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Dev thread: Road to DX9


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#2021 DJRobX

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Posted 01 May 2014 - 08:36 PM

Obviously, you are not visually impaired like I am!

 

I am using the highest desktop resolution possible on my video card, but any windowed mode causes problems with my vision.  I have found the ONLY way is to use true full screen.

 

 

Not that it matters, but If you must know, I had laser surgery which didn't go perfectly, so when I work, I have to use the Windows DPI scaling set to 150 to see things clearly, and I have large screens set to a low resolution mode.

 

Despite my visual impairments, in VP, there is absolutely no difference between windowed full screen and dedicated full screen modes when they are set to equal resolutions.   They should be pixel-for-pixel identical.    If you are seeing a difference on your system, we need help to understand what that is, so we can possibly come up with a solution to help you.


Edited by DJRobX, 01 May 2014 - 08:44 PM.


#2022 ta2686

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Posted 01 May 2014 - 08:56 PM

Sorry to hear about that DJ.

 

However, having glaucoma (which can not be corrected with surgery) causes me a lot of difficulty seeing in windowed mode.  The larger the image is the better for me.  Using the higher resolution keeps the objects clearer for me to see, going to a lower resolution is not a comfortable option for me.

 

I did try windowed full screen mode again and I am still having visual difficulties with VP, even at the optimal resolution. 


Edited by ta2686, 01 May 2014 - 09:05 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#2023 DJRobX

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Posted 01 May 2014 - 09:20 PM

Sorry to hear about that DJ.

 

However, having glaucoma (which can not be corrected with surgery) causes me a lot of difficulty seeing in windowed mode.  The larger the image is the better for me.  Using the higher resolution keeps the objects clearer for me to see, going to a lower resolution is not a comfortable option for me.

 

I did try windowed full screen mode again and I am still having visual difficulties with VP, even at the optimal resolution. 

 

Sorry to hear about your glaucoma.  :(   I do definitely understand that bigger is better.  

 

Thing is - the image sizes of the playfield, pinball, etc, should all be exactly the same between "windowed-fullscreen" and true fullscreen, as long as both are set to full resolution.     Could you possibly snap pictures of VP in action (one in true fullscreen, one in windowed full screen?) .    Hopefully we can see what's going on for you and help.



#2024 Pinbotfan

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Posted 01 May 2014 - 09:22 PM

It could be that some windows viewing aid, screws with windows that are full screen, continuing to enhance it in some way like it might a window smaller than the screen. You probably would not want to change dpi in a full screen window if you didn't have to.. Otherwise there is no difference between window full screen and full screen.



#2025 ta2686

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Posted 02 May 2014 - 12:00 AM

   Could you possibly snap pictures of VP in action (one in true fullscreen, one in windowed full screen?) .    Hopefully we can see what's going on for you and help.

 


 

Before I attempt to do that, since I have no video capture capabilities, I am going to have a friend of mine come over to look at the system to see if there is something that can be done.  It may be, which I fear, that the system itself is displaying everything OK in both modes, but the damage caused by the glaucoma is causing me to not see the objects properly in windowed full screen mode.


Edited by ta2686, 02 May 2014 - 12:02 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#2026 bent98

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Posted 02 May 2014 - 12:10 AM

I know my desktop machine has a 30 inch dell and I run 2580x1600. Vp runs at 1920x1080.

#2027 unclewilly

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Posted 02 May 2014 - 12:23 AM

My lenovo ultra book runs a 3200 x 1900 or something like that and I can run vp at that res

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#2028 Joe

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Posted 03 May 2014 - 04:22 AM

My lenovo ultra book runs a 3200 x 1900 or something like that and I can run vp at that res

what video chip is in that?



#2029 unclewilly

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Posted 03 May 2014 - 10:41 AM

Intel integrated 4000
Vp on demanding tables is choppy at that res but at 2580 x 1600 it is perfectly smooth, even on my mb table with vp9.9.0

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#2030 garath

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Posted 04 May 2014 - 10:07 AM

Hello !

Trying "Robocop DS GI Darkmod 1.0" and having problems.

Textures are hidden the Left and Right flipper and I don't succeed in resolving that with VP 9.9.0.

Anybody could help ?


Edited by garath, 04 May 2014 - 10:07 AM.


#2031 berk104

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Posted 04 May 2014 - 03:30 PM

anyone having problems with version 9.9 with ledwiz?, load them faster and tables out of them fast
thank you very much



#2032 garath

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Posted 04 May 2014 - 07:29 PM

In fact, I think Robocop is totally incompatible with VP DX9 because it's a very old table, there are a lot of things to do to make it works.



#2033 BlackPredator72

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Posted 05 May 2014 - 11:11 AM

When I play Attack_From_Mars_NIGHT MOD_VP920_v3.5_FS_3-WAY-GI on the latest DX9 there is something strange with the lights (yellow and orange circles under the ramps, the red squares under the ufo and more) after a while, but later on it's normal again. When playing on 921 the lights work normal all the time. See the difference between DX9 and 921 :

 

dx9.png

 

921.png


Edited by BlackPredator72, 05 May 2014 - 11:13 AM.

43327.png?1581090420

 


#2034 batman69

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Posted 06 May 2014 - 09:43 AM

Hi everyone,

 

I've only posted here once before and you guys were quick to reply and resolve my issue.

 

Not too sure if this is the right place to bring this up but I am having some issues:

 

I have a mini cab set up, running VPinball 9.2.1 with B2S Backglass Server 1.3.0.1 and had managed to install and run (beautifully may I add) some of the newer Stern Tables.

