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Edited by chepas, 08 December 2022 - 01:19 PM.
Posted 16 February 2016 - 04:38 PM
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Edited by chepas, 08 December 2022 - 01:19 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 16 February 2016 - 07:30 PM
for those who missed my video, here's what Evil Dead looks with force feedback

Posted 17 February 2016 - 11:59 PM
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Edited by chepas, 08 December 2022 - 01:19 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 18 February 2016 - 10:37 AM
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Edited by chepas, 08 December 2022 - 01:19 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 18 February 2016 - 12:17 PM
Giraffe
Spotted!
Giraffe
Spotted!
Posted 19 February 2016 - 02:01 PM
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Edited by chepas, 08 December 2022 - 01:19 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 21 February 2016 - 04:56 PM
Hello,
Just installed your table yesterday and played almost non stop since ![]()
Awesome work, one of the best (if not the best) vp10 table at this time for me.
Had a great time playing it , top notch job ![]()
The installation is a bit tedious with p-roc but the final result worth it greatly !
Posted 21 February 2016 - 11:15 PM
I get some errors when failing modes, for Cheryl it seems to be reproducible. I got the mode 3 times and the game crashed every time after the mode ended. I suck, I haven't finished the mode yet.


Posted 21 February 2016 - 11:37 PM
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Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 22 February 2016 - 09:06 PM
Thanks!
I tried a reset / git pull. Looks like the first game plays without any issues and the problems start with the second game.
I tested it twice, still too early to say for sure. Back to some more testing ![]()
Edit: First time I created a profile before playing, second time I started without creating a profile.
Edited by Sir Cheddar, 22 February 2016 - 09:07 PM.
Posted 22 February 2016 - 09:16 PM
Tested the last master branch and the last VP table : found a bug with the score "game_user_data.yaml" contains very low score and it asked me to enter my name each time I played. It tells me I am a Grand Champion (even if I win only 1million).
Otherwise, it's good for me ...
Posted 23 February 2016 - 09:15 AM
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Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 24 February 2016 - 10:19 PM
Sorry for the late answer. I went thru the log a bit, this is one of the "usual" cases, crash at end of mode, with the line "Waiting for the OSC Server thread to finish" above the python failure. Um, is it supposed to finish?
If needed I can rename the current log, play a couple of games and take notes where they crashed.
2016-02-23 22:44:13,823 - game.modes - INFO - Added DisplayModeEndings pri=22. 2016-02-23 22:44:13,825 - game.modes - INFO - Added LampShowMode pri=3. 2016-02-23 22:44:13,832 - game.modes - INFO - Removed ModeTimeLayer pri=21. 