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Bop update wip


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#201 unclewilly

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Posted 22 July 2014 - 05:49 PM

Yeah I need to soften those edges.
When I get my physics versions back I'll update that

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#202 Arcade4

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Posted 22 July 2014 - 05:50 PM

Yeah I need to soften those edges.
When I get my physics versions back I'll update that

 

:)



#203 francesco

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Posted 22 July 2014 - 05:53 PM

Very much tanks for your fantastic recreation UW!

This is my game room.

Click on image to enlarge.

dsc_0012.jpg


Edited by francesco, 22 July 2014 - 06:06 PM.


#204 Shooby Doo

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Posted 22 July 2014 - 07:19 PM

When I first started playing, I thought "my PC must not be doing something right, it looks exactly like the old version" and was a bit disappointed, then I realized I was playing the old version and when I pulled up the new one I almost did a spit take because how amazing it looks. Such an improvement, those new lights look great. Awesome work UW ;)



#205 CJS

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Posted 23 July 2014 - 11:45 AM

I just acheived Metamorphosis for the first time when the Bride becomes real. I was so gobsmacked by the effects and the heartbeat starting, I lost both balls almost immediately :) Still, 25mill, happy enough.

 

This is a fantastic pin. UW I thought you might have hit a high point hard to top with Monster Bash but this table is seriously amazing work.



#206 Nemo

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Posted 23 July 2014 - 11:47 AM

Woooooooooooowwwwwwwwwww  :otvclap: this one came out nice ! Your beta is now the defacto

standard version on my cab. Plays very good, always had probs with the center ramp, always

a drainer if the ball doesn't go through. Your version is much more forgiving (thank god), only

thing i've got to get used to is the soft glare/hue in the lighted playfield inserts.

 

Top Job !

 

(have played it some 40 times now, what a machine !)


Edited by Nemo, 24 July 2014 - 04:20 AM.

Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#207 dup3d

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Posted 23 July 2014 - 01:09 PM

Hi, 

really amazing Beta that you´ve put out :)

The Head animation is butter smooth and looks better than on my real machine :) Plays good even if the pysic tuning is not done completly.

Only just a few minor things i noticed. first is mentioned before (flasher on her head)

 

 



Just got a chance to play this beta last night.

Wow, it plays like a champ. Post passes were a dream and not even new physics yet.

The only thing on my screen that looked a bit odd was the sharp edges of light coming down from the flashers on her ears.

They are so sharp that it makes it look like my game is divided into quadrants.

Other than that and the skill shot being a bit difficult, I love, love, love this version

Congrats UW.

 

another thing is the heartbeat ramp which looks a bit strange in the upper right area. don´t get me wrong it´s a great model but could overhauled a bit. there´s also some kind of deepening in the ramp to keep the ball on track perhaps this could be added also. and a clear plastic is missing also on the ramp entry area (you can see it in pic below) but that´s only cosmetic. 

I uploaded some pics so you can see what i mean (sry for the bad quality of the pics but that´s the best i can achieve with my crappy iphone2 ^^)

 

thumb.png

 

thumb.png

 

next there´s a missing gate on the shuttle ramp top on the left side (see pic)

and a clear plastic is also missing at the top area of the head. (hope it can be seen in the pic)

 

thumb.png

 

thumb.png

 

on this pic from ipdb you can also see it a bit. and also the clear plastic on the heartbeat ramp.

http://www.ipdb.org/...02/image-36.jpg

 

And the last thing for me it feels like there´s missing something when firing it up and there´s no head calibration like the real one. But that´s only a habit of me :)

But i think other´s will prefer this so they don´t have to wait half a minute to play the first game :)

 

but as i said above it´s really amazing what you´ve done with these pretty primitves and all the lights it look so crisp i wish my real one could shine so :)

 

thx for all your work from here

 

greetz duped

 

PS:



Woooooooooooowwwwwwwwwww  :otvclap: this one came out nice ! Your beta is now the defacto

standard version on my cab. Plays very good, always had pobs with the center ramp, always

a drainer if the ball doesn't go through. Your version is much more forgiving (thank god), only

thing i've got to get used to is the soft glare/hue in the lighted playfield inserts.

