It's not dependent on the stereo API by NVIDIA,
Ok, got you, thanks for the explanations. This is what I'm looking at with (0, 1.1 , 0.5). https://www.dropbox....3dodgy.png?dl=0
The actual default table in VP10 looks fine with (0, 1.1 , 0.5), so I'm wondering what in the table is killing it for the above.




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