.
Edited by chepas, 08 December 2022 - 01:20 PM.
Posted 14 February 2016 - 09:07 AM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 14 February 2016 - 09:38 AM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 14 February 2016 - 09:41 AM
I'll tell you in a few moments, I'm restarting EvilDead installation on my cab right now ![]()
Edit - here's the log Chepas :
c:\P-ROC\games\EvilDead>python Game.py
2016-02-14 11:13:34,502 - game.sound - INFO - Initializing sound...
Desktop init begun.
****************
WINDOW SET
****************
Using a virtual DMD ONLY - no physical DMD output will be sent
Using a virtual DMD ONLY - no physical DMD output will be sent
2016-02-14 11:13:35,045 - game - INFO - Loading machine configuration from "config/machine_config/GameConfig.yaml"...
2016-02-14 11:13:35,131 - game - INFO - Programming switch rules...
2016-02-14 11:13:35,132 - game - INFO - LEDS...
2016-02-14 11:13:35,138 - game.assets - INFO - asset configuration found at c:\P-ROC\games\EvilDead/config/asset_lists/asset_list.yaml
2016-02-14 11:13:35,595 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\light_texture.png...
2016-02-14 11:13:35,598 - game.dmdcache - WARNING - Loading image file with caching disabled; set dmd_cache_path in config to enable.
2016-02-14 11:13:35,615 - game.assets - ERROR - Single frame animtation 'light_texture.png'; setting holdLastFrame to True
2016-02-14 11:13:35,622 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\texture.png...
2016-02-14 11:13:35,638 - game.assets - ERROR - Single frame animtation 'texture.png'; setting holdLastFrame to True
2016-02-14 11:13:35,644 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\bitmap.png...
2016-02-14 11:13:35,678 - game.assets - ERROR - Single frame animtation 'bitmap.png'; setting holdLastFrame to True
2016-02-14 11:13:35,686 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\menu\redGrade.png...
2016-02-14 11:13:35,694 - game.assets - ERROR - Single frame animtation 'menu/redGrade.png'; setting holdLastFrame to True
2016-02-14 11:13:35,700 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophyIcon.png...
2016-02-14 11:13:35,703 - game.assets - ERROR - Single frame animtation 'trophyIcon.png'; setting holdLastFrame to True
2016-02-14 11:13:35,709 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\stills\bookOpen.png...
2016-02-14 11:13:35,723 - game.assets - ERROR - Single frame animtation 'stills/bookOpen.png'; setting holdLastFrame to True
2016-02-14 11:13:35,729 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\icon\clock.png...
2016-02-14 11:13:35,733 - game.assets - ERROR - Single frame animtation 'icon/clock.png'; setting holdLastFrame to True
2016-02-14 11:13:35,737 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\stills\dbdAxe.png...
2016-02-14 11:13:35,752 - game.assets - ERROR - Single frame animtation 'stills/dbdAxe.png'; setting holdLastFrame to True
2016-02-14 11:13:35,757 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_ann.png...
2016-02-14 11:13:35,763 - game.assets - ERROR - Single frame animtation 'trophys/trop_ann.png'; setting holdLastFrame to True
2016-02-14 11:13:35,769 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_book.png...
2016-02-14 11:13:35,773 - game.assets - ERROR - Single frame animtation 'trophys/trop_book.png'; setting holdLastFrame to True
2016-02-14 11:13:35,779 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_bubba.png...
2016-02-14 11:13:35,782 - game.assets - ERROR - Single frame animtation 'trophys/trop_bubba.png'; setting holdLastFrame to True
2016-02-14 11:13:35,788 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_car.png...
2016-02-14 11:13:35,792 - game.assets - ERROR - Single frame animtation 'trophys/trop_car.png'; setting holdLastFrame to True
2016-02-14 11:13:35,798 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_cellar.png...
2016-02-14 11:13:35,802 - game.assets - ERROR - Single frame animtation 'trophys/trop_cellar.png'; setting holdLastFrame to True
2016-02-14 11:13:35,806 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_cheryl.png...
2016-02-14 11:13:35,812 - game.assets - ERROR - Single frame animtation 'trophys/trop_cheryl.png'; setting holdLastFrame to True
2016-02-14 11:13:35,818 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_dagger.png...
