Hi guys,
I have followed this topic since the beginning and downloaded every release to play around with this beta. First of all, thank you for trying to improve the visual pinball software. You already done a good job and I really enjoy the new features
.
The new rubber object, the 3d mesh import improvement and the material editor are my favorite improvements. My only complain to date is about the new physic system. With VP9 Physmod 5 I was able to fine tune my pinball table and it was not so far from my real pinball machines.
So here is my humble feedback based on the 2112 revision :
The friction setting doesn't seems to give correct behaviour. With the default setting, it's like the ball is rolling on an adhesive tape !!! With high friction value, I would expect the ball to have some difficulties to roll at beginning, but I would not expect the ball to stop accelerate. If you release a ball at the top of the playfield with high friction value (very dirty playfield), the ball will not slide due to the high friction value and start to roll to the bottom with a constant acceleration due to the gravity force. The friction will only lower the acceleration value.
The ball lost is momentum too rapidly. In real life, with a pinball machine well maintained, the ball is able to do a lot of small bounce on the pinball shaft. It's a bit hard to explain, but in visual pinball 10, the ball bounce only 2 or 3 times and seems to be stuck on the rubber, even with high elasticity value (0.8) and very low friction value.
I have spend hours to fine tune the new physic and there is still a huge difference playing my virtual table and the real one. I really miss the old Oblique correction setting. Without this setting I'm not able to do realistic backhand shots.
I set the flipper shaft open angle to be similar to my real pinball machine, and I tune the power to be able to do the main ramps easily, but the ball should have lost some speed at the top of the ramp, due to friction and gravity. Once the power is set-up, I try to reproduce the main shots I used to do on my pinball machine, but there is something wrong (especially the backshots).
Current tradeoff :
- Friction : I set the friction to very low value, decrease the gravity value too.
- Flipper shaft : To be able to do some backhand shots, I increase the open angle a bit and I add some power. It become unrealistic as the ball have to much power but backhand are more easier to do. (for exemple, in no good gofers pinball machine, you should be able to do the left outer loop with the left flipper, and the right ramp with the right flipper quite easily)
Here is my current settings :
Flipper
- Mass 1.8
- Strength 1600
- Elasticity 0.6
- Elasticity falloff 0.4
- Friction 0.01
- Return strength 0.15
- Coil ramp up 2
Global
- Gravity 0.72
- Playfield friction 0.014
- slope 6
Keep up the good work
, and don't be upset by my feedback, I only want to improve this wonderful pinball simulation software.
Real input data ?
I own some pinball machine at home (like stern monopoly), so if you need some real input data, I can manage to record a specific video with some specific shots to easily compare the physic. I would be nice to compare to the visual pinball 10 monopoly table if it exist.
Don't hesitate if you need those kind of input data.
TLDR (for those in a hurry !!
) :
This new version of visual pinball is really promising, I enjoy the new rubber object, the 3d mesh import improvement and the material editor a lot. However I think that physic could be improved, especially on friction setting, and perhaps flipper shaft setting. Backhand shots are pain in the a.. to reproduce !!
Edited by saito, 20 July 2015 - 04:38 PM.