2016-02-23 22:44:13,832 - game.modes - INFO - Modes changed in last run loop cycle, now: 2016-02-23 22:44:13,834 - game.modes - INFO - 100 TrophyMode - 2016-02-23 22:44:13,834 - game.modes - INFO - 99 Tilt - 2016-02-23 22:44:13,834 - game.modes - INFO - 90 Trough - 2016-02-23 22:44:13,834 - game.modes - INFO - 22 DisplayModeEndings - 2016-02-23 22:44:13,834 - game.modes - INFO - 12 DMDHelper GroupedLayer 2016-02-23 22:44:13,834 - game.modes - INFO - 8 BallSearch - 2016-02-23 22:44:13,834 - game.modes - INFO - 7 LeftRamp - 2016-02-23 22:44:13,834 - game.modes - INFO - 7 CellarRamp - 2016-02-23 22:44:13,834 - game.modes - INFO - 6 Bumpers GroupedLayer 2016-02-23 22:44:13,834 - game.modes - INFO - 6 Cards - 2016-02-23 22:44:13,834 - game.modes - INFO - 6 Workshed - 2016-02-23 22:44:13,834 - game.modes - INFO - 5 AshRollover - 2016-02-23 22:44:13,834 - game.modes - INFO - 5 Targets - 2016-02-23 22:44:13,834 - game.modes - INFO - 4 SpellEvilDead - 2016-02-23 22:44:13,834 - game.modes - INFO - 4 ModeInfo - 2016-02-23 22:44:13,835 - game.modes - INFO - 3 BallSave - 2016-02-23 22:44:13,835 - game.modes - INFO - 3 BaseGameMode - 2016-02-23 22:44:13,835 - game.modes - INFO - 3 LampShowMode - 2016-02-23 22:44:13,835 - game.modes - INFO - 2 SwitchMonitor - 2016-02-23 22:44:13,835 - game.modes - INFO - 1 OSC_Mode - 2016-02-23 22:44:13,835 - game.modes - INFO - 0 ScoreDisplay ScoreLayer 2016-02-23 22:44:13,848 - game - INFO - bumperM: closed (1) 2016-02-23 22:44:13,888 - game - INFO - bumperM: open (2) 2016-02-23 22:44:13,888 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C921B50>'; will search in 10s. 2016-02-23 22:44:14,895 - game - INFO - flipperLwR: closed (1) 2016-02-23 22:44:14,895 - game - INFO - BallSearch: countdown STOPPED via '<procgame.game.gameitems.Switch object at 0x2C9CE050>' 2016-02-23 22:44:15,157 - game - INFO - flipperLwR: open (2) 2016-02-23 22:44:16,542 - game - INFO - flipperLwL: closed (1) 2016-02-23 22:44:16,542 - game - INFO - BallSearch: countdown STOPPED via '<procgame.game.gameitems.Switch object at 0x2C9CE090>' 2016-02-23 22:44:16,844 - game - INFO - flipperLwL: open (2) 2016-02-23 22:44:16,969 - game - INFO - evIl: closed (1) 2016-02-23 22:44:16,970 - game.modes - INFO - Removed LampShowMode pri=3. 2016-02-23 22:44:16,971 - game.modes - INFO - Added LampShowMode pri=3. 2016-02-23 22:44:16,971 - game.modes - INFO - Modes changed in last run loop cycle, now: 2016-02-23 22:44:16,973 - game.modes - INFO - 100 TrophyMode - 2016-02-23 22:44:16,973 - game.modes - INFO - 99 Tilt - 2016-02-23 22:44:16,973 - game.modes - INFO - 90 Trough - 2016-02-23 22:44:16,973 - game.modes - INFO - 22 DisplayModeEndings - 2016-02-23 22:44:16,973 - game.modes - INFO - 12 DMDHelper GroupedLayer 2016-02-23 22:44:16,973 - game.modes - INFO - 8 BallSearch - 2016-02-23 22:44:16,973 - game.modes - INFO - 7 LeftRamp - 2016-02-23 22:44:16,973 - game.modes - INFO - 7 CellarRamp - 2016-02-23 22:44:16,973 - game.modes - INFO - 6 Bumpers GroupedLayer 2016-02-23 22:44:16,973 - game.modes - INFO - 6 Cards - 2016-02-23 22:44:16,973 - game.modes - INFO - 6 Workshed - 2016-02-23 22:44:16,973 - game.modes - INFO - 5 AshRollover - 2016-02-23 22:44:16,973 - game.modes - INFO - 5 Targets - 2016-02-23 22:44:16,973 - game.modes - INFO - 4 SpellEvilDead TransitionLayer 2016-02-23 22:44:16,973 - game.modes - INFO - 4 ModeInfo - 2016-02-23 22:44:16,973 - game.modes - INFO - 3 BallSave - 2016-02-23 22:44:16,973 - game.modes - INFO - 3 BaseGameMode - 2016-02-23 22:44:16,973 - game.modes - INFO - 3 LampShowMode - 2016-02-23 22:44:16,973 - game.modes - INFO - 2 SwitchMonitor - 2016-02-23 22:44:16,973 - game.modes - INFO - 1 OSC_Mode - 2016-02-23 22:44:16,973 - game.modes - INFO - 0 ScoreDisplay ScoreLayer 2016-02-23 22:44:17,006 - game - INFO - evIl: open (2) 2016-02-23 22:44:17,006 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9215D0>'; will search in 10s. 2016-02-23 22:44:19,918 - game.modes - INFO - Removed LampShowMode pri=3. 2016-02-23 22:44:19,920 - game - INFO - isDeadByDawnReady = False 2016-02-23 22:44:19,921 - game - INFO - isDeadByDawnReady = False 2016-02-23 22:44:19,921 - game - INFO - isDeadByDawnReady = False 2016-02-23 22:44:19,921 - game.modes - INFO - Removed DisplayModeEndings pri=22. 