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Monster Bash FS PcKiller dition [VP 9.x Cabinet FS]
Started By
unclewilly
, Jan 29 2014 09:44 PM
357 replies to this topic
#241
Posted 04 June 2014 - 08:26 PM
It's the texture arngrim. Lol. Didn't think to look at that.
Will have that and a creature animation that more closely matches the prior version, in a day or two.
Having a mild crisis at home, flooded bathroom falling ceiling in the room below it
Will have that and a creature animation that more closely matches the prior version, in a day or two.
Having a mild crisis at home, flooded bathroom falling ceiling in the room below it
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#242
Posted 04 June 2014 - 09:46 PM
It's the texture arngrim. Lol. Didn't think to look at that.
Will have that and a creature animation that more closely matches the prior version, in a day or two.
Having a mild crisis at home, flooded bathroom falling ceiling in the room below it
Gees UW, I would hate to see what you would call a major crisis! I feel your pain though, both our master and guest bathrooms flooded this spring from the sewer backing up. I'm still rebuilding from that mess!
#243
Posted 04 June 2014 - 10:40 PM
I'll have the fixed update in a few minutes for the scoop and the creature animation
major crisis was the 10 stitches my 2 year old got when he dove into the coffee table from the couch
2.4
fixed scoup texture, scoup ball animation, and creature animation
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#244
Posted 04 June 2014 - 10:46 PM
.I'll have the fixed update in a few minutes for the scoop and the creature animation
major crisis was the 10 stitches my 2 year old got when he dove into the coffee table from the couch
2.4
fixed scoup texture, scoup ball animation, and creature animation
https://www.vpforums.org/public/style_images/VPForums/attachicon.gif scoop.png
.
Yeah I saw that coming in my house when the then one year old started walking and cut his lip on the edge ... replaced the coffee table with a soft leather ottoman and it is a good thing .. now that he's 2 all he does is jump from the ottoman to the couch when I allow it ... love the kids though.
Thanks for your hard work with this table UW it is amazing !!!!!
Sent from my SAMSUNG-SGH-I747 using Tapatalk
#245
Posted 05 June 2014 - 05:46 AM
Thanks

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#247
Posted 05 June 2014 - 10:48 AM
ClarkKent, let me know if the creature animation seems smoother to you.
I can also adjust the flash if necessary to make him more green tinted
I can also adjust the flash if necessary to make him more green tinted
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#248
Posted 05 June 2014 - 03:31 PM
Might seem like a silly question, but I haven't found any tutorials on proper VPM-ing. As in, if you don't have a manual, how do you figure out the switches and what-not? I remember one time I was playing with VPM and I had a screen that showed all the lights (so VPM was emulating the lighting). Like, is there a way to run tests and have VPM display the output?
#249
Posted 05 June 2014 - 06:23 PM
OMG, I think I got it figured out UW!!!!
You need to use the cvpmMech to figure out it's direction, e.g. if currpos < lastpos the dracdir = 1, else dracdir = 0
You then use the Sol to figure out when to turn the timer on/off (you have it as 41/42 which works, but the manual has it as 37/38 which works too). I haven't tested the stop switches, all I know is that I can make drac move forward and backwards in the test menu so either use the mech to hit the switches like you have, or you could use the timer sub. Here are some code snippets:
Dim DracCurPos, DracLastPos, DracDir DracCurPos = 0:DracLastPos = 0:DracDir = 1 Sub UpdateDrac(currpos, currspeed, lastpos) If currpos < lastpos then lastpos = currpos dracdir = 1 elseif currpos > lastpos then lastpos = currpos dracdir = 0 End If TDracPos.Text = currpos & " " & dracdir End Sub
Sub DracTimerOut_Timer() If Drac1.ObjRotZ>175 then Drac1.ObjRotZ = 175 If Drac1.ObjRotZ<70 then Drac1.ObjRotZ = 70 UpdateDracPos End Sub
Sub UpdateDracPos If dracdir = 1 then Drac1.ObjRotZ = Drac1.ObjRotZ + 0.3 elseif dracdir = 0 then Drac1.ObjRotZ = Drac1.ObjRotZ - 0.3 end if DracT(DracLastPos\8).IsDropped = 1 DracT(DracCurPos\8).IsDropped = 0 End Sub
Moving him at 0.3 is pretty close to what the mech is, but it's still a little fast. There's probably some way to use currspeed to set the speed as it's adjustable (does it move at different speeds during a game?).
Edited by Shoopity, 05 June 2014 - 06:38 PM.
#250
Posted 05 June 2014 - 06:30 PM
I'll give this a try. I appreciate you looking at this
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#251
Posted 05 June 2014 - 06:52 PM
I just put some switch code into the timer sub
If Drac1.ObjRotZ > 90 AND Drac1.ObjRotZ < 95 Then Controller.Switch(78) = 1 Else Controller.Switch(78) = 0 End If
(I'm sure you could do it with a Case statment, or I'm sure you could leave it updatedrac sub). I haven't played a game yet, but in the test menu Drac would move to the next switch and stop, I could then make move back or to the next switch. Also, I don't know if the walls are working or not, but I'm sure you can get that. I'm just so excited I actually figured something out and could finally help someone.
#254
Posted 05 June 2014 - 09:37 PM
Let me know if you can get the drac working with your method. I've been messing with it for an hour now. I can get it to move smoothly, but can't get it to stop at the correct positions.
If you get it to function please forward me the table s I I can see how you did it.
My balls are starting to hurt from randr busting them about the choppy drac movement
If you get it to function please forward me the table s I I can see how you did it.
My balls are starting to hurt from randr busting them about the choppy drac movement
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#255
Posted 05 June 2014 - 09:39 PM
I agree. Even it turns out it doesn't work, I appreciate the effort to try and help out. This is what makes this community so great, people help others all the time. Thanks Shoopity
Ouch I may merit part of the blame, I've been busting Randr's balls over the drac toy eheh
Let me know if you can get the drac working with your method. I've been messing with it for an hour now. I can get it to move smoothly, but can't get it to stop at the correct positions.
If you get it to function please forward me the table s I I can see how you did it.
My balls are starting to hurt from randr busting them about the choppy drac movement
Ouch I may merit part of the blame, I've been busting Randr's balls over the drac toy eheh
#256
Posted 05 June 2014 - 10:30 PM
Here's a link to a Google Doc. You can just copy/paste it over the script in your existing table to make drac smooth. Now as I mentioned, I haven't gotten the walls working yet so I'm pretty sure you can't hit him.
Edit 06/05/14 4:55 MST:
I added in some code for the walls. They don't seem to line up perfectly, but I think anything more would require adjusting the placement of the walls. Drac moves between angles 70 (far left) to 170 (in the coffin). Every update, the code drops all the walls and raises the wall number INT(170-dracrot.z)/2. So if he's at rotation position 154, that's (170-155)/2 = 7.5, drop the .5 so it raises wall #7.
I don't know if the math is what's causing it to not line up perfectly or if it's the position of the walls.
Edited by Shoopity, 05 June 2014 - 10:58 PM.
#257
Posted 05 June 2014 - 11:05 PM
You rock.
I'll figure out the collision walls. And get a new upload for everyone
I'll figure out the collision walls. And get a new upload for everyone
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx



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