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America's Most Haunted


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#181 Hyper

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Posted 12 July 2015 - 09:37 AM

Hello all,

 

I've got problems starting this game:

 

With what keys do I add credits? 4 and 5?

With what key do I start a game? 1?

 

When I use 1 I get an error: "BASS music/sound library initialization error 23 (then I click "ok")

 

next error: "BASS music/sound library cannot load c:\program files (x86)\visual pinball\music\bgout_M2.mp3 (then I click "ok")

 

next error: "BASS music/sound library cannot load c:\program files (x86)\visual pinball\music\bgout_L1.mp3 (then I click "ok") and errors are gone and ultradmd stopped working.

 

I'm on rev 2112

MP3 are in the music folder


Edited by Hyper, 12 July 2015 - 09:54 AM.


#182 ninuzzu

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Posted 12 July 2015 - 02:50 PM

If this can help you Shoopity and/or Fren, I made a video:

line983_error

I was in Abandoned Hospital Mode and with only one 1 door to hit. On the right ramp I had already locked 2 balls (as you can see  the elevator is on and with 2 lights). Then I hitted the door (2 ball multiball starts)  and made the elevator ramp. After hitting the ghost for jackpot the game released another 2 balls and then crash.


Videotutorials: plastic ramps in blender------>part1     part2


#183 freneticamnesic

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Posted 12 July 2015 - 09:09 PM

Hello all,

 

I've got problems starting this game:

 

With what keys do I add credits? 4 and 5?

With what key do I start a game? 1?

 

When I use 1 I get an error: "BASS music/sound library initialization error 23 (then I click "ok")

 

next error: "BASS music/sound library cannot load c:\program files (x86)\visual pinball\music\bgout_M2.mp3 (then I click "ok")

 

next error: "BASS music/sound library cannot load c:\program files (x86)\visual pinball\music\bgout_L1.mp3 (then I click "ok") and errors are gone and ultradmd stopped working.

 

I'm on rev 2112

MP3 are in the music folder

did you grab the music from my link or from shoopity's first post? You need the ones from my link because they are named differently



#184 Slydog43

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Posted 12 July 2015 - 09:57 PM

wow Thanks for all the updates, AMH running really great on the cab now with UDMD and no file not found errors.  Top notch table to show off VP10 and love just playing this table.



#185 Shoopity

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Posted 13 July 2015 - 12:26 AM

If this can help you Shoopity and/or Fren, I made a video:

line983_error

I was in Abandoned Hospital Mode and with only one 1 door to hit. On the right ramp I had already locked 2 balls (as you can see  the elevator is on and with 2 lights). Then I hitted the door (2 ball multiball starts)  and made the elevator ramp. After hitting the ghost for jackpot the game released another 2 balls and then crash.

That's an overflow error, I think it's related to the script trying to turn on a Light that doesn't exist.  It's highly possible my implementation is bad, but it's also possible that the original code is like that; when the machine tries to turn on a light, or activate a wire that isn't there, it just ignores it.  One possible fix (outside of better implementation) would be to create more lights and add them to the bottom of the Collection (and just put them out of sight).  The problem is, this doesn't happen all the time.  I'm pretty sure it's strictly regular Multiball (locking via the hellavator) and something strobing (like a certain shot).  So it's hard to troubleshoot.

 

This video will help me nail it down though.



#186 Arcade4

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Posted 13 July 2015 - 01:20 AM

Tried to get this table running just for grins as the install level for all this DMD stuff is very complicated.

I think my problem is step 7 of the read me file because I do not know how to "Navigate my way to the files".

I did managed to click on the start button and type CMD in the search box which brings me to my C: drive. But I have no idea how to get to Administrator mode as the instructions say or how to navigate to the proper place because I did not install my DMD files on the main C: drive. I put them in the VP folder.

 

Here is a copy and paste of step 7 that I feel I will never finish without some guidance.

And if not, no big deal as it is just 1 table out of hundreds that run great.

