Ok, since it is Christmas
I have uploaded my latest version of AFM. This has been my test table since the first versions of VP10, but I only uploaded a very first version. I guess it could use better graphics, more real like 3D ufos, but I like it like it is 
Well, there is something new in this table: I used 4 images to make the light inserts, and a small change in the fading routine. I use the 4 images and the on and off light states to make the lights. I also used some color grade change in the gi. I set the intensity of the lights to 0, and if some of the lights are not bright enough then I increase the intensity by 0,25 until htye are as bright as I want, this way I don't need to work so much with photoshop. So it is the "old" to make the fading light + using the new features of VP10.
I also made a new ball. I wanted something that looked like a metal ball and not a crystal ball, and at the same time I wanted to be able to see the reflection of the gi lights on it. I do not know if you will like the ball, but it is easy t change 
Another thing in this table is a small change in the physics of all objects, with an increase in elasticity and friction. This is more close to the guidelines of Mukuste and Jimmyfingers. This is the first table which has this change in the physics. I'll be updating the other 9 test tables (I also be adding the new 3D targets).
As a bonus you will find also my version of Grand Prix, which is more or less my Nascar table with some GP cars and some changes in the graphics. Basically it is the same as the Nascar table but with the GP rom 
So go to my site to get those tables.
AFM_WIP12.jpg
JP-GP.jpg