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Diablo Pinball[Visual Pinball X Original]


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#221 wiesshund

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Posted 08 December 2022 - 04:33 AM

 

Dear JP,

 

Many thanks for your reply, your help and all you have done for this community!
I believe I found the issue. In contrast to my initial suspicion, points for bonuses and skill shots are added to the score. However it seems in v.4.0.2 this is only done for a 10th of the total bonus. I did a diff on the scripts of both versions and found the following change in the AddScore function (line 1472):

 

Sub AddScore(points)
    If(Tilted = False)Then
        Points = Points \ 10
        ' add the points to the current players score variable
        Score(CurrentPlayer) = Score(CurrentPlayer) + points * SecondRound
        ' update the score displays
        DMDScore
    End if

)

 

I did a quick field test and removing this line seems to solve the problem. However, I am not sure if other parts of the scoring are negatively affected.

It would be great if you could confirm my assumption or tell me if I am barking up the wrong tree.

 

Again, your help is highly appreciated!

 

I remember that fix now. It was to fix a problem with UltraDMD which crashed if the scores were too high. So I simply reduced the size of the points by 10, so it wouldn't get an overflow error and crash :) This doesn't mean the scoring is not working, it is simple reduced by 10 :) So, yes, you can remove that line now that we are using FlexDMD, but if I remember right UltraDMD got that error fixed too :)

 

all it did for me was make a bigger score
but no lack of score with or without it


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#222 jpsalas

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Posted 08 December 2022 - 02:43 PM

UPDATE

 

4.0.3 Updated 08.12.2022
- Removed a small fix to avoid a crash with large score numbers in the older version of UltraDMD. This should not be a problem anymore using FlexDMD or the newest UltraDMD.
 
I simply had forgotten about that fix to avoid the crash with the older UltraDMD :) Now the scores on the DMD will be back to how they should be in this table and as shown in the DMD videos. 

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Next table? A tribute table to Stern's Foo Fighters


#223 haelgeelk

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Posted 08 December 2022 - 09:29 PM

You are awesome, thanks a lot JP!
Also, many thanks to wiesshund for your help and testing. You guys rock!

Edited by haelgeelk, 08 December 2022 - 09:30 PM.


#224 erzak

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Posted 10 April 2023 - 10:44 PM

I updated my version of Diablo to the latest, and also updated VPX to 10.7.3.  I notice that my plunger acts differently in this game now, don't get nearly as much power as I did before.  Is there a setting in the script someplace for that?  It seems to be behaving normally in other tables.  Thanks!



#225 jpsalas

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Posted 11 April 2023 - 01:55 PM

I updated my version of Diablo to the latest, and also updated VPX to 10.7.3.  I notice that my plunger acts differently in this game now, don't get nearly as much power as I did before.  Is there a setting in the script someplace for that?  It seems to be behaving normally in other tables.  Thanks!

 

In the editor, click on the plunger, and just increase the plunger's Release Speed to 100 or 120. (it is 90 on the table, which should be strong enough)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#226 jpsalas

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Posted 01 November 2023 - 09:19 AM

UPDATE

 

4.3 Updated 1.11.2023
- Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- Updated LUT images, 10 shades and 10 warmer shades.
- Updated to my latest set of mechanical sounds.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#227 Pmax65

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Posted 03 November 2023 - 04:45 PM

Hi Jp,

sorry but I'm in trouble with this nice table and I need your support.

It was working very fine with the previous update, while now I've the UltraDMD that doesn't  show anything when the ball doesn't hit a target.

I also don't know why, but sometime the game hangs up and the cabinet requires to return to the PinballX launcher to get control back.

 

Do you have any suggestion?

 

Have a great day.

 

Massimo


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#228 jpsalas

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Posted 03 November 2023 - 05:06 PM

Hi Jp,

sorry but I'm in trouble with this nice table and I need your support.

It was working very fine with the previous update, while now I've the UltraDMD that doesn't  show anything when the ball doesn't hit a target.

I also don't know why, but sometime the game hangs up and the cabinet requires to return to the PinballX launcher to get control back.

 

Do you have any suggestion?

 

Have a great day.

 

Massimo

 

I haven't changed much the table from the v4, mostly the script and the LUT images, so the table should play just like before.

I guess you still have the folder Diablo.UltraDMD.

 

If you haven't installed FlexDMD then I recommend to do that as it has a few bug fixes compared to UltraDMD and it is also full compatible with UltraDMD.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#229 Pmax65

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Posted 04 November 2023 - 04:18 PM

Hi Jp.

Fist of all, thank you for your precious aids, because they are always resolutive.