2016-02-14 11:13:35,822 - game.assets - ERROR - Single frame animtation 'trophys/trop_dagger.png'; setting holdLastFrame to True
2016-02-14 11:13:35,828 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_dbd.png...
2016-02-14 11:13:35,832 - game.assets - ERROR - Single frame animtation 'trophys/trop_dbd.png'; setting holdLastFrame to True
2016-02-14 11:13:35,836 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_escape.png...
2016-02-14 11:13:35,842 - game.assets - ERROR - Single frame animtation 'trophys/trop_escape.png'; setting holdLastFrame to True
2016-02-14 11:13:35,845 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_hand.png...
2016-02-14 11:13:35,851 - game.assets - ERROR - Single frame animtation 'trophys/trop_hand.png'; setting holdLastFrame to True
2016-02-14 11:13:35,855 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_hen.png...
2016-02-14 11:13:35,859 - game.assets - ERROR - Single frame animtation 'trophys/trop_hen.png'; setting holdLastFrame to True
2016-02-14 11:13:35,865 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_lamp.png...
2016-02-14 11:13:35,869 - game.assets - ERROR - Single frame animtation 'trophys/trop_lamp.png'; setting holdLastFrame to True
2016-02-14 11:13:35,875 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_linda.png...
2016-02-14 11:13:35,880 - game.assets - ERROR - Single frame animtation 'trophys/trop_linda.png'; setting holdLastFrame to True
2016-02-14 11:13:35,884 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_moon.png...
2016-02-14 11:13:35,888 - game.assets - ERROR - Single frame animtation 'trophys/trop_moon.png'; setting holdLastFrame to True
2016-02-14 11:13:35,894 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_scot.png...
2016-02-14 11:13:35,900 - game.assets - ERROR - Single frame animtation 'trophys/trop_scot.png'; setting holdLastFrame to True
2016-02-14 11:13:35,905 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_shed.png...
2016-02-14 11:13:35,911 - game.assets - ERROR - Single frame animtation 'trophys/trop_shed.png'; setting holdLastFrame to True
2016-02-14 11:13:35,915 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_shelly.png...
2016-02-14 11:13:35,920 - game.assets - ERROR - Single frame animtation 'trophys/trop_shelly.png'; setting holdLastFrame to True
2016-02-14 11:13:35,924 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_skull.png...
2016-02-14 11:13:35,930 - game.assets - ERROR - Single frame animtation 'trophys/trop_skull.png'; setting holdLastFrame to True
2016-02-14 11:13:35,934 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_std.png...
2016-02-14 11:13:35,940 - game.assets - ERROR - Single frame animtation 'trophys/trop_std.png'; setting holdLastFrame to True
2016-02-14 11:13:35,946 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_tape.png...
2016-02-14 11:13:35,950 - game.assets - ERROR - Single frame animtation 'trophys/trop_tape.png'; setting holdLastFrame to True
2016-02-14 11:13:35,956 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\trophys\trop_tree.png...
2016-02-14 11:13:35,960 - game.assets - ERROR - Single frame animtation 'trophys/trop_tree.png'; setting holdLastFrame to True
2016-02-14 11:13:35,967 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0000.png...
2016-02-14 11:13:35,973 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0001.png...
2016-02-14 11:13:35,980 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0002.png...
2016-02-14 11:13:35,987 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0003.png...
2016-02-14 11:13:35,994 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0004.png...
2016-02-14 11:13:36,002 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0005.png...
2016-02-14 11:13:36,009 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0006.png...
2016-02-14 11:13:36,016 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0007.png...
2016-02-14 11:13:36,023 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0008.png...
2016-02-14 11:13:36,029 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0009.png...
2016-02-14 11:13:36,036 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0010.png...
2016-02-14 11:13:36,043 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0011.png...
2016-02-14 11:13:36,049 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0012.png...
2016-02-14 11:13:36,058 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0013.png...
2016-02-14 11:13:36,063 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0014.png...
2016-02-14 11:13:36,069 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0015.png...
2016-02-14 11:13:36,078 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0016.png...
2016-02-14 11:13:36,085 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0017.png...
2016-02-14 11:13:36,092 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0018.png...
2016-02-14 11:13:36,099 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0019.png...
2016-02-14 11:13:36,105 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0020.png...
2016-02-14 11:13:36,112 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0021.png...
2016-02-14 11:13:36,118 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0022.png...
2016-02-14 11:13:36,125 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Blood\bloodSplat0023.png...