 

I decided to bite the bullet and update to VPinball 9.9.0. I have to say some of the tables I was having lighting issues with e.g TZ 1.0.1 -melon- VP9.2.1 FS were all fixed and played and looked fantastic.

 

The trouble started when I went to test other tables, I have read through this post and most of the issues have been brought up already so I will only list them to explain what prompted me to go back to VP 9.2.1 (The showcase of my cabinet, the table I use to show the cabinet off, T2, had black line issues I could not live with).

 

Just in case you are interested, my issues were:

 

* In the majority of my tables, most notably TOTAN (TOTAN_VP91x_3.4FS_Enhanced) The play became a little erratic, the ball moves very fast and when hitting the flippers at speed, rather than bounce back up, as expected, it stops dead on it (almost as it the flipper were a magnet). As I mentioned before this is erratic.

 

* All backglasses (directB2S's) become lighter in colour (not a big issue) but was quite noticeable.

 

* Most of the other issues reported in this thread already.

 

 

In any event, I decided to go back to VP 9.2.1

 

Here is were my real issue has come up, the sound now stutters and the ball does the same thing (visually). The tables load up and look very crisp but after the sound comes up they go "blurry" this affects most of the tables I tested except the latest Austin Powers.

 

I rolled back to VP 9.1.5 and this fixed the blurring issue but not the stutter (sound and ball visual). All of the above issues come back when I install VP 9.2.1 again.

 

Without my Pinball cabinet running the way it was before I upgraded, I am going to be very :(

If anyone out there feels sorry for my predicament and can help or point me in the right direction... I say to you:

 

Help me PLEASE, with sugar on top..!?

 

Thanking you all in advance

Jamo

 

 



#2035 Sir Cheddar

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Posted 06 May 2014 - 04:05 PM

If you are using HyperPin there is a easy method to assign a different VP version to a table.

 

You need to create a file named vpexetables.txt in the HyperSpin\Settings directory.

It should look like this:

T2 Chrome
VPinball921.exe
Whitewater
VP9_physmod.exe

PinballX doesn't have that option, or at least I'm not aware of it. I scripted something for my installation but its too ugly to pass around.

 

For getting VP to work again best drop VP 9.1.5.  Open regedit, rename HKEY_CURRENT_USER\Software\Visual Pinball\Player and redo your audio/video settings in VP 9.2.1.

 

Use VP 9.9 as default VP Version and VP 9.2.1 as fallback for tables like T2.



#2036 Pinhead22

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Posted 06 May 2014 - 07:46 PM

If you are using HyperPin there is a easy method to assign a different VP version to a table.

 

You need to create a file named vpexetables.txt in the HyperSpin\Settings directory.

It should look like this:

T2 Chrome
VPinball921.exe
Whitewater
VP9_physmod.exe

PinballX doesn't have that option, or at least I'm not aware of it. I scripted something for my installation but its too ugly to pass around.

 

For getting VP to work again best drop VP 9.1.5.  Open regedit, rename HKEY_CURRENT_USER\Software\Visual Pinball\Player and redo your audio/video settings in VP 9.2.1.

 

Use VP 9.9 as default VP Version and VP 9.2.1 as fallback for tables like T2.

Hi Sir Cheddar,  in your file example - should the table names be exact to what they are in the tables directory or are you going of the media info in the database XML file. Thanks for this - very cool!



#2037 Sir Cheddar

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Posted 06 May 2014 - 09:12 PM

Hi Sir Cheddar,  in your file example - should the table names be exact to what they are in the tables directory or are you going of the media info in the database XML file. Thanks for this - very cool!

Exact like in the table directory but without the extension. So Whitewater.vpt becomes Whitewater. You'll need a recent version of FPLaunch for that function.


Edited by Sir Cheddar, 06 May 2014 - 09:14 PM.


#2038 Pinhead22

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Posted 06 May 2014 - 09:14 PM

 

Hi Sir Cheddar,  in your file example - should the table names be exact to what they are in the tables directory or are you going of the media info in the database XML file. Thanks for this - very cool!

Exact like in the table directory but without the extension. So Whitewater.vpt becomes Whitewater. You'll need a recent version of FPLaunch for that function.

 

Thanks!!!



#2039 htamas

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Posted 06 May 2014 - 10:39 PM

If you are using HyperPin there is a easy method to assign a different VP version to a table.

PinballX doesn't have that option, or at least I'm not aware of it.

 

Actually it is possible to do this with PinballX as well. You just have to set up the different VP executable as another program in the PinballX setup process, and create an appropriate database XML for the new program.

Works perfectly fine - that's the way I'm using a couple of tables that don't quite work correctly with the DX9 executable and run them with DX7.



#2040 striggell

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Posted 06 May 2014 - 10:42 PM

If you are using HyperPin there is a easy method to assign a different VP version to a table.

 

You need to create a file named vpexetables.txt in the HyperSpin\Settings directory.

It should look like this:

T2 Chrome
VPinball921.exe
Whitewater
VP9_physmod.exe

PinballX doesn't have that option, or at least I'm not aware of it. I scripted something for my installation but its too ugly to pass around.

 

For getting VP to work again best drop VP 9.1.5.  Open regedit, rename HKEY_CURRENT_USER\Software\Visual Pinball\Player and redo your audio/video settings in VP 9.2.1.

 

Use VP 9.9 as default VP Version and VP 9.2.1 as fallback for tables like T2.

 

I really hope this functionality comes to Pinball X - I spent a couple of hours the other day trying to get it to work without success