 

Top Job !

 

(have played it some 40 times now, what a machine !)

 

On my real machine it´s a guaranteed drain when the ball don´t make it all up to the heartbeat ramp and comes back down. But you can save it with a light nudge :)

 

 


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Gone:BlackWater100, Hurricane, Fire, Dirty Harry, Black Pyramid
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#208 dark

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Posted 23 July 2014 - 01:28 PM

I noticed the missing gate on the top of the shuttle ramp but didn't think to mention it,  I'm not really sure what you are referring to exactly with the heart beat ramp, if you mean the centre islands in the ramp being raised instead of just slight grooves for the ball track this has been mentioned and it may get re-hauled in time.

 

As for the plastic that covers the centre ramp leading to the heart ramp that would need to be a primitive rendered dynamic to show the ball pass under it.  I could probably make this plastic fairly low poly, but it needs a decent amount for the nice round cuts and this would only add to the poly/face count of the table which could decrease performance a bit (less is more some times).  I don't think this plastic would really add much to the aesthetic of the table and is hardly noticeable to begin with, so perhaps this is why it has been omitted.  Personally I like for recreations to be as true as possible so I wouldn't mind making that extra piece of plastic if UW wanted it.

 

I think what you are referring to about the heart ramp is better illustrated by the pic that randr used to demonstrate this in a post on the last page:

http://www.vpforums....=28148&p=273201


Edited by dark, 23 July 2014 - 01:32 PM.


#209 unclewilly

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Posted 23 July 2014 - 03:26 PM

That would be great dark.
I'll get to these fixes when my physics tweaks are done

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#210 dark

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Posted 23 July 2014 - 04:25 PM

That would be great dark.
I'll get to these fixes when my physics tweaks are done

 

Okay I'll model that (centre ramp) plastic cover when I get a chance.



#211 Slydog43

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Posted 23 July 2014 - 04:37 PM

will there be a physic mod5 release?  wink, wink



#212 unclewilly

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Posted 23 July 2014 - 04:54 PM

Yes. I m curious how the skill shot ramp will work in the physics mod

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#213 LoadedWeapon

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Posted 23 July 2014 - 05:12 PM

Love this game and im not one for the older tables but had a blast playing this. Table is just beautiful UW! The only other thing that I noticed is a line on the left ramp maybe where two images come togeather not really sure if it can be helped..
Thank you for all that you do! VP wouldent be the same without you.

#214 unclewilly

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Posted 23 July 2014 - 06:02 PM

You'll notice that on the center ramp as well. If you watch when you shoot that ramp you will see that it is the wire gate

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#215 dark

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Posted 23 July 2014 - 06:37 PM

Yes. I m curious how the skill shot ramp will work in the physics mod

Now I don't have a digital plunger for my set up, I just have a joystick for plunging, is there any way to make the pull back on plunger take longer?  I find it hard with my set up to shoot it hard enough to get it to actually launch without launching it full power,  I can get the 100k frequently but never the 200k.  Not really a big deal but if I could edit something to accommodate this a bit,  I'd like that.



#216 unclewilly

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Posted 23 July 2014 - 06:46 PM

I've never tried with a joystick.

Trying to think since I'm not at home.
Is there a setting for pull speed?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#217 LoadedWeapon

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Posted 23 July 2014 - 08:25 PM

You'll notice that on the center ramp as well. If you watch when you shoot that ramp you will see that it is the wire gate

this? 

Attached File  post-12-0-49084100-1405917792.png   2.1MB   7 downloads



#218 unclewilly

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Posted 23 July 2014 - 08:34 PM

oh my goodness.  how did you see that.  I'll have to start wearing my glasses,  when i build these.  I'll fix that


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#219 bawouait1

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Posted 23 July 2014 - 10:18 PM

;)



#220 LoadedWeapon

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Posted 23 July 2014 - 11:26 PM

oh my goodness.  how did you see that.  I'll have to start wearing my glasses,  when i build these.  I'll fix that

lol no prob but when its blown up on a 40 about a foot away it tends to be noticeable lol :)

 

Thanks boss!