2016-02-14 11:13:36,132 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\bubba0.png...
2016-02-14 11:13:36,157 - game.assets - ERROR - Single frame animtation 'bubba0.png'; setting holdLastFrame to True
2016-02-14 11:13:36,164 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\DeerWall.png...
2016-02-14 11:13:36,177 - game.assets - ERROR - Single frame animtation 'DeerWall.png'; setting holdLastFrame to True
2016-02-14 11:13:36,184 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\deerL.png...
2016-02-14 11:13:36,190 - game.assets - ERROR - Single frame animtation 'deerL.png'; setting holdLastFrame to True
2016-02-14 11:13:36,197 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\deerR.png...
2016-02-14 11:13:36,201 - game.assets - ERROR - Single frame animtation 'deerR.png'; setting holdLastFrame to True
2016-02-14 11:13:36,207 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\skillDeer0.png...
2016-02-14 11:13:36,219 - game.assets - ERROR - Single frame animtation 'skillDeer0.png'; setting holdLastFrame to True
2016-02-14 11:13:36,226 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\lindaTree0.png...
2016-02-14 11:13:36,239 - game.assets - ERROR - Single frame animtation 'lindaTree0.png'; setting holdLastFrame to True
2016-02-14 11:13:36,246 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\shellyMilk0.png...
2016-02-14 11:13:36,259 - game.assets - ERROR - Single frame animtation 'shellyMilk0.png'; setting holdLastFrame to True
2016-02-14 11:13:36,265 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\ashFace0.png...
2016-02-14 11:13:36,276 - game.assets - ERROR - Single frame animtation 'ashFace0.png'; setting holdLastFrame to True
2016-02-14 11:13:36,282 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\ashBonus0.png...
2016-02-14 11:13:36,293 - game.assets - ERROR - Single frame animtation 'ashBonus0.png'; setting holdLastFrame to True
2016-02-14 11:13:36,299 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\cards0001.png...
2016-02-14 11:13:36,315 - game.assets - ERROR - Single frame animtation 'Cards/cards0001.png'; setting holdLastFrame to True
2016-02-14 11:13:36,321 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\cards0002.png...
2016-02-14 11:13:36,334 - game.assets - ERROR - Single frame animtation 'Cards/cards0002.png'; setting holdLastFrame to True
2016-02-14 11:13:36,338 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\big_tick.png...
2016-02-14 11:13:36,345 - game.assets - ERROR - Single frame animtation 'Cards/big_tick.png'; setting holdLastFrame to True
2016-02-14 11:13:36,348 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\2_Spades.png...
2016-02-14 11:13:36,354 - game.assets - ERROR - Single frame animtation 'Cards/2_Spades.png'; setting holdLastFrame to True
2016-02-14 11:13:36,358 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\4_Hearts.png...
2016-02-14 11:13:36,364 - game.assets - ERROR - Single frame animtation 'Cards/4_Hearts.png'; setting holdLastFrame to True
2016-02-14 11:13:36,368 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\8_Spades.png...
2016-02-14 11:13:36,372 - game.assets - ERROR - Single frame animtation 'Cards/8_Spades.png'; setting holdLastFrame to True
2016-02-14 11:13:36,378 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\J_Clubs.png...
2016-02-14 11:13:36,384 - game.assets - ERROR - Single frame animtation 'Cards/J_Clubs.png'; setting holdLastFrame to True
2016-02-14 11:13:36,388 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\Cards\Q_Spades.png...
2016-02-14 11:13:36,394 - game.assets - ERROR - Single frame animtation 'Cards/Q_Spades.png'; setting holdLastFrame to True
2016-02-14 11:13:36,446 - game.dmdcache - INFO - Loading c:\P-ROC\games\EvilDead\assets\dmd\cardStill0.png...
