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Evil Dead VP


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#201 chepas

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Posted 16 February 2016 - 04:38 PM

.


Edited by chepas, 08 December 2022 - 01:19 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#202 arngrim

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Posted 16 February 2016 - 07:30 PM

for those who missed my video, here's what Evil Dead looks with force feedback

 



#203 razorbaxx

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Posted 17 February 2016 - 05:48 PM

hi Chepas  ;)
I spent the evening on your beautiful tables evil dead
but it puts into play a few times arrival of having a script error 
you know of or it may come ?
 
Here the error
 
evil_d10.jpg


#204 chepas

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Posted 17 February 2016 - 11:59 PM

.


Edited by chepas, 08 December 2022 - 01:19 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#205 razorbaxx

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Posted 18 February 2016 - 08:37 AM

ok i will send my log of that I can
because I can not find the error in my log lots of lines
n and the error not appear often


#206 chepas

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Posted 18 February 2016 - 10:37 AM


Edited by chepas, 08 December 2022 - 01:19 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#207 Dozer316

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Posted 18 February 2016 - 10:57 AM

Giraffe ™



#208 StevOz

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Posted 18 February 2016 - 12:17 PM

Giraffe ™

 

Spotted!


Giraffe ™

 

Spotted!


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#209 chepas

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Posted 19 February 2016 - 02:01 PM

.


Edited by chepas, 08 December 2022 - 01:19 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#210 khomodo

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Posted 21 February 2016 - 04:56 PM

Hello,

 

Just installed your table yesterday and played almost non stop since  :otvclap:

 

Awesome work, one of the best (if not the best) vp10 table at this time for me.

 

Had a great time playing it , top notch job  :dblthumb:

 

The installation is a bit tedious with p-roc but the final result worth it greatly !

 



#211 Sir Cheddar

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Posted 21 February 2016 - 11:15 PM

Awesome! Looks and plays great!
Thank you for your work with P-ROC. This table is a new favorite.

 

I get some errors when failing modes, for Cheryl it seems to be reproducible. I got the mode 3 times and the game crashed every time after the mode ended. I suck, I haven't finished the mode yet.

bL3kNaQ.png

 
Linda I got just once, but here it crashed too after time ran out.
Bx1rvwK.png
 
 
On a slightly unrelated note, how is this for a system logo? :)
Attached File  P-ROC Visual Pinball.png   105.46KB   2 downloads


#212 chepas

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Posted 21 February 2016 - 11:37 PM

.


Edited by chepas, 08 December 2022 - 01:20 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#213 Sir Cheddar

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Posted 22 February 2016 - 09:06 PM

Thanks!

 

I tried a reset / git pull. Looks like the first game plays without any issues and the problems start with the second game.

I tested it twice, still too early to say for sure. Back to some more testing :)

 

 

Edit: First time I created a profile before playing, second time I started without creating a profile.


Edited by Sir Cheddar, 22 February 2016 - 09:07 PM.


#214 garath

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Posted 22 February 2016 - 09:16 PM

Tested the last master branch and the last VP table : found a bug with the score "game_user_data.yaml" contains very low score and it asked me to enter my name each time I played. It tells me I am a Grand Champion (even if I win only 1million).

Otherwise, it's good for me ...



#215 Sir Cheddar

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Posted 22 February 2016 - 11:49 PM

Tested a bit more, I'm not even sure anymore if resetting the profile does anything. Crashes occur after an mode ends most of the time, if the ball drains before the mode ends there isn't a crash.

Any idea what to check next?



#216 garath

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Posted 23 February 2016 - 06:50 AM

Don't know if it can help but are you using Windows 7 or Windows 10 ? I have no crash using Windows 7.