2016-02-23 22:44:19,921 - game.modes - INFO - Modes changed in last run loop cycle, now: 2016-02-23 22:44:19,921 - game.modes - INFO - 100 TrophyMode - 2016-02-23 22:44:19,921 - game.modes - INFO - 99 Tilt - 2016-02-23 22:44:19,921 - game.modes - INFO - 90 Trough - 2016-02-23 22:44:19,921 - game.modes - INFO - 12 DMDHelper - 2016-02-23 22:44:19,921 - game.modes - INFO - 8 BallSearch - 2016-02-23 22:44:19,921 - game.modes - INFO - 7 LeftRamp - 2016-02-23 22:44:19,921 - game.modes - INFO - 7 CellarRamp - 2016-02-23 22:44:19,921 - game.modes - INFO - 6 Bumpers GroupedLayer 2016-02-23 22:44:19,921 - game.modes - INFO - 6 Cards - 2016-02-23 22:44:19,921 - game.modes - INFO - 6 Workshed - 2016-02-23 22:44:19,921 - game.modes - INFO - 5 AshRollover - 2016-02-23 22:44:19,921 - game.modes - INFO - 5 Targets - 2016-02-23 22:44:19,921 - game.modes - INFO - 4 SpellEvilDead - 2016-02-23 22:44:19,921 - game.modes - INFO - 4 ModeInfo ScriptlessLayer 2016-02-23 22:44:19,923 - game.modes - INFO - 3 BallSave - 2016-02-23 22:44:19,923 - game.modes - INFO - 3 BaseGameMode - 2016-02-23 22:44:19,923 - game.modes - INFO - 2 SwitchMonitor - 2016-02-23 22:44:19,923 - game.modes - INFO - 1 OSC_Mode - 2016-02-23 22:44:19,923 - game.modes - INFO - 0 ScoreDisplay ScoreLayer 2016-02-23 22:44:20,569 - game - INFO - outhole: closed (1) 2016-02-23 22:44:20,584 - game - INFO - trough2: open (2) 2016-02-23 22:44:20,585 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9CE210>'; will search in 10s. 2016-02-23 22:44:20,588 - game - INFO - outhole: open (2) 2016-02-23 22:44:20,588 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9CE190>'; will search in 10s. 2016-02-23 22:44:20,588 - game - INFO - trough3: open (2) 2016-02-23 22:44:20,588 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9CE1B0>'; will search in 10s. 2016-02-23 22:44:20,687 - game - INFO - trough3: closed (1) 2016-02-23 22:44:20,707 - game - INFO - trough2: closed (1) 2016-02-23 22:44:20,875 - game - INFO - trough1: closed (1) 2016-02-23 22:44:21,378 - game.modes - INFO - Added LampShowMode pri=3. 2016-02-23 22:44:21,380 - game - INFO - Programming flipper flipperLwR 2016-02-23 22:44:21,380 - game - INFO - Dis 2016-02-23 22:44:21,381 - game - INFO - Programming flipper flipperLwL 2016-02-23 22:44:21,381 - game - INFO - Dis 2016-02-23 22:44:21,381 - game.modes - INFO - Removed ModeInfo pri=4. 2016-02-23 22:44:21,381 - game - INFO - Total Time: 590.829 Seconds 2016-02-23 22:44:21,381 - game - INFO - Loops: 3147209 2016-02-23 22:44:21,381 - game - INFO - Overall loop rate: 5376.573Hz 2016-02-23 22:44:21,381 - game - INFO - Frame rate: 23.980FPS 2016-02-23 22:44:21,381 - game - INFO - DMD Updates: 14037 2016-02-23 22:44:21,381 - game - INFO - loops between dmd updates: 224.000 2016-02-23 22:44:21,381 - game - INFO - Waiting for the OSC Server thread to finish 2016-02-23 22:44:21,381 - game - INFO - OSC Server thread is done. 2016-02-23 22:44:21,387 - vpcom - INFO - PYTHON FAILURE (Visual Pinball Bridge is now broken)
Edited by Sir Cheddar, 24 February 2016 - 10:20 PM.
Posted 24 February 2016 - 10:56 PM
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Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 24 February 2016 - 11:23 PM
osc_input: false doesn't let me start a game, ball search - ball missing
Here are my logfiles, log1 has every game I played since the dawn of history, log2 is a file with a single game/crash after Shelly
https://www.sendspace.com/file/g1nuxi
Ok, now to try those other settings in config.yaml...