 

7. Now you need to register UltraDMD, you can do this potentially two ways. The easiest way, if it works, is to open a command prompt in ADMINISTRATOR mode and navigate to the C:\XDMD\XDMD Demo\bin\Release folder, type "UltraDMD.exe /i" (without quotes) and press enter. It should register and give you confirmation. If this doesn't work, you need to open a command prompt window in ADMINISTRATOR mode and navigate to C:\XDMD\XDMD Demo\bin\Release and then paste this into the command window:
 
C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\RegASM UltraDMD.exe
 
this will confirm that the EXE is registered! You should be good to go now!


#187 RYSr

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Posted 13 July 2015 - 01:58 AM

 

Tried to get this table running just for grins as the install level for all this DMD stuff is very complicated.

I think my problem is step 7 of the read me file because I do not know how to "Navigate my way to the files".

I did managed to click on the start button and type CMD in the search box which brings me to my C: drive. But I have no idea how to get to Administrator mode as the instructions say or how to navigate to the proper place because I did not install my DMD files on the main C: drive. I put them in the VP folder.

 

Here is a copy and paste of step 7 that I feel I will never finish without some guidance.

And if not, no big deal as it is just 1 table out of hundreds that run great.

 

7. Now you need to register UltraDMD, you can do this potentially two ways. The easiest way, if it works, is to open a command prompt in ADMINISTRATOR mode and navigate to the C:\XDMD\XDMD Demo\bin\Release folder, type "UltraDMD.exe /i" (without quotes) and press enter. It should register and give you confirmation. If this doesn't work, you need to open a command prompt window in ADMINISTRATOR mode and navigate to C:\XDMD\XDMD Demo\bin\Release and then paste this into the command window:
 
C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\RegASM UltraDMD.exe
 
this will confirm that the EXE is registered! You should be good to go now!

 

 

First of all your Windows ID has to be a member of the administrators group to open a Administrators Command window.

IF it is, then look here for detailed help.

 

http://www.vpforums....e=8#entry312949

 

for a alternative way to get that window open that works on all versions above XP.

 

Once you get there you will have to use the cd command to get to the directory you have the ultraDMD loacated.

It might be easier to install XDMD and UltraDMD in the c: drive as I have listed and just follow the steps there if your not good at navigating from the command prompt.

 

Rich


Edited by RYSr, 13 July 2015 - 06:08 PM.


#188 m693663

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Posted 13 July 2015 - 02:29 AM

 Hyper, on 12 Jul 2015 - 5:37 PM, said:

snapback.png

Hello all,

 

I've got problems starting this game:

 

With what keys do I add credits? 4 and 5?

With what key do I start a game? 1?

 

When I use 1 I get an error: "BASS music/sound library initialization error 23 (then I click "ok")

 

next error: "BASS music/sound library cannot load c:\program files (x86)\visual pinball\music\bgout_M2.mp3 (then I click "ok")

 

next error: "BASS music/sound library cannot load c:\program files (x86)\visual pinball\music\bgout_L1.mp3 (then I click "ok") and errors are gone and ultradmd stopped working.

 

I'm on rev 2112

MP3 are in the music folder

I had this same issue - found the .directb2s file was named 'amh 070715b' whereas the .vpx file was named 'amh 070715a' . Renaming the .directb2s file to 'amh 070715a.directb2s' fixed the sound issues. I'm still getting 

a B2S Backglass Server error (Object reference not set to an instance of an object), but the game now runs.



#189 Arcade4

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Posted 13 July 2015 - 03:42 AM

Thanks RYSr.

That link was most helpful. Particularly this line:

In windows 7 click on all programs, then accessories, then right click on command prompt, then select run as administrator to get the administrators command box.

 

No way in hell would I have ever stumbled across that. Really should be in the read me file.

And thanks for reminding me about the CD command. I have not run DOS in years. lol.



#190 Slydog43

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Posted 13 July 2015 - 01:15 PM

I had a ball get stuck.  I heard the kicker go off real quick after ball entered cup, but failed to kick the ball all the way out.  Now the ball just sits there.  Great table just pointing out some slight trouble areas.

 

amh_ball_stuck.png



#191 cyberpez

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Posted 13 July 2015 - 01:33 PM

Thanks RYSr.

That link was most helpful. Particularly this line:

In windows 7 click on all programs, then accessories, then right click on command prompt, then select run as administrator to get the administrators command box.

 

No way in hell would I have ever stumbled across that. Really should be in the read me file.