#217 chepas

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Posted 23 February 2016 - 09:15 AM


Edited by chepas, 08 December 2022 - 01:20 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#218 Sir Cheddar

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Posted 24 February 2016 - 10:19 PM

Sorry for the late answer. I went thru the log a bit, this is one of the "usual" cases, crash at end of mode, with the line "Waiting for the OSC Server thread to finish" above the python failure. Um, is it supposed to finish?

 

If needed I can rename the current log, play a couple of games and take notes where they crashed.

2016-02-23 22:44:13,823 - game.modes - INFO - Added DisplayModeEndings  pri=22.
2016-02-23 22:44:13,825 - game.modes - INFO - Added LampShowMode  pri=3.
2016-02-23 22:44:13,832 - game.modes - INFO - Removed ModeTimeLayer  pri=21.
2016-02-23 22:44:13,832 - game.modes - INFO - Modes changed in last run loop cycle, now:
2016-02-23 22:44:13,834 - game.modes - INFO -   100  TrophyMode          -             
2016-02-23 22:44:13,834 - game.modes - INFO -   99   Tilt                -             
2016-02-23 22:44:13,834 - game.modes - INFO -   90   Trough              -             
2016-02-23 22:44:13,834 - game.modes - INFO -   22   DisplayModeEndings  -             
2016-02-23 22:44:13,834 - game.modes - INFO -   12   DMDHelper           GroupedLayer  
2016-02-23 22:44:13,834 - game.modes - INFO -   8    BallSearch          -             
2016-02-23 22:44:13,834 - game.modes - INFO -   7    LeftRamp            -             
2016-02-23 22:44:13,834 - game.modes - INFO -   7    CellarRamp          -             
2016-02-23 22:44:13,834 - game.modes - INFO -   6    Bumpers             GroupedLayer  
2016-02-23 22:44:13,834 - game.modes - INFO -   6    Cards               -             
2016-02-23 22:44:13,834 - game.modes - INFO -   6    Workshed            -             
2016-02-23 22:44:13,834 - game.modes - INFO -   5    AshRollover         -             
2016-02-23 22:44:13,834 - game.modes - INFO -   5    Targets             -             
2016-02-23 22:44:13,834 - game.modes - INFO -   4    SpellEvilDead       -             
2016-02-23 22:44:13,834 - game.modes - INFO -   4    ModeInfo            -             
2016-02-23 22:44:13,835 - game.modes - INFO -   3    BallSave            -             
2016-02-23 22:44:13,835 - game.modes - INFO -   3    BaseGameMode        -             
2016-02-23 22:44:13,835 - game.modes - INFO -   3    LampShowMode        -             
2016-02-23 22:44:13,835 - game.modes - INFO -   2    SwitchMonitor       -             
2016-02-23 22:44:13,835 - game.modes - INFO -   1    OSC_Mode            -             
2016-02-23 22:44:13,835 - game.modes - INFO -   0    ScoreDisplay        ScoreLayer    
2016-02-23 22:44:13,848 - game - INFO - bumperM:	closed	(1)
2016-02-23 22:44:13,888 - game - INFO - bumperM:	open  	(2)
2016-02-23 22:44:13,888 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C921B50>'; will search in 10s.
2016-02-23 22:44:14,895 - game - INFO - flipperLwR:	closed	(1)
2016-02-23 22:44:14,895 - game - INFO - BallSearch: countdown STOPPED via '<procgame.game.gameitems.Switch object at 0x2C9CE050>'
2016-02-23 22:44:15,157 - game - INFO - flipperLwR:	open  	(2)
2016-02-23 22:44:16,542 - game - INFO - flipperLwL:	closed	(1)
2016-02-23 22:44:16,542 - game - INFO - BallSearch: countdown STOPPED via '<procgame.game.gameitems.Switch object at 0x2C9CE090>'
