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VP10 table testing - available right here!


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#2181 jpsalas

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Posted 17 November 2015 - 05:21 PM

Tables update for rev 2401:

 

I have updated all my tables so they work with rev 2401.

Not all the tables have the new droptargets (actually only the Zelda table has the new droptargets), but they have a new HDR image. I wanted a single source of light, mostly to make the lamp in TOTAN to look like the real one, and not a rendering with hundreds of lights. At the same time I wanted a HDR image which could give the metals and wire ramps a better look, bright on some parts (top) and dark on others (bottom). I made the image after looking at many HDR images, and many experiments.

I also added a more grey ball that I think fits better with this HDR image.

If you want the tables lighter or darker you may use the day/night slider, and maybe also change the Environment Emis. Scale, the lower the darker the table will be (I use 6 for lighter tables and 3 for darker, but this depends on the HDR image used). I like lighter tables, so I tend to make them lighter as default. But with VP10 it is not a problem anymore :)

I have only adjusted the tables for desktop view, and to use them in the FS view some of the lights/flashers will need to be moved. I hope to find a better way to place them so they can be displayed fine in all the angles.

 

List of the tables now available at my site:

 

ARFM_1.0.vpx
El_Bueno_el_Feo_y_el_Malo_1.0.vpx
JP-Nascar-Race_vers-1.08.vpx
Legend_of_zelda_v1.0.5.vpx
Papa_Smurf_1.08.vpx
Smurfette_v1.0.vpx
TOTAN_1.0.2.vpx
WOW-Monopoly-1.08.vpx

 

So there are a few new tables. As always I have tried to use only VP10 features, and do not use any photoshop tricks, mostly to see how good the tables can be using VP objects. I also haven't used 100 of lights to make the GI and other effects, but I have tried to keep the ampunt of lights to a minimum. Some tables play better than others. And I guess I still use too low values for the object's friction (on the playfield, rubbers, metals, etc). I need to experiment a little more with those values :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#2182 bolt

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Posted 17 November 2015 - 06:00 PM

THank you JP for all the updates.


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#2183 STAT

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Posted 17 November 2015 - 07:25 PM

Thanks JP :tup: and hope for "Grand Prix" ;)



#2184 vampirolatino2

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Posted 17 November 2015 - 07:50 PM

Woho!! Thanks JP.



#2185 toxie

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Posted 17 November 2015 - 07:55 PM

Indeed, thanks a lot JP.. Out of nowhere a giant update..  :Worship:

 

 

EDIT: one very minor thing: TOTAN says 1.05 in the link, but contains 1.02.


Edited by toxie, 17 November 2015 - 08:05 PM.


#2186 jpsalas

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Posted 17 November 2015 - 08:27 PM

Yes, TOTAN is 1.02, I don't know why I wrote 1.05 :) The text is fixed now.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#2187 toxie

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Posted 17 November 2015 - 08:36 PM

Tables update for rev 2401:

So there are a few new tables. As always I have tried to use only VP10 features, and do not use any photoshop tricks, mostly to see how good the tables can be using VP objects. I also haven't used 100 of lights to make the GI and other effects, but I have tried to keep the ampunt of lights to a minimum. Some tables play better than others. And I guess I still use too low values for the object's friction (on the playfield, rubbers, metals, etc). I need to experiment a little more with those values :)

 

I always liked your approach of having tables setup in a rather 'minimalistic' way (don't take this negative at all, but rather the contrary), but at the same time with this insane level of 'clarity' and a great eye for detail in the right spots (and this is again visible with these great new tables/table-updates).



#2188 vampirolatino2

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Posted 17 November 2015 - 09:17 PM

JP the lights in the eyes of the Genie doesn't match. I changed the backdrop to adjust my liking, don't know if that affected those lights? How can I move or fix them? Thanks.



