I think Koadic's suggestion about low poly versions and his knowledge in general in creating them should be highly considered as he managed to add two ferris wheel 3D mesh objects to the Hurricane table with barely any impact on performance with even the highest setting, which looked great, and options as well for several versions of lower polygons that still looked very good and had even less performance impact.
Looking good to UW, looking forward to playing it! Curious what FPS you're getting when you switch your vsync setting to 0 / off.
Edited by jimmyfingers, 30 December 2013 - 10:56 PM.




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