2016-02-23 22:44:16,844 - game - INFO - flipperLwL:	open  	(2)
2016-02-23 22:44:16,969 - game - INFO - evIl:	closed	(1)
2016-02-23 22:44:16,970 - game.modes - INFO - Removed LampShowMode  pri=3.
2016-02-23 22:44:16,971 - game.modes - INFO - Added LampShowMode  pri=3.
2016-02-23 22:44:16,971 - game.modes - INFO - Modes changed in last run loop cycle, now:
2016-02-23 22:44:16,973 - game.modes - INFO -   100  TrophyMode          -                
2016-02-23 22:44:16,973 - game.modes - INFO -   99   Tilt                -                
2016-02-23 22:44:16,973 - game.modes - INFO -   90   Trough              -                
2016-02-23 22:44:16,973 - game.modes - INFO -   22   DisplayModeEndings  -                
2016-02-23 22:44:16,973 - game.modes - INFO -   12   DMDHelper           GroupedLayer     
2016-02-23 22:44:16,973 - game.modes - INFO -   8    BallSearch          -                
2016-02-23 22:44:16,973 - game.modes - INFO -   7    LeftRamp            -                
2016-02-23 22:44:16,973 - game.modes - INFO -   7    CellarRamp          -                
2016-02-23 22:44:16,973 - game.modes - INFO -   6    Bumpers             GroupedLayer     
2016-02-23 22:44:16,973 - game.modes - INFO -   6    Cards               -                
2016-02-23 22:44:16,973 - game.modes - INFO -   6    Workshed            -                
2016-02-23 22:44:16,973 - game.modes - INFO -   5    AshRollover         -                
2016-02-23 22:44:16,973 - game.modes - INFO -   5    Targets             -                
2016-02-23 22:44:16,973 - game.modes - INFO -   4    SpellEvilDead       TransitionLayer  
2016-02-23 22:44:16,973 - game.modes - INFO -   4    ModeInfo            -                
2016-02-23 22:44:16,973 - game.modes - INFO -   3    BallSave            -                
2016-02-23 22:44:16,973 - game.modes - INFO -   3    BaseGameMode        -                
2016-02-23 22:44:16,973 - game.modes - INFO -   3    LampShowMode        -                
2016-02-23 22:44:16,973 - game.modes - INFO -   2    SwitchMonitor       -                
2016-02-23 22:44:16,973 - game.modes - INFO -   1    OSC_Mode            -                
2016-02-23 22:44:16,973 - game.modes - INFO -   0    ScoreDisplay        ScoreLayer       
2016-02-23 22:44:17,006 - game - INFO - evIl:	open  	(2)
2016-02-23 22:44:17,006 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9215D0>'; will search in 10s.
2016-02-23 22:44:19,918 - game.modes - INFO - Removed LampShowMode  pri=3.
2016-02-23 22:44:19,920 - game - INFO - isDeadByDawnReady = False
2016-02-23 22:44:19,921 - game - INFO - isDeadByDawnReady = False
2016-02-23 22:44:19,921 - game - INFO - isDeadByDawnReady = False
2016-02-23 22:44:19,921 - game.modes - INFO - Removed DisplayModeEndings  pri=22.
2016-02-23 22:44:19,921 - game.modes - INFO - Modes changed in last run loop cycle, now:
2016-02-23 22:44:19,921 - game.modes - INFO -   100  TrophyMode     -                
2016-02-23 22:44:19,921 - game.modes - INFO -   99   Tilt           -                
2016-02-23 22:44:19,921 - game.modes - INFO -   90   Trough         -                
2016-02-23 22:44:19,921 - game.modes - INFO -   12   DMDHelper      -                
2016-02-23 22:44:19,921 - game.modes - INFO -   8    BallSearch     -                
2016-02-23 22:44:19,921 - game.modes - INFO -   7    LeftRamp       -                
2016-02-23 22:44:19,921 - game.modes - INFO -   7    CellarRamp     -                
