I do not know that this is 100% 10.7 beta issue as 10.6 has it's own share of FSS issues but
If Table1.ShowFSS
this will only be true if fss bg space is check, and test DT is unchecked
which makes sense but....
If you set the POV of FSS, you have DT unchecked
you launch table, it tests great, all is well
You save table.
When you open later, test DT will be rechecked
the POV will be correct, but now table1.showFSS will be FALSE
so any showDT parts that you set to hide etc if ShowFSS = True, well they will of course not hide
So....
If you uncheck Test DT
The POV numbers will all remain correct BUT
the table depiction itself, will pop into the FS POV (And so will the table itself if you launch it)
and the only way to cure this with out botching everything up is to
hit F6, then quit to editor
then click in each POV entry field and simply hit enter, dont change any values, just click in each field and hit enter
now table will go back like you had it
Now you can hit play, and it is exactly how you had set it up
This is with the FSS table in 270 degree rotation
I do not seem to recall it being quite as flaky in 10.6 but maybe it is?
As a stop gap fix, could vpx be adjusted so that if show fss bg is checked then showDT is automatically 0 whether test DT is checked or not?
I know FSS is not that popular so does not warrant a lot of time spent on it, but maybe a little stop gap fix would prevent a few people from pulling their hair out
Edited by wiesshund, 06 June 2021 - 12:32 AM.