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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

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#201 Fulltilt

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Posted 04 December 2013 - 01:09 AM

Amazing work by all, thank you so much!!! 

 I am sure this is going to be played alot over the christmas holidays by my family :D


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#202 BobAlbright

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Posted 04 December 2013 - 01:35 AM

Very nice job!

"and in the end , the love you take is equal to the love you make"


#203 Pinhead22

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Posted 04 December 2013 - 01:41 AM

Bloody marvelous!!! Thanks to all involved. You have really set a new standard.



#204 Arcade4

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Posted 04 December 2013 - 02:30 AM

Tried this new table. Updated to the latest Build 773.

But I keep getting an error that says "Unable to load SOLexer.dll



#205 Dozer316

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Posted 04 December 2013 - 02:35 AM

Download the .dll and put it in the folder where your vpinball.exe is

 

https://www.dropbox....ds/SciLexer.dll



#206 lolo33

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Posted 04 December 2013 - 02:39 AM

Great update, thanks to all!


 

 


Edited by lolo33, 04 December 2013 - 02:42 AM.

Locate a Pinball machine in France:

http://geoflipper.fr/


#207 Arcade4

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Posted 04 December 2013 - 02:51 AM

Download the .dll and put it in the folder where your vpinball.exe is

 

https://www.dropbox....ds/SciLexer.dll

Awesome. Thanks.

The letters were so close together on the error message it looked like solexer. For a second I thought it said scilexer, but then changed my mind. lol.



#208 koadic

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Posted 04 December 2013 - 11:03 AM

Another thing that was added but not mentioned is that a new option was added to the first table options menu (Dip switches>Table Menu 1>Table Menu 2) is the ability to kill the redundant feedback sounds for those using DOF... If you want to add or remove sounds from this (if you aren't using as many contactors or something), there is an array near the top of the table script called "feedbacksounds" (line 37?), just locate which table sounds you don't(/do) want played in the sound manager and manually add(/remove) them to(/from) that array.

#209 Pinball999

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Posted 04 December 2013 - 11:21 AM

With this kind of table.. I can't help but think about another improvment..

Would it be possible to have the BG lighting adjusted to the table we are using? One for day mode, one for night mode?



#210 toxie

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Posted 04 December 2013 - 12:30 PM

there seems to be some bugs when using stereo 3D output, but i yet have to find out how to fix it (table or VP code)..



#211 bent98

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Posted 04 December 2013 - 01:05 PM

Awesome work to everyone involved! Don't forget to give credit to Jimmy Fingers for the BMPR script.



#212 koadic

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Posted 04 December 2013 - 01:25 PM

there seems to be some bugs when using stereo 3D output, but i yet have to find out how to fix it (table or VP code)..


If there is anything in the table that needs to be adjusted, just let me know so it can be fixed as I have no way of testing the 3d output myself.

#213 AaronShupp

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Posted 04 December 2013 - 01:47 PM

This is a triumph, guys. I'm making a note here: huge success!



#214 LoadedWeapon

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Posted 04 December 2013 - 03:13 PM

Ok 1 question. I haven't had a chance to test this but sense its on the cab and I won't be messing withe the menu can I download multiple tables change the name slightly and save them with all different settings for hp? Say day night etc?
Thanks to all that helped make this awesome table!

#215 koadic

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Posted 04 December 2013 - 03:18 PM

You would need to make a minor modification to the script, as it saves the settings via defined table name...

Line 2126(ish) - TableName="CirqusVoltaire_B2S"

change that to a slightly different name... example "CirqusVoltaire_B2S Daymod", then all the settings for that table will be saved under the new name, and get loaded when that table is opened.

#216 LoadedWeapon

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Posted 04 December 2013 - 05:09 PM

Sweet thx koadic! I will try to check it out tonight.. works been crazy haven't had much time to play..TY

#217 vulbas

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Posted 04 December 2013 - 06:07 PM

:love39:  :love39:  :love39:  :love39:



#218 BobAlbright

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Posted 04 December 2013 - 06:32 PM

Minor issue with CV Platinum. If I play it through Hyperpin, when I go to the next table that I want to play, the backglass remains. Any ideas on how to fix this?

 

If I push the big button on the bottom of the cab that would give you the Hyperpin exit menu and then go back to the next table that I wanted to play, it's ok


Edited by BobAlbright, 04 December 2013 - 06:35 PM.

"and in the end , the love you take is equal to the love you make"


#219 LoadedWeapon

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Posted 04 December 2013 - 06:42 PM

You need to turn off the backglass and let HP launch it. My guess is you have to do it in the menu added this is different than other tables. I havent got to try it yet. Make sure the table and backglass are named the same and end in _B2S

Edited by LoadedWeapon, 04 December 2013 - 06:44 PM.


#220 ndz

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Posted 04 December 2013 - 07:46 PM

Line 991: Object doesn't support this property or method 'Ringmaster.UpdateRegions'







Also tagged with one or more of these keywords: cirqus, voltaire, aaron, james, teppotee, rosve, jpsalas, koadic, platinum edition