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vp10 ideas


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#221 fuzzel

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Posted 11 July 2014 - 12:41 PM

What do you mean? I have plans to update the bumper object as well. One idea is to merge UW's lower bumper primitive and the bumper ring to VP's bumper element. This would make things easier for authors if you want to add a normal/standard bumper with one click and without fiddling too much in the script for handling all events and so on....The old way should be still possible because VP can't support all different bumper shapes.



#222 unclewilly

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Posted 11 July 2014 - 12:57 PM

Hey fuzzel. I have a nice new bumper ring that looks much better. Should I send it your way

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#223 unclewilly

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Posted 11 July 2014 - 01:08 PM

I can just send you the bop wip. It's the first table I have them in. They are wider on the ring and look much more like a real bumper ring.

Is Mitchell talking about passive bumpers with the rubbers around the middle.

That should work fine.

Maybe the bumper object could have a checkbox for animated bumper ring or maybe ring visible. We have to get a collection of all the different mesh bumper caps

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#224 fuzzel

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Posted 11 July 2014 - 02:00 PM

I can just send you the bop wip. It's the first table I have them in. They are wider on the ring and look much more like a real bumper ring.

Is Mitchell talking about passive bumpers with the rubbers around the middle.

That should work fine.

Maybe the bumper object could have a checkbox for animated bumper ring or maybe ring visible. We have to get a collection of all the different mesh bumper caps

Ok please PM me the wip. I will have a look when I get some time...



#225 Shoopity

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Posted 13 August 2014 - 02:16 PM

Hope I'm not performing any necromancy here, but a little bit more sound options would be nice, including:

Allow MP3 to be used as Sounds (as opposed to just Music).  I realize they may not be the best choice for quick sounds since they need to be decoded first, but can't you decode them and put them in memory as wave files when you run the table?

Allow the pausing of sounds

Allow playing a sound in the middle of the sound; say PlaySound "XYZ" 0, 1, 0.2, 0.1, 1.23.  That being loop, volume, pan, pitch, ms into the sound to start playing

I think I already mentioned (but maybe not in this thread) the ability to set a sound priority (or at least an identifier/uservalue to a sound so specific sounds can be stopped)

I think I already mentioned, the ability to queue up sounds (this might require adding a SoundEnd event that gets fired when a sound stops)



#226 ClarkKent

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Posted 28 August 2014 - 02:46 PM

Live perspective editing like with BAM/FP. Would be much easier to set up than now...

#227 dark

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Posted 28 August 2014 - 03:00 PM

Not sure if this has been mentioned at all previously or not but I know a small effect that could make flipper animation look much more realistic.  Maybe this has already been included in some form or another but perhaps could be improved on.  With 3D animation if you enable "motion blur" to an object it will produce much more realistic animated movements.  You can see in the T2 chrome table the flippers appear to move very realistically because they have a nice motion blur.  I know this is done with images for T2 chrome but it would be nice if primitive flippers could have the same effect like the ball motion blur that was added.  Having just a few frames in between the down and up position with a good 'motion blur' will make it much more realistic.  I know motion blur effects added to animation are heavy on processing and increase render times in 3D software but I think it's worth some consideration.

 

Thanks.



#228 lodger

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Posted 28 August 2014 - 03:12 PM

how about for tables to have "view options" that an author can set up. rather than having multiples of each table, have radio buttons in the video section with presets for cabinet, one monitor, etc. This would go a long way to user friendliness. also, lets find a way to integrate the DMD a bit more with the vp engine. :)


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#229 ClarkKent

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Posted 29 August 2014 - 11:16 AM

Maybe it would be nice to have a similar small perspective movement as in Pinball Arcade at certain point of the game (eg at plunging the ball into the playfield) to highlight the z-axis a little bit more. It would be great to have a more realistic depth impression of the playfield on cabinets!

And it would also be great if all objects (like posts, ramps, etc.) are slightly mirrored on the playfield (like in FP). Would be even more realistic!