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Monster Bash FS PcKiller dition [VP 9.x Cabinet FS]


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#241 unclewilly

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Posted 04 June 2014 - 08:26 PM

It's the texture arngrim. Lol. Didn't think to look at that.
Will have that and a creature animation that more closely matches the prior version, in a day or two.
Having a mild crisis at home, flooded bathroom falling ceiling in the room below it

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#242 Shadowsclassic

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Posted 04 June 2014 - 09:46 PM

It's the texture arngrim. Lol. Didn't think to look at that.
Will have that and a creature animation that more closely matches the prior version, in a day or two.
Having a mild crisis at home, flooded bathroom falling ceiling in the room below it

Gees UW, I would hate to see what you would call a major crisis!  I feel your pain though, both our master and guest bathrooms flooded this spring from the sewer backing up.  I'm still rebuilding from that mess!



#243 unclewilly

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Posted 04 June 2014 - 10:40 PM

I'll have the fixed update in a few minutes for the scoop and the creature animation

major crisis was the 10 stitches my 2 year old got when he dove into the coffee table from the couch


2.4
fixed scoup texture, scoup ball animation, and creature animation
 
Attached File  scoop.png   207.1KB   14 downloads

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#244 Les73gTx

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Posted 04 June 2014 - 10:46 PM

I'll have the fixed update in a few minutes for the scoop and the creature animation

major crisis was the 10 stitches my 2 year old got when he dove into the coffee table from the couch

2.4
fixed scoup texture, scoup ball animation, and creature animation
 
https://www.vpforums.org/public/style_images/VPForums/attachicon.gif scoop.png

.
.
Yeah I saw that coming in my house when the then one year old started walking and cut his lip on the edge ... replaced the coffee table with a soft leather ottoman and it is a good thing .. now that he's 2 all he does is jump from the ottoman to the couch when I allow it ... love the kids though.
Thanks for your hard work with this table UW it is amazing !!!!!

Sent from my SAMSUNG-SGH-I747 using Tapatalk


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#245 arngrim

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Posted 05 June 2014 - 05:46 AM

Thanks :)

#246 thewool

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Posted 05 June 2014 - 07:13 AM

Didn't you have a flood before that wrecked a pc?

 

Cheers foir the update! Hope the boy is doing better :good:



#247 unclewilly

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Posted 05 June 2014 - 10:48 AM

ClarkKent, let me know if the creature animation seems smoother to you.
I can also adjust the flash if necessary to make him more green tinted

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#248 Shoopity

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Posted 05 June 2014 - 03:31 PM

Might seem like a silly question, but I haven't found any tutorials on proper VPM-ing.  As in, if you don't have a manual, how do you figure out the switches and what-not?  I remember one time I was playing with VPM and I had a screen that showed all the lights (so VPM was emulating the lighting).  Like, is there a way to run tests and have VPM display the output?



#249 Shoopity

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Posted 05 June 2014 - 06:23 PM

OMG, I think I got it figured out UW!!!!

 

You need to use the cvpmMech to figure out it's direction, e.g. if currpos < lastpos the dracdir = 1, else dracdir = 0

 

You then use the Sol to figure out when to turn the timer on/off (you have it as 41/42 which works, but the manual has it as 37/38 which works too).  I haven't tested the stop switches, all I know is that I can make drac move forward and backwards in the test menu so either use the mech to hit the switches like you have, or you could use the timer sub.  Here are some code snippets:

Dim DracCurPos, DracLastPos, DracDir
DracCurPos = 0:DracLastPos = 0:DracDir = 1
Sub UpdateDrac(currpos, currspeed, lastpos)
	If currpos < lastpos then
		lastpos = currpos
		dracdir = 1
	elseif currpos > lastpos then
		lastpos = currpos
		dracdir = 0
	End If
	TDracPos.Text = currpos & " " & dracdir
End Sub
Sub DracTimerOut_Timer()
	If Drac1.ObjRotZ>175 then Drac1.ObjRotZ = 175
	If Drac1.ObjRotZ<70 then Drac1.ObjRotZ = 70
	UpdateDracPos
End Sub
Sub UpdateDracPos
	If dracdir = 1 then
		Drac1.ObjRotZ = Drac1.ObjRotZ + 0.3
	elseif dracdir = 0 then
		Drac1.ObjRotZ = Drac1.ObjRotZ - 0.3
	end if
	DracT(DracLastPos\8).IsDropped = 1
	DracT(DracCurPos\8).IsDropped = 0
End Sub

Moving him at 0.3 is pretty close to what the mech is, but it's still a little fast.  There's probably some way to use currspeed to set the speed as it's adjustable (does it move at different speeds during a game?).


