chance to win and you ruined it :-)
 
Up early tomorrow - no more beers for me tonight .... LoL ............ nah.
 
Great score - I'll bet you're safe now m8 !

You can still do it.
One last game is all it take.

That's what I did on Roadshow and I almost didn't play that last game.


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Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#253 DedRok_V

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Posted 14 January 2017 - 06:11 AM

I found that I had an early 9.15 release on my hard drive.
No wonder I didn't play it before, shooting for shots are random as hell.

So I pretend that I can't play pinball and just random flip.
How I get this score amazes me.
I would love to play a good version.
Ramp to left loop combos over and over would mount up nicely. As would the droid multiball.

13M.

e4a73811e0c7408492134c60c5d42cd0.jpg

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Edited by DedRok_V, 14 January 2017 - 06:12 AM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#254 Thalamus

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Posted 14 January 2017 - 10:19 AM

This is really a (good) Test Thread also ;) ... i use Joes last Version here http://www.vpforums....=36337&p=367556
and changed something on the Phys.Settings, please try it and let me know ... imo feels better ... ( Import Settings )

 

Edit: ah ok and Change at Line 106 ... sw45a, 30, 30

 

Wow. Nice adjustments. These changes are definitely staying . Only negative that I believe might be related is that sometime the ball can get stuck on the left x-wing ramp. Can't remember it happening before. But, that I can live with. Thank you ! Going to rename the table to "stat_mod" :-)


Edited by Thalamus, 14 January 2017 - 10:20 AM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#255 Rajo Joey

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Posted 14 January 2017 - 10:42 AM

@ Thalamus

Come on, you have the whole day... :otvclap:

I hope not. :tapping:


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#256 Toxy

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Posted 14 January 2017 - 11:17 AM

 

This is really a (good) Test Thread also ;) ... i use Joes last Version here http://www.vpforums....=36337&p=367556
and changed something on the Phys.Settings, please try it and let me know ... imo feels better ... ( Import Settings )

 

Edit: ah ok and Change at Line 106 ... sw45a, 30, 30

 

Wow. Nice adjustments. These changes are definitely staying . Only negative that I believe might be related is that sometime the ball can get stuck on the left x-wing ramp. Can't remember it happening before. But, that I can live with. Thank you ! Going to rename the table to "stat_mod" :-)

 

 

Really nice adjustments but I now have the ball going up the left ramp and getting stuck problem. The only way I can release it is to tilt the machine.

I hope someone can resolve this as this table has become one of my favourites.

Keep up the good work, and thank you all.

 

Edit:

I just unchecked the stretch the ball with table option in the video settings and the ball no longer gets stuck.
I hope this helps.


Edited by Toxy, 14 January 2017 - 11:42 AM.


#257 DedRok_V

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Posted 14 January 2017 - 11:59 AM


Couple of flipper setting changes and can make some shots now.
Need to learn what settings do what.

15M
Liking this table more and more.

4d90675b4e3791e1b69c44870c292dea.jpg


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Edited by DedRok_V, 14 January 2017 - 12:01 PM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#258 STAT

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Posted 14 January 2017 - 03:13 PM

for my Phys.Settings above, just Change at Line 106 (before 30) ... sw45a, 30, 20

 

i noticed, that sw1 have no Function ...


Edited by STAT, 14 January 2017 - 03:47 PM.


#259 DedRok_V

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Posted 14 January 2017 - 04:47 PM

With one tweaked flipper
Now to fine tune the other.
Always hated from after 9.12 as flippers were way wrong compared to real.

This 9.15 playing more real
now, even catches and post pass.

27M (vp9.9)

2b10488e8536d2da171d84d09c07f6a2.jpg


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#260 gtxjoe

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Posted 14 January 2017 - 05:12 PM

13,424,290 using Stat's mods

 

For the stuck ball when going to the cannon, search for Sub Magnet_Hit() and replace it with these values

Sub Magnet_Hit()
    ActiveBall.X = 182
	ActiveBall.Y = 175
	ActiveBall.Z = 120
	ActiveBall.VelX = -5
	ActiveBall.VelY = 5
End Sub