#2189 Fulltilt

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Posted 17 November 2015 - 10:35 PM

Thank you JP :D


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#2190 freneticamnesic

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Posted 17 November 2015 - 11:25 PM

JP the lights in the eyes of the Genie doesn't match. I changed the backdrop to adjust my liking, don't know if that affected those lights? How can I move or fix them? Thanks.

yes it did

you'd have to change height of the lights to get them to match your genie, probably by trial and error. it's pretty easy though give it a whirl



#2191 vampirolatino2

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Posted 17 November 2015 - 11:44 PM

 

JP the lights in the eyes of the Genie doesn't match. I changed the backdrop to adjust my liking, don't know if that affected those lights? How can I move or fix them? Thanks.

yes it did

you'd have to change height of the lights to get them to match your genie, probably by trial and error. it's pretty easy though give it a whirl

 

 

cool thanks!

 

Do I right click on the genie to find the lights I need to move?



#2192 nodz509

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Posted 17 November 2015 - 11:49 PM

for being retired you sure get alot done!  thanks JP, your the best, thank you for all you do for us, your truly an amazing asset to the community and in my not so humble opinion the blood that pumps thru the body of VP keeping it alive and thriving!,  i dont believe i have a single table in my collection of hundreds that doesnt have at least a little code that came from your fingertips!



#2193 randr

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Posted 18 November 2015 - 01:01 AM

JP the genie is looking good. a bit stretched but easy fix. looking good JP as always! thank you
I should mention in fs is how I play. Great playing table

Edited by randr, 18 November 2015 - 03:53 AM.

randr___pinball.png                         


#2194 gigalula

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Posted 18 November 2015 - 03:35 AM

Thanks JP



#2195 hauntfreaks

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Posted 18 November 2015 - 10:27 AM

 

 

JP the lights in the eyes of the Genie doesn't match. I changed the backdrop to adjust my liking, don't know if that affected those lights? How can I move or fix them? Thanks.

yes it did

you'd have to change height of the lights to get them to match your genie, probably by trial and error. it's pretty easy though give it a whirl

 

 

cool thanks!

 

Do I right click on the genie to find the lights I need to move?

 

 

 

the eyes are the flashers right in front of the genie...set the left flasher to 245 and right flasher to 248   .... these settings worked on my FS setup...


Edited by hauntfreaks, 18 November 2015 - 10:31 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2196 jpsalas

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Posted 18 November 2015 - 11:27 AM

the flashers are the ones with the names f27a and f27b. If you turn off the layer 6 then you will see them clearly (I have no system yet for the layers :) )


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#2197 Getthat

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Posted 18 November 2015 - 08:56 PM

TOTAN is one of our favorite table. Thx JP, i like your tables.



#2198 vampirolatino2

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Posted 18 November 2015 - 09:55 PM

Thanks! :)



#2199 poposchmatzer

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Posted 18 November 2015 - 10:13 PM

I try to move the DMD under the new CV vpx table from my 3rd screen (automaticly setup for vp9 with SetDMD) to the right spot onto the mid upper playfield where it belongs. Playfield is in cabinet mode. But when I move the DMD window with my mouse, the DMD covers a small field of the right ramp. I also tried to change the setting in the script but nothing happend, DMD stays blank, seems it's only for desktop mode.

Is it possible to enable the playfield DMD, so it is underneath of playfield parts and to keep the b2s backglass?

Thanks a lot for your hard work on VPX tables!

 

Sorry for posting,find answers in  VP & VPM - Works in Progress (WIPs) Cirqus Voltaire - VP10 WIP.

 

It is not possible for now


Edited by poposchmatzer, 20 November 2015 - 08:39 PM.


#2200 hauntfreaks

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Posted 19 November 2015 - 02:30 AM

@JP 

I read on your page that Smurfette_v1.0 is more or less "Big Shot"

 

"The layout is the same as in the Gottlieb table "Big Shot". 

Sound and rules should be similar too."
 
what's involved in making the the Big Shot B2S work with Smurfette_v1.0 VPX table???

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif