Hi JP.
As always, thank you for your time spent for these high-end tables that you are publishing here.
I have an inexplicable behavior with this table (maybe it's something about my cabinet, but I ask because maybe I missed something and someone out of here could have the solution).
When the ball passes in front of the slingshots (also without touching them) it stutters a lot. I tried passing the ball manually with the debugger and not only the ball stutters, but also all the flashing lights have animation locks.
Since it's easy to replicate and I wonder no one other has noted it, so it could be something I don't know in some settings.
I have a NVIDIA GTX 1060 Graphic card which I vertically synchronized using my prime number method and for that I disabled the Vsync to check if it was the culprit.
But no, even leaving the graphic card to stream the frames free, when the ball is moved elsewhere I got 198/205 FPS, but when the ball is moved in front of the slingshots the frame rate falls to 70/90 FPS and sometimes it falls even to 45 FPS.
Any idea?