And thanks for reminding me about the CD command. I have not run DOS in years. lol.

 

 

Also, another way to get the command prompt as an administrator...  When you type cmd into the run/search ...  don't left-click the cmd.exe that it finds....  Right-click it and choose run as administrator.



#192 Shoopity

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Posted 13 July 2015 - 01:45 PM

I had a ball get stuck.  I heard the kicker go off real quick after ball entered cup, but failed to kick the ball all the way out.  Now the ball just sits there.  Great table just pointing out some slight trouble areas.

Frenetic will answer this better, but I have a feeling that's more a VPX bug (it is still in Beta) than table design.  I've had that happen a couple times but if I let the ball sit long enough, or maybe shake the table, it'll usually go in.



#193 fuzzel

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Posted 13 July 2015 - 02:30 PM

You probably got the kicker bug when using the new kicker physics. There is a known issue when the ball comes straight from the top or from the left side towards the kicker. In that case the ball gets stoped immediately. I don't have a solution for it at the moment. The only workaround is to use the legacy kicker instead.



#194 Shoopity

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Posted 13 July 2015 - 03:32 PM

I figured that's what it would be, but it looks so freakin' awesome as it wobbles on its way in.  This is officially Frenetic's table with my help, so I'll let him adjust it as he sees fit.

 

I updated the first link to include a link to Frenetic's Mega.co.nz files.  I also updated the GIF file to make sure it was the 685 gif pack; I don't know how the smaller pack got in there.  So you can download it from the gif link or Frenetic's link.

 

How much, if any, interest is there in me porting primitives and graphics (some) over to VP9.9?  Or have all interested parties pretty much switched to VPX?


Edited by Shoopity, 13 July 2015 - 03:33 PM.


#195 waspstar

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Posted 13 July 2015 - 04:34 PM

I would be very interested in a vp 9.9 version. (full screen) I think many of us will still use vp 9 for a long time. Especially those of us on older xp cabinets 

 

I only play vp x on my desktop at the moment



#196 gStAv

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Posted 13 July 2015 - 07:01 PM

hey Shoop and fren!

 

Super nice table you've done!!!

I love the attention to detail and the physics is great. :D

 

Super fast return from the right hole though, drains it in the middle if you don't put up your right

flipper which bounches it right on the door!  :love39:

 

Can't wait for the final version


3rs054-6.png


#197 arngrim

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Posted 13 July 2015 - 07:37 PM

I wouldn't like to see a slow down of the finalization of the vpx because we have to maintain an old vp9 version, it is already difficult enough to achieve the vpx, let's focus on the evolution? :)

 

I would be very interested in a vp 9.9 version. (full screen) I think many of us will still use vp 9 for a long time. Especially those of us on older xp cabinets 

 

I only play vp x on my desktop at the moment



#198 waspstar

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Posted 13 July 2015 - 09:10 PM

Hey, he asked and I answered, OK?. Sorry if you do not agree, Arngrim, but it is your choice, and I have mine.

 

Maybe I am the only one who also play vp 9 now and if that is the case, I will not stand in the way of progress but when a great designer asks if I would like a version of a killer table on the platform I use, I am not gonna stay silent :)



#199 freneticamnesic

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Posted 13 July 2015 - 09:40 PM

Conversion wouldn't be too hard.... lighting wouldn't be great though. rgb lighting would be much more difficult, physics wouldn't be great. It's bummin' me out just thinking about it lol

I think the lighting would be the biggest loss though, it just wouldn't look as good.



#200 Shoopity

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Posted 13 July 2015 - 09:42 PM

Super fast return from the right hole though, drains it in the middle if you don't put up your right

flipper which bounches it right on the door!  :love39:

Fren knows better than me (and you might too), but that's pretty close to what happens in real life; if you watch any video (there's on PAPA.org did and one Buffalo Pinball did), someone at some point says to hold that flipper up.  I do think, though, that some randomness can be put into that kicker.

 

I will say this, however: that solenoid, like all the solenoids, are adjustable in the menu.  I might get around to implement a maintenance mode (which would require saving variables to a file, and of course reading them from the file in the first place), so there's a glimmer of a hope that at some point in the future you'll be able to adjust that kickout, as well as lots of other stuff.