Dozer a quick question, Trigger1 is not configured in the script, I noticed that it stay down some times after activation. Don't know if it is a normal behavior.
Saw that it's original name was sw72, but is not activated or used in the game. Normal?
Ohh, you convert it as a triggerstar in front of the original trigger wire
Yeah, it is just there for visual effect - I think the switches (wire) not returning to their up position is a bug? - I could be wrong but I remember some others reporting this issue too.



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