1) what is the "you popped a game" sound?
2) Rowamet used a Taito Controller, it has a power loss restore game feature (you still lose the ball in play)
Either the feature is flawed or the ROM is flawed, because when you lose power and it comes back on, the lamps indicating you have gotten
the shoot again bonus are lit, when they should not be.
The DMD sees them as lit and assumes you get the free ball.
If you exit a game before finishing it, it is the same as the ROM losing power.
Just fire the balls down the drain real quick and the controller will reset with a new game.
Just the way the ROM works.
There are some hacks to try to forcefully reset it on table exit, i prefer not to use them.
Among other things they caused issue on this machine.
Just end the game before exiting the table
Once it runs the match counter and returns to attract mode, the ROM has reset itself for a new game and you can exit the table.
3) It has no name, if you are talking about sounds that sound like poor ripoffs of pacman etc
Those are ROM sounds, if you play table with no DMD and no music, you will hear them by themselves.
You can kill them off, just hit F12 and set rom volume to -32
4) No, not really possible
The Table has no actual DMD, the ROM has no clue the videos are even playing, i have to pause the ROM
to allow those events to actually play, or the ROM would go on without them, and you wouldnt see them playing at all.
This happens only on ball lock and drain events.
I could give you a key to cancel the video, but VPM would still wait the duration of the video before continuing.
No way to interrupt that, that i am aware of, after it has begun.
If you want to see what would happen, make a copy of the table
then in the script look up all the VPM addtime events
(they will be in the drain and ball lock dmd subs)
change the addtime value to something super low like 2
the result you will discover is, you never get to see those sequences.




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