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White Water VPX WIP


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#181 gtxjoe

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Posted 17 July 2017 - 03:50 AM

Exclusive Fullscreen is exclusive meaning no other window/dialog can be visible on that playfield monitor including the PinMame dmd. Maybe he can script the internal VP PinMame support for desktop users so Fullscreen can be used

#182 TNT2

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Posted 17 July 2017 - 04:05 AM

That's not a bad idea. Is this possible toxie?



#183 toxie

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Posted 18 July 2017 - 06:15 AM

If it means to just use the internal DMD then yes, this should be possible. Or i did not understand the question correctly.  ;)



#184 chokeee

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Posted 18 July 2017 - 07:24 AM

Did anyone noticed flipper lag on Exclusive FS?



#185 TNT2

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Posted 18 July 2017 - 01:55 PM

If it means to just use the internal DMD then yes, this should be possible. Or i did not understand the question correctly.  ;)

 

So currently to get certain DMDs to display on desktop while running force exclusive fullscreen there is some code manipulations DJRob recommended doing to get tables to display DMDs. However I am still having difficulty getting it to work on certain tables. Some tables display the DMD window just fine while others are turning out to be a pain. If future VPX versions could have the functionality added that would certainly make it easier. Does that help to clarify a bit?



#186 DJRobX

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Posted 18 July 2017 - 04:11 PM

Which tables are you having trouble with? 

 

I don't think it can get any easier than it is currently.   In fact I'm really surprised it's as easy as it is, given the underlying complexity.    There's really only 2 steps, copy the special text box on the backdrop (necessary, so you place it where you want it), and turn it on in the script (necessary so VPM knows what you want to do).      

 

The scripting bit looks slightly more complicated because you usually want to turn off internal DMD when in full screen mode (and vice-versa with the VPM DMD).



#187 Blacksad

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Posted 18 July 2017 - 11:41 PM

Awesome job, the rocks and the pinball look so real :love39: 



#188 TNT2

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Posted 19 July 2017 - 12:04 AM

Which tables are you having trouble with? 

 

I don't think it can get any easier than it is currently.   In fact I'm really surprised it's as easy as it is, given the underlying complexity.    There's really only 2 steps, copy the special text box on the backdrop (necessary, so you place it where you want it), and turn it on in the script (necessary so VPM knows what you want to do).      

 

The scripting bit looks slightly more complicated because you usually want to turn off internal DMD when in full screen mode (and vice-versa with the VPM DMD).

 

The tables I have been having issues with so far:

Austin Powers

Bad Cats

Demolition Man

Diner



#189 DJRobX

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Posted 19 July 2017 - 12:18 AM

Diner is probably an issue that can be worked on - I don't think we have a method for segmented displays yet.    But I've seen desktop tables that handle segment displays more gracefully a different/better way anyway. 

 

Austin Powers works fine for me.   The score object is already there, just needs the code around LoadVPM to look like this:

Const cGameName="austin",UseSolenoids=1,UseLamps=0,UseGI=0,SSolenoidOn="fx_SolOn",SSolenoidOff="", SCoin="fx_coin"

Dim DesktopMode: DesktopMode = Table1.ShowDT
Scoretext.visible = DesktopMode
dim UseVPMDMD:UseVPMDMD = DesktopMode

LoadVPM "01200000", "SEGA.VBS", 3.10


Edited by DJRobX, 19 July 2017 - 12:23 AM.


#190 TNT2

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Posted 19 July 2017 - 12:40 AM

Awesome! That worked for me on Austin Powers. Does the order matter when you insert that code into the script? I swear I did that exact insert before but it didn't work.

 

What about a table like Bad Cats where the variables are different? 

 

Should I take this to private messages? I feel bad cluttering up Flupper's White Water thread.


Edited by TNT2, 19 July 2017 - 01:50 AM.


#191 bjschneider93

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Posted 23 July 2017 - 03:46 AM

Can't wait for whitewater!

#192 flupper1

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Posted 26 July 2017 - 08:38 PM

Still making ramps and their textures, with decals (screenshots with 2 different contrast settings):

screenshot640_t.jpg

 

screenshot660_t.jpg

 

screenshot670_t.jpg

 

screenshot680_t.jpg



#193 cypherx72

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Posted 26 July 2017 - 09:43 PM

Spectacular!



#194 DKong

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Posted 26 July 2017 - 11:19 PM

Flupper, this looks so real and your attention to detail is impressive.  Thanks for sharing your progress!



#195 delt31

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Posted 26 July 2017 - 11:25 PM

I can't understand how good this table looks - like you could tell me it's VPXI and I would say sure.  Can't wait until it's released.  Would love a Beta.



#196 igotdvds

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Posted 26 July 2017 - 11:30 PM

Holy moly!!! Dude...this is impressive!



#197 Guus

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Posted 27 July 2017 - 01:11 AM

Next level again ! IMPRESSIVE !



#198 hauntfreaks

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Posted 27 July 2017 - 05:59 AM

holy crap look at that super detail...just look at the fisheye in the clearcoat on the apron... and the texture of the paper on the card... in-Fing-sane
you're the man my friend!!

 

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#199 greeze

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Posted 27 July 2017 - 06:41 AM

Wow. just... wow!  :dblthumb:  :love39:  :lusty:


Cabinet Build YouTube Channel: https://www.youtube....78ywgSq46UXFqjw

 


#200 sifusun

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Posted 27 July 2017 - 06:42 AM

Definitely the NEXT level of VPX!!!!!!!!!!!!!!!!!!!!!!!! :) :) :) THX!!!!!!!!