Jump to content



Photo
* * * * * 4 votes

Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

  • Please log in to reply
495 replies to this topic

#241 Arcade4

Arcade4

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,686 posts
  • Location:Beaumont, TX.

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 06 December 2013 - 03:53 AM

try redownloading the table and/or open the script and uncomment the line to reset the options.


Thanks for the suggestions. However neither one worked :(
I never get to the options screen by either method.

#242 Aaron James

Aaron James

    <<< Grand Champion >>>

  • VIP
  • 1,408 posts
  • Location:Shelby Township, Michigan

  • Flag: United States of America

  • Favorite Pinball: Docking Complete...Negative...You Must Redock...Redock Now!



Posted 06 December 2013 - 04:01 AM

downhloaded scilexer. it fixed that problem, but I still get two errors on start up.

Running build 773. I get line 1 null error and line 1095 type mismatch "BigBallImage"
 

I thought this problem was fixed..but if you're getting this error message...try MAKING SURE the table name and b2s name MATCH with the table name in the script.

The script override works on my system...really don't understand why it's not on your end...but that particular message is related to a naming error of the b2s file.


vpsig.jpg


#243 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 06 December 2013 - 04:20 AM

Aaron for the future the filename should end with  _B2S so hyperpin can launch it properly.



#244 ndz

ndz

    Enthusiast

  • Members
  • PipPipPip
  • 55 posts

  • Flag: ---------

  • Favorite Pinball: WW

Posted 06 December 2013 - 04:25 AM

For those struggling with this alpha table consider using CV version 4.0.1 and VPinball.exe build 746.

 

The later VP builds (this new version requires) bust other tables lighting (AFM, Ripleys, etc).

 

Thanks martinoil on the CV download page.



#245 Aaron James

Aaron James

    <<< Grand Champion >>>

  • VIP
  • 1,408 posts
  • Location:Shelby Township, Michigan

  • Flag: United States of America

  • Favorite Pinball: Docking Complete...Negative...You Must Redock...Redock Now!



Posted 06 December 2013 - 06:02 AM

Aaron for the future the filename should end with  _B2S so hyperpin can launch it properly.

Whooops...you're right, my bad.


vpsig.jpg


#246 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 06 December 2013 - 07:14 AM

Thanks for the suggestions. However neither one worked :(
I never get to the options screen by either method.

 
Well, a new copy of the file won't prompt the menu (kinda the point of saving the options) but uncommenting that line should... Just for the hell of it, to rule out the saved settings being part of the issue in the first place, navigate to your 'Visual Pinball\User' folder and rename the VPReg.stg file to see if that helps, and if it does we can go from there.

For those struggling with this alpha table consider using CV version 4.0.1 and VPinball.exe build 746.
 
The later VP builds (this new version requires) bust other tables lighting (AFM, Ripleys, etc).
 
Thanks martinoil on the CV download page.


The next update changes stuff around a bit and no longer requires 756 or higher, so you should be able to play it on 746 as well if you are having issues with the newer versions.

#247 Arcade4

Arcade4

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,686 posts
  • Location:Beaumont, TX.

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 06 December 2013 - 04:20 PM

Thanks for the ideas. I will try them all tonight.

#248 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 06 December 2013 - 06:22 PM

The new ringmaster movement is just wow! I've never seen such a realistic movement in VP! :)



#249 vulbas

vulbas

    Enthusiast

  • Members
  • PipPipPip
  • 216 posts
  • Location:villebon sur yvette (essonne)

  • Flag: France

  • Favorite Pinball: medieval madness

Posted 06 December 2013 - 07:46 PM

simply wwwoooowwwww very very good job.

many thx



#250 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,325 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 06 December 2013 - 08:04 PM

The new ringmaster movement is just wow! I've never seen such a realistic movement in VP! :)

Yes, the way koadic programmed the ringmaster is a masterpiece :) Not only because of the realistic movement but also because of the simplicity of the routine :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#251 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 06 December 2013 - 08:21 PM

Thanks for the kind words JP :)

#252 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,008 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 07 December 2013 - 07:28 PM

I just had a small problem that never happened to me before.  I shot the ball up to the magnet which held the ball (actually moved around like the real table!) and it was suppose to be released into the ball holder for locks, but instead it came back down to my right flipper.  Latest VP 9.2 beta.  Table plays great, thanks



#253 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 07 December 2013 - 07:39 PM

I have had it happen a few times too, and should happen less in the update when it gets released.

#254 htamas

htamas

    Pinball Wizard

  • VIP
  • 2,227 posts
  • Location:California

  • Flag: Hungary

  • Favorite Pinball: cannot pick just one, and they change anyway



Posted 07 December 2013 - 11:31 PM

An amazing update to an already excellent table. Thanks to all involved.

 

I changed the formatting / layback settings, mine are now 3/60/90/270/1.34/2.135/-350/40 if someone is interested :)

 

This is a very demanding table now for sure... even though my average FPS is over 400, I still have some slight stutter time to time, and it happened during multiball once that I lost two balls due to the stutter, it was so bad. I wonder if this is something that can be helped somehow. Apparently the FPS value is no indication if there will be stutter or not.



#255 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 07 December 2013 - 11:43 PM

An amazing update to an already excellent table. Thanks to all involved.

 

I changed the formatting / layback settings, mine are now 3/60/90/270/1.34/2.135/-350/40 if someone is interested :)

 

This is a very demanding table now for sure... even though my average FPS is over 400, I still have some slight stutter time to time, and it happened during multiball once that I lost two balls due to the stutter, it was so bad. I wonder if this is something that can be helped somehow. Apparently the FPS value is no indication if there will be stutter or not.

yea but thats only with the new VP if I use r750 it dont lag.. but fps still looks the same on both 400ish



#256 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 08 December 2013 - 12:38 PM

Only an idea: Don't you think the green neon light lamp should have more greenish impact on the surrounding area (like flashers)? This would certainly look cool! :)



#257 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 09 December 2013 - 04:37 AM

Only an idea: Don't you think the green neon light lamp should have more greenish impact on the surrounding area (like flashers)? This would certainly look cool! :)


This isn't final, but something like this?

cv-neon2_t.jpg

#258 martinoil

martinoil

    Hobbyist

  • Members
  • PipPip
  • 11 posts
  • Location:Las Vegas NV

  • Flag: United States of America

  • Favorite Pinball: ACDC Premium

Posted 09 December 2013 - 05:50 AM

 

Only an idea: Don't you think the green neon light lamp should have more greenish impact on the surrounding area (like flashers)? This would certainly look cool! :)


This isn't final, but something like this?

cv-neon2_t.jpg

 

That looks great!



#259 Pinball999

Pinball999

    Pinball Fan

  • Members
  • PipPipPipPip
  • 828 posts
  • Location:Germany

  • Flag: France

  • Favorite Pinball: Star Wars

Posted 09 December 2013 - 07:40 AM

Brilliant!

#260 Sheltemke

Sheltemke

    Pinball Fan

  • Members
  • PipPipPipPip
  • 784 posts
  • Location:Hungary

  • Flag: Hungary

  • Favorite Pinball: Indiana Jones(Williams), Attack from Mars

Posted 09 December 2013 - 11:16 AM

I love that new light :)







Also tagged with one or more of these keywords: cirqus, voltaire, aaron, james, teppotee, rosve, jpsalas, koadic, platinum edition