Since i can not beat Batch's High Score, i decided to beat him at style.
I added a track for Lil Deadpool Multiball
The track only plays if no other game modes are active, if they are then it follows JP's instructions
If anyone wants it, here is the music loop
https://drive.google...iew?usp=sharing
add it to table's sound manager and set to BACKGLASS
And here are the very simple edits
All we are doing is adding a situation to case 0
ElseIf bLilDPMB Then
PlaySong "mu_multiball"
See below code snipped from table
Lines 483 and 484
Sub ChangeSong
Dim a
Select Case Battle(CurrentPlayer, 0)
Case 0 'no battle active so play the standard songs or the multiball songs
If bBerserker Then
PLaySong "mu_beserkerrage"
ElseIf bDiscoLoopsEnabled Then
PlaySong "mu_discoloops"
ElseIf bDiscoMBEnabled Then
PlaySong "mu_discomb"
ElseIf bMechSuitMBStarted Then
PlaySong "mu_mechsuitmb"
ElseIf bNinjaMB Then
PlaySong "mu_ninjamb"
ElseIf bLilDPMB Then
PlaySong "mu_multiball"
Else 'play default music
PlaySong "mu_hellhouse" &Balls
End If
And one other small addition
when lil DP multiball is set, we run the change song sub
So we just add that to one line
bLilDPMB = True : ChangeSong
See below how it looks in JP's code
Line 4390
We just added : ChangeSong to the bLilDPMB = True line
Select Case LilDPHits
Case 0, 1, 2, 3 'do nothing
Case 4 'start multiball
DMD " LIL DEADPOOL ", " MULTIBALL ", "d_lildpmb", eNone, eNone, eNone, 1500, True, "vo_lildp_multiball2"
ResetDroptargets
AddMultiball 1
bLilDPMB = True : ChangeSong
This changes nothing else about JP's table other than it plays a loop of Bangerang during Lil DP multiball if no other modes are active
And if you start any other modes during multiball, then the music does what ever JP has dictated it should do
Now, the real trick is, keeping multiball going long enough to hear the song, which i never achieve
Edited by wiesshund, 01 August 2021 - 02:53 AM.