2016-02-14 11:13:36,459 - game.assets - ERROR - Single frame animtation 'cardStill0.png'; setting holdLastFrame to True
2016-02-14 11:13:38,723 - game.assets - ERROR - ===ASSET MANAGER - ASSET FAILURE===
2016-02-14 11:13:38,727 - game.assets - ERROR - Animation: [Leaves]: Video/Leaves.mp4
2016-02-14 11:13:38,730 - game.assets - ERROR - ======
Traceback (most recent call last):
File "Game.py", line 401, in <module>
run_proc_game(Game)
File "c:\P-ROC\games\EvilDead\procgame\game\skeletongame.py", line 83, in run_proc_game
game = game_class()
File "Game.py", line 48, in __init__
super(Game, self).__init__('config/machine_config/GameConfig.yaml', self.curr_file_path)
File "c:\P-ROC\games\EvilDead\procgame\game\skeletongame.py", line 182, in __init__
self.load_assets()
File "c:\P-ROC\games\EvilDead\procgame\game\skeletongame.py", line 647, in load_assets
self.asset_mgr = assetmanager.AssetManager(game=self,quick_load=self.use_quick_assets)
File "c:\P-ROC\games\EvilDead\procgame\assetmanager.py", line 117, in __init__
self.load()
File "c:\P-ROC\games\EvilDead\procgame\assetmanager.py", line 269, in load
self.loadIntoCache(k,ft,f,r,h,o,c,x,y,streaming_load)
File "c:\P-ROC\games\EvilDead\procgame\assetmanager.py", line 168, in loadIntoCache
tmp = dmd.Animation().load(self.dmd_path + file , composite_op=composite_op)
File "c:\P-ROC\games\EvilDead\procgame\dmd\animation.py", line 210, in load
self.populate_from_mp4_file(path)
File "c:\P-ROC\games\EvilDead\procgame\dmd\animation.py", line 452, in populate_from_mp4_file
surf = sdl2_DisplayManager.inst().make_texture_from_imagebits(bits=the_frame.tostring(), width=self.width, height=self.height, mode='RGB', composite_op = None)
File "c:\P-ROC\games\EvilDead\procgame\dmd\sdl2_displaymanager.py", line 587, in make_texture_from_imagebits
tx = self.texture_from_surface(imgsurface)
File "c:\P-ROC\games\EvilDead\procgame\dmd\sdl2_displaymanager.py", line 771, in texture_from_surface
raise sdl2.ext.SDLError()
sdl2.ext.common.SDLError: 'Out of memory'
c:\P-ROC\games\EvilDead>
++
Edited by shadowshd, 14 February 2016 - 10:23 AM.
Posted 14 February 2016 - 11:32 AM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 14 February 2016 - 12:06 PM
Hi Chepas,
Yep it's weird to see a not enough memory error with 8 Gb of RAM and a Core i7-4770 ![]()
The Skeleton game works just a little, let's say 3 seconds after the ball comes on the playfield, the script stops with an error - I've got this on my PC at work, on my cab the ball never appears.
Cactus Canyon also works very well.
Thanks ![]()
++
Posted 14 February 2016 - 12:19 PM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 14 February 2016 - 03:16 PM
Not much better results Chepas, I'm running Win10 x64, up to date.
I've got the ball in Skeleton (only had it for the first time, the next time I launch the table I can't get it), and few seconds later :

I may say shitty things, but it seems we're having a python encode() decode() issue somewhere ?
++
Posted 14 February 2016 - 03:26 PM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 14 February 2016 - 05:10 PM
I have the same error than shadowshd and Skeleton juste works a few seconds then crashes with the "ordinal not in range".
So when we launch skeleton without VP, we just start the DMD and it's working great (in cmd.exe).
Edited by garath, 14 February 2016 - 05:10 PM.
Posted 14 February 2016 - 05:49 PM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 15 February 2016 - 03:57 PM
Hi guys,
You know what resolved my issues with Skeleton and Evil Dead ?? My french keyboard settings.
No, I'm not kidding, I'm absolutely serious. We discussed the issues with Arngrim, and as a "final" I don't believe it a second but I'm so desperate that I have nothing to loose to try, I added and set a belgium keyboard in my Windows prefs, and the tables are just working as they should !!
No more ascii error, no more not enough memory, it just works !!!
Unbelievable !!!
Posted 15 February 2016 - 05:37 PM
.
Edited by chepas, 08 December 2022 - 01:20 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 15 February 2016 - 07:42 PM
.
Edited by chepas, 08 December 2022 - 01:21 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 16 February 2016 - 11:35 AM
.
Edited by chepas, 08 December 2022 - 01:21 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 16 February 2016 - 12:17 PM
a screenshot is fine?
this is me here ![]()


Posted 16 February 2016 - 12:26 PM
.
Edited by chepas, 08 December 2022 - 01:21 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 16 February 2016 - 04:18 PM