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Why is there no WhiteWater WIP existing?


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#181 jpsalas

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Posted 12 November 2011 - 04:42 AM

That's perfect! smile.gif Thanks!

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#182 Keelis

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Posted 12 November 2011 - 06:04 AM

QUOTE (studmuff @ Nov 11 2011, 09:55 PM) <{POST_SNAPBACK}>
Ok I just posted a video on youtube. Let me know if you need something different. Glass was off and I did a close up.


I think I know what you need for Christmas brotha!
http://joby.com/gorillapod

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#183 jpsalas

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Posted 12 November 2011 - 11:15 AM

And here comes the last WIP test version, since after this version there will be the release version smile.gif
Everything should be working as there are no more bugs, errors or missing things that I know.
I added the animation based on the video. The video wasn't very sharp, but it was good enough for VP smile.gif

And the link:

http://www.mediafire...siqaucnf3gsa3j1

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#184 bent98

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Posted 12 November 2011 - 12:02 PM

Cant wait!


#185 serpiko

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Posted 12 November 2011 - 12:09 PM

JP,

I just look a little the script and images in the editor.
you are a magician !!!
8 levels gi ..... and more nice nice.
I can not keep up.
Your beta is great.thank you for your work. otvclap.gif

#186 tamoore

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Posted 12 November 2011 - 12:48 PM

Just wonderful! Thank you! smile.gif
I am, therefore I run.

#187 bolt

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Posted 12 November 2011 - 01:19 PM

The new one runs perfect, I like the new head animation.
Thank you JP for the table and studmuff for the video.
Posted Image

#188 Sheltemke

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Posted 12 November 2011 - 01:24 PM

Very nice!

I have only 1 problem, i feel the ball a little "lazy"(slow) sometimes when it comes down, but maybe i feel this becouse i play only FS tables? Who knows.
I didnt find a bug yet btw smile.gif sometimes the ball rolls between bumpers a little long time but thats not problem i think smile.gif

Waiting for final version Worship.gif Amazing work JP!

Edited by Sheltemke, 12 November 2011 - 01:26 PM.


#189 JAM0

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Posted 12 November 2011 - 01:35 PM

It is not too slow for me so maybe it is system dependent

#190 luvthatapex

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Posted 12 November 2011 - 01:39 PM

Sheltemke, change table slope to 8 (its 6 currently) and the ball will roll faster smile.gif

QUOTE (Sheltemke @ Nov 12 2011, 08:24 AM) <{POST_SNAPBACK}>
Very nice!

I have only 1 problem, i feel the ball a little "lazy"(slow) sometimes when it comes down, but maybe i feel this becouse i play only FS tables? Who knows.
I didnt find a bug yet btw smile.gif sometimes the ball rolls between bumpers a little long time but thats not problem i think smile.gif

Waiting for final version Worship.gif Amazing work JP!



Brilliant Work JP! The animation is superb. Lovin' this table!
LTA

QUOTE (jpsalas @ Nov 12 2011, 06:15 AM) <{POST_SNAPBACK}>
And here comes the last WIP test version, since after this version there will be the release version smile.gif
Everything should be working as there are no more bugs, errors or missing things that I know.
I added the animation based on the video. The video wasn't very sharp, but it was good enough for VP smile.gif

JP



#191 studmuff

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Posted 12 November 2011 - 02:22 PM

QUOTE (jpsalas @ Nov 11 2011, 11:42 PM) <{POST_SNAPBACK}>
That's perfect! smile.gif Thanks!

No problem JP. Glad to help.
Tom.

#192 rcadefrk

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Posted 12 November 2011 - 03:13 PM

Thanks JP, new one is great. Like the big foot animation, looks true to the video. Thanks for the vid Tom! For the release version, will you please include option to turn the GI lights off? Unclewilly did this with his freddy table & others, in the F6 menu. DaveyDarko sent me these FS settings & they work great (Thanks DD!) for the beta:

Inclination = 45
Field of View = 0
Layback = 0
XY Rotation = 270
X Scale = 1.9
Y Scale = 2.35
X Offset = -275
Y Offset = 515



#193 Dazz

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Posted 12 November 2011 - 04:59 PM

QUOTE (rcadefrk @ Nov 12 2011, 10:13 AM) <{POST_SNAPBACK}>
Thanks JP, new one is great. Like the big foot animation, looks true to the video. Thanks for the vid Tom! For the release version, will you please include option to turn the GI lights off? Unclewilly did this with his freddy table & others, in the F6 menu. DaveyDarko sent me these FS settings & they work great (Thanks DD!) for the beta:

Inclination = 45
Field of View = 0
Layback = 0
XY Rotation = 270
X Scale = 1.9
Y Scale = 2.35
X Offset = -275
Y Offset = 515


Needs moar layback.

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#194 rcadefrk

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Posted 12 November 2011 - 05:10 PM

What would you set the layback at? I haven't plugged them in myself yet, but was thinking about having a go with the FS tonight.

#195 thewool

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Posted 12 November 2011 - 05:42 PM

Regarding the settings, I think after JP has feedback on the latest release he's release both the desktop and proper FS.

Dloading it now, will have a play, looking forward to seeing the hairy fella in action! smile.gif

#196 akiles50000

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Posted 12 November 2011 - 09:08 PM

JPSalas I have tested the table and it,s see an image vertical black in the backglass sometimes.
Unclewilly had the myself problem in his table The Machine Bride of Pinbot and he solved.I believe that happen by any texture but I,m not sure.
I,m sure that Unclewilly can to say us like solved that problem.

#197 william

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Posted 12 November 2011 - 09:09 PM

This beta is terrific. Everything works beautiful. I like how the ball rolls slower out of the eject hole up by bigfoot. It makes it easier to hit the whirlpool shots. Thanks JP!

#198 JAM0

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Posted 12 November 2011 - 09:43 PM

Hi JP, I noticed one thing. If I click on my 2nd screen to adjust the DMD position on my static BG, and then click on the main screen (to bring focus back there) the big-foot animation doesn't work. It only works if the focus is maintained on the main screen from the moment of loading. If the focus is taken off the main screen at any time and then brought back to it, the big-foot animation will no longer work thereafter unless I quit to editor and reload.

Also I noticed there is a white out-line around the ball where as there was none on the first beta.

Thanks again JP for an amazing table!!!

Edited by JAM0, 12 November 2011 - 09:50 PM.


#199 djmichaelbasic

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Posted 12 November 2011 - 09:57 PM

Been putting this version through it's paces...one thing I've noticed is that the kicker sometimes fails to get the ball up the lane, resulting in a lost ball.

#200 kevinleedrum

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Posted 12 November 2011 - 10:02 PM

No major issues here, but a sound when the ball is released into the shooter lane would be a nice touch since all the other sounds are there. I wasn't sure if I'd like this game, but it's extremely addictive. Worship.gif

Edited by kevinleedrum, 12 November 2011 - 10:03 PM.