Edited by Shoopity, 05 June 2014 - 06:38 PM.


#250 unclewilly

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Posted 05 June 2014 - 06:30 PM

I'll give this a try. I appreciate you looking at this

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#251 Shoopity

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Posted 05 June 2014 - 06:52 PM

I just put some switch code into the timer sub

If Drac1.ObjRotZ > 90 AND Drac1.ObjRotZ < 95 Then
  Controller.Switch(78) = 1
Else
  Controller.Switch(78) = 0
End If

(I'm sure you could do it with a Case statment, or I'm sure you could leave it updatedrac sub).  I haven't played a game yet, but in the test menu Drac would move to the next switch and stop, I could then make move back or to the next switch.  Also, I don't know if the walls are working or not, but I'm sure you can get that.  I'm just so excited I actually figured something out and could finally help someone.



#252 ClarkKent

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Posted 05 June 2014 - 07:05 PM

The creature animation is better now but still looks like slow-motion. I think if it would be faster it would look more natural.



#253 randr

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Posted 05 June 2014 - 09:32 PM

Drac smooth would be a huge deal! Thanks as this has bothered me from the start!

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#254 unclewilly

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Posted 05 June 2014 - 09:37 PM

Let me know if you can get the drac working with your method. I've been messing with it for an hour now. I can get it to move smoothly, but can't get it to stop at the correct positions.

If you get it to function please forward me the table s I I can see how you did it.

My balls are starting to hurt from randr busting them about the choppy drac movement

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#255 The Loafer

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Posted 05 June 2014 - 09:39 PM

I agree. Even it turns out it doesn't work, I appreciate the effort to try and help out. This is what makes this community so great, people help others all the time. Thanks Shoopity

Let me know if you can get the drac working with your method. I've been messing with it for an hour now. I can get it to move smoothly, but can't get it to stop at the correct positions.
If you get it to function please forward me the table s I I can see how you did it.
My balls are starting to hurt from randr busting them about the choppy drac movement


Ouch I may merit part of the blame, I've been busting Randr's balls over the drac toy eheh

#256 Shoopity

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Posted 05 June 2014 - 10:30 PM

Here's a link to a Google Doc.  You can just copy/paste it over the script in your existing table to make drac smooth.  Now as I mentioned, I haven't gotten the walls working yet so I'm pretty sure you can't hit him.

 

Edit 06/05/14 4:55 MST:

I added in some code for the walls.  They don't seem to line up perfectly, but I think anything more would require adjusting the placement of the walls.  Drac moves between angles 70 (far left) to 170 (in the coffin).  Every update, the code drops all the walls and raises the wall number INT(170-dracrot.z)/2.  So if he's at rotation position 154, that's (170-155)/2 = 7.5, drop the .5 so it raises wall #7.

 

I don't know if the math is what's causing it to not line up perfectly or if it's the position of the walls.


Edited by Shoopity, 05 June 2014 - 10:58 PM.


#257 unclewilly

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Posted 05 June 2014 - 11:05 PM

You rock.
I'll figure out the collision walls. And get a new upload for everyone

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#258 Shoopity

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Posted 05 June 2014 - 11:14 PM

Actually, I edited the Google Doc.  I just did a play-through where I activated Drac and as far I could tell I was hitting him relatively accurately.



#259 randr

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Posted 05 June 2014 - 11:20 PM

You rock.
I'll figure out the collision walls. And get a new upload for everyone

this is awesome! 


$%^&$%&$# AWESOME! just tried it and is PERFECT. this makes this table dang near perfect now!

 

Shoopity your now on the payroll.


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#260 Slydog43

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Posted 05 June 2014 - 11:21 PM

I have to say this game is just top notch.  It plays so great, looks so incredible, and plays smooth as butter with DOF.  Great job community as along with UW, others have made tables like this possible.  Thanks