 

Yes, I already installed FlexDMD (I wrote UltraDMD for a mistake, but I installed FlexDMD instead, sorry).

 

I just discovered that FlexDMD had a couple of its updates while I was at the hospital.

While the other tables were working right anyways, this nice table was not working for me.

Now everything is right and returned fully working.

 

Very thank you Jp, have great days.

 

Massimo


Everywhere a ball rolls, there's fun!


#230 Quickdraw19

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Posted 25 April 2024 - 01:12 AM

Whenever I start a boss battle and immediately drain the ball, I'm getting the "Ball Lost" message and it starts going through the end of ball bonus count even though multiball is running. So it seems like the ball drain is not checking if multiball is in progress.



#231 jpsalas

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Posted 25 April 2024 - 02:40 PM

Whenever I start a boss battle and immediately drain the ball, I'm getting the "Ball Lost" message and it starts going through the end of ball bonus count even though multiball is running. So it seems like the ball drain is not checking if multiball is in progress.

 

Everything use to be working fine last time I played the table. Are you sure you are plying my table? And not one of the mods? But I'll check the table to be sure :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#232 jpsalas

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Posted 26 April 2024 - 07:23 AM

 

Whenever I start a boss battle and immediately drain the ball, I'm getting the "Ball Lost" message and it starts going through the end of ball bonus count even though multiball is running. So it seems like the ball drain is not checking if multiball is in progress.

 

Everything use to be working fine last time I played the table. Are you sure you are plying my table? And not one of the mods? But I'll check the table to be sure :)

 

 

I have just tested the table and the multiball works fine. I have tested with VPX7 and the latest VPX8.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#233 Vizzini

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Posted 01 January 2025 - 07:30 PM

Guys. I've started updating my cab. Haven't updated since vpx10.6.

 

I've updated DOF to MJR's DOF R3++ both 32bit and 64it. DOF seems to work fine with vpinmame tables.

 

I've noticed that on vpx10.6 with Diablo v1.0.3, all my dof events do work. However, on 10.7.4 433 32bit and 64bit, I lose DOF effects on slings, pop bumpers, plunger. Lights, shaker, beacons, etc. do work though.

 

I thought maybe the table was outdated, so I downloaded v.43 and I still have the same missing DOF effects.

 

I do see DOF active on B2S server plugin settings. B2S sever at 2.1.1.

 

I haven't moved on to vpx10.8 yet. I'm trying to make sure I can get 10.7.4 working.

 

Any ideas what is going on? I also see similar behavior on Total Nuclear Annihilation.


Edited by Vizzini, 01 January 2025 - 07:41 PM.


#234 Vizzini

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Posted 03 January 2025 - 02:36 AM

Guys. I got this worked out.

 

Posted solution here: https://www.vpforums...=51455&p=542616

 

I have everything working up to your Diablo Pinball 5.5.0 version now.

 

Thank you, JP for all the updates I see! :love39:

 

You have given me a lot of work (updating) to do!



#235 jimform2k1

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Posted 07 September 2025 - 01:38 PM

When 6.0 starts, the dmd shows 5.5.0

 

Thanks for the updates!



#236 jpsalas

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Posted 07 September 2025 - 06:11 PM

Thanks! I'll fix that

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If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#237 jpsalas

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Posted 07 September 2025 - 08:32 PM

I have re-uploaded the table with the right number in the script/DMD :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#238 batch

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Posted 21 January 2026 - 10:10 PM

Thanks for this very gothic table ! (and to Scotty WIC too)

 

My backdrop

 

diablojp.jpg

 

My settings

 

diablojpsettings.jpg


signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    


#239 supr3meAlien

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Posted 27 February 2026 - 02:21 PM

Hi, I'm loving the table so far. I have encountered a few issues though. The plunger doesn't make any noise for some reason, it is just silent. IDK too much about scripts but I made a search for the fx_plunger sound and didn't find anything in there. As I am relatively new to virtual pinball and VPX I am not too confident on where to look next to problem solve. I also noticed that when starting the game with freeplay off the DMD will say "freeplay" until I press the start button. I am playing in freeplay regardless I just figured I would mention that. Lastly, changing the sound in the F12 settings menu doesn't affect the DMD noise, only the table noises. Other than those few issues it is an absolutely beautifully crafted table and the UltraDMD is top tier!


Edited by supr3meAlien, 27 February 2026 - 03:19 PM.


#240 jpsalas

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Posted 28 February 2026 - 10:18 AM

It looks that I forgot to add the plunger sound :) I can add it in a future update :)

 

Remember this table is quite old, so I may have messed a little with the freeplay and coins :) I can check that :)

 

The DMD sounds and music cannot be changed as they are external movies :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters