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VP10 table testing - available right here!


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#2101 Seraph74

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Posted 03 November 2015 - 01:45 PM

With adjusting the ball rolling sound volume --

 

If you open the script , usually down near the end of the script look for the line

 

Vol = Csng((BallVel(ball)*0.3 + 4)/10)           ' Loud version

 

OR

 

Vol = Csng(BallVel(ball) ^2 / 2000)                'Quiet version

 

This calculates the ball rolling sound. 

 

So by changing this one line you can adjust the volume of the ball rolling sounds

Might just have to play with the numbers to find a setting that suits your setup

 

Wonder if you would set the ball rolling sound to the same level on every table ?

and then either have a variable at the top of the script to change or maybe added to the cController text to automatically set the level



#2102 toxie

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Posted 03 November 2015 - 01:50 PM

So the addition of volume control setting by table should be a good thing to implement ;)

 

And this is already available. :)



#2103 wrd1972

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Posted 03 November 2015 - 03:35 PM

Played scared stiff and the spider does not rotate.

Is there a way to fix this?

Thanks

Does anyone know how to make the spider work?


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#2104 tonythewrench

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Posted 03 November 2015 - 07:43 PM

with the latest vp10 beta rev2341 all of my vpx tables crash with a fatal error, anyone else having similar issues?


Edited by tonythewrench, 03 November 2015 - 07:44 PM.


#2105 hauntfreaks

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Posted 04 November 2015 - 04:11 AM

with the latest vp10 beta rev2341 all of my vpx tables crash with a fatal error, anyone else having similar issues?

 

read all about it...

http://www.vpforums....169#entry323392


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#2106 atarian

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Posted 04 November 2015 - 06:28 PM

Just throwing this lost gem of a table into the open, in case anyone might consider porting it to VPX.

Robowar - It is in similar vein as the awesome Genesis and a TX-Sector. The sounds and music are superb. The current version only plays in DX7 VP properly, but imagine a VP10 facelift :).

http://www.vpforums....showtopic=16718

Here is a video of the DX7 version in someones cabinet.

https://youtu.be/N3X9ZbpbStc

Edited by atarian, 04 November 2015 - 06:31 PM.


#2107 fuzzel

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Posted 04 November 2015 - 10:48 PM

Nice table. Never played the real thing. Do you have any good resources? The bumper caps could be a problem because of the special robot texture.

#2108 hauntfreaks

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Posted 05 November 2015 - 12:40 AM

Just throwing this lost gem of a table into the open, in case anyone might consider porting it to VPX.

Robowar - It is in similar vein as the awesome Genesis and a TX-Sector. The sounds and music are superb. The current version only plays in DX7 VP properly, but imagine a VP10 facelift :).

http://www.vpforums....showtopic=16718

Here is a video of the DX7 version in someones cabinet.

https://youtu.be/N3X9ZbpbStc

 

 

heres a start for ya...  ;)

 

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 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2109 Les73gTx

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Posted 05 November 2015 - 01:16 AM

Just throwing this lost gem of a table into the open, in case anyone might consider porting it to VPX.

Robowar - It is in similar vein as the awesome Genesis and a TX-Sector. The sounds and music are superb. The current version only plays in DX7 VP properly, but imagine a VP10 facelift :).

http://www.vpforums....showtopic=16718

Here is a video of the DX7 version in someones cabinet.

https://youtu.be/N3X9ZbpbStc

 Not to get to far off topic here but two things I am curious about

 

 What topper is that in the video ... Monster Bash?

 

 and if we are suggesting tables, I would love to see a update to Jackbot in VP10


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#2110 atarian

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Posted 05 November 2015 - 05:50 AM

I have never seen the real thing so no resources but did once see one on French ebay.  I keep a constant lookup and if one comes up I will try and see if I can get some photos of it.

 

The kevinleedrum version of VP is already extremely good.  The playfield is nice and clear but I know the bumpers are messed up in the DX9 version of VP.  I did 'try' and fix it and posted about it once, but no luck.  I played the currrent DX7 version with some visitors last week for 2 3-hour sessions, and it reminded me how good it is.  :)

 

 

Found a TNT tutorial on it.

https://youtu.be/zD3i_PNIMn4


Edited by atarian, 05 November 2015 - 05:52 AM.


#2111 TNT2

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Posted 06 November 2015 - 11:30 PM

Is there an active Bugs Bunny link? Would love to try this table.



#2112 Ben Logan

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Posted 08 November 2015 - 03:00 AM

Sorry if this has been covered, guys, but I've been searching for an hour. Time to ask: Is there any way to raise the volume of the sounds on Dozer's Judge Dredd for VP10 (version 7). The mechanical sounds are nice and loud, but the game sounds are just about all the way inaudible. Otherwise, and amazing table!



#2113 Outhere

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Posted 08 November 2015 - 03:16 AM

Press number 8 then number 9



#2114 hauntfreaks

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Posted 08 November 2015 - 03:25 AM

Sorry if this has been covered, guys, but I've been searching for an hour. Time to ask: Is there any way to raise the volume of the sounds on Dozer's Judge Dredd for VP10 (version 7). The mechanical sounds are nice and loud, but the game sounds are just about all the way inaudible. Otherwise, and amazing table!

 

Ben... heres all the tutorials for volume adjustment on all the makes and models pins.... 

I never can remember...

http://www.vpforums....tutorials&cat=9


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2115 Ben Logan

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Posted 08 November 2015 - 03:26 AM

Thanks for the second rescue this evening, Hauntfreaks. Way to help a brother out! :P



#2116 bassgeige

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Posted 08 November 2015 - 04:39 PM

With adjusting the ball rolling sound volume --

 

If you open the script , usually down near the end of the script look for the line

 

Vol = Csng((BallVel(ball)*0.3 + 4)/10)           ' Loud version

 

OR

 

Vol = Csng(BallVel(ball) ^2 / 2000)                'Quiet version

 

This calculates the ball rolling sound. 

 

So by changing this one line you can adjust the volume of the ball rolling sounds

Might just have to play with the numbers to find a setting that suits your setup

 

Wonder if you would set the ball rolling sound to the same level on every table ?

and then either have a variable at the top of the script to change or maybe added to the cController text to automatically set the level

 

I did not know the volume setting in the script until now. Are there other explanations for let me say the basic five or six Vol script values for the inbetween volume settings like quite, louder and so on until your loud version example? I would also like in case it is possible to see this as default setting for each table. It would mean once it is set up it will probably work for each table.



#2117 akiles50000

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Posted 08 November 2015 - 05:24 PM

I have tested a lot of tables with VP10 and all are unplayables,I have a 9800 GT of 1Gb and with VP9 works perfect all tables but using VP10 with tables vpx work very bad unplayables.

I,ll go building tables with VP9 only because the tables with VP10 doens,t work with my pc,it,s a bit limited.



#2118 faraon

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Posted 08 November 2015 - 06:08 PM

Can enybody create space jam dt version?



#2119 fuzzel

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Posted 08 November 2015 - 06:14 PM

I have tested a lot of tables with VP10 and all are unplayables,I have a 9800 GT of 1Gb and with VP9 works perfect all tables but using VP10 with tables vpx work very bad unplayables.
I,ll go building tables with VP9 only because the tables with VP10 doens,t work with my pc,it,s a bit limited.

A 9800 GT is really old. I fear the only option is to invest in a new graphics card.

#2120 Les73gTx

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Posted 08 November 2015 - 07:49 PM

I have tested a lot of tables with VP10 and all are unplayables,I have a 9800 GT of 1Gb and with VP9 works perfect all tables but using VP10 with tables vpx work very bad unplayables.
I,ll go building tables with VP9 only because the tables with VP10 doens,t work with my pc,it,s a bit limited.

A 9800 GT is really old. I fear the only option is to invest in a new graphics card.
I will go one step further and say that if your graphics card is that old, it is safe to assume that your CPU is not much newer. A dual core, modern CPU is required on VP10 and in my own personal experience and testing 4 cores is ideal. Although VP doesn't use the extra cores all for itself you still have windows running and using processing power. I have found a sweet spot with older 6 core AMD and Nvidia 660ti or better card. That is what gives my personal 3 screen cabinet a stutter free play on all tables including VP10.

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