2016-02-23 22:44:19,921 - game.modes - INFO -   6    Bumpers        GroupedLayer     
2016-02-23 22:44:19,921 - game.modes - INFO -   6    Cards          -                
2016-02-23 22:44:19,921 - game.modes - INFO -   6    Workshed       -                
2016-02-23 22:44:19,921 - game.modes - INFO -   5    AshRollover    -                
2016-02-23 22:44:19,921 - game.modes - INFO -   5    Targets        -                
2016-02-23 22:44:19,921 - game.modes - INFO -   4    SpellEvilDead  -                
2016-02-23 22:44:19,921 - game.modes - INFO -   4    ModeInfo       ScriptlessLayer  
2016-02-23 22:44:19,923 - game.modes - INFO -   3    BallSave       -                
2016-02-23 22:44:19,923 - game.modes - INFO -   3    BaseGameMode   -                
2016-02-23 22:44:19,923 - game.modes - INFO -   2    SwitchMonitor  -                
2016-02-23 22:44:19,923 - game.modes - INFO -   1    OSC_Mode       -                
2016-02-23 22:44:19,923 - game.modes - INFO -   0    ScoreDisplay   ScoreLayer       
2016-02-23 22:44:20,569 - game - INFO - outhole:	closed	(1)
2016-02-23 22:44:20,584 - game - INFO - trough2:	open  	(2)
2016-02-23 22:44:20,585 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9CE210>'; will search in 10s.
2016-02-23 22:44:20,588 - game - INFO - outhole:	open  	(2)
2016-02-23 22:44:20,588 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9CE190>'; will search in 10s.
2016-02-23 22:44:20,588 - game - INFO - trough3:	open  	(2)
2016-02-23 22:44:20,588 - game - INFO - BallSearch: RESET via '<procgame.game.gameitems.Switch object at 0x2C9CE1B0>'; will search in 10s.
2016-02-23 22:44:20,687 - game - INFO - trough3:	closed	(1)
2016-02-23 22:44:20,707 - game - INFO - trough2:	closed	(1)
2016-02-23 22:44:20,875 - game - INFO - trough1:	closed	(1)
2016-02-23 22:44:21,378 - game.modes - INFO - Added LampShowMode  pri=3.
2016-02-23 22:44:21,380 - game - INFO - Programming flipper flipperLwR
2016-02-23 22:44:21,380 - game - INFO - Dis
2016-02-23 22:44:21,381 - game - INFO - Programming flipper flipperLwL
2016-02-23 22:44:21,381 - game - INFO - Dis
2016-02-23 22:44:21,381 - game.modes - INFO - Removed ModeInfo  pri=4.
2016-02-23 22:44:21,381 - game - INFO - 
Total Time: 590.829 Seconds
2016-02-23 22:44:21,381 - game - INFO - Loops: 3147209
2016-02-23 22:44:21,381 - game - INFO - Overall loop rate: 5376.573Hz
2016-02-23 22:44:21,381 - game - INFO - Frame rate: 23.980FPS
2016-02-23 22:44:21,381 - game - INFO - DMD Updates: 14037
2016-02-23 22:44:21,381 - game - INFO - loops between dmd updates: 224.000
2016-02-23 22:44:21,381 - game - INFO - Waiting for the OSC Server thread to finish
2016-02-23 22:44:21,381 - game - INFO - OSC Server thread is done.
2016-02-23 22:44:21,387 - vpcom - INFO - PYTHON FAILURE (Visual Pinball Bridge is now broken)

Edited by Sir Cheddar, 24 February 2016 - 10:20 PM.


#219 chepas

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Posted 24 February 2016 - 10:56 PM

.


Edited by chepas, 08 December 2022 - 01:20 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#220 Sir Cheddar

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Posted 24 February 2016 - 11:23 PM

osc_input: false doesn't let me start a game, ball search - ball missing

 

Here are my logfiles, log1 has every game I played since the dawn of history, log2 is a file with a single game/crash after Shelly

 

https://www.sendspace.com/file/g1nuxi

 

Ok, now to try those other settings in config.yaml...