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Why is there no WhiteWater WIP existing?
Started By
crazyfilter
, Oct 15 2011 12:53 AM
218 replies to this topic
#182
Posted 12 November 2011 - 06:04 AM
QUOTE (studmuff @ Nov 11 2011, 09:55 PM) <{POST_SNAPBACK}>
Ok I just posted a video on youtube. Let me know if you need something different. Glass was off and I did a close up.
I think I know what you need for Christmas brotha!
http://joby.com/gorillapod
#183
Posted 12 November 2011 - 11:15 AM
And here comes the last WIP test version, since after this version there will be the release version 
Everything should be working as there are no more bugs, errors or missing things that I know.
I added the animation based on the video. The video wasn't very sharp, but it was good enough for VP
And the link:
http://www.mediafire...siqaucnf3gsa3j1
JP
Everything should be working as there are no more bugs, errors or missing things that I know.
I added the animation based on the video. The video wasn't very sharp, but it was good enough for VP
And the link:
http://www.mediafire...siqaucnf3gsa3j1
JP
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#188
Posted 12 November 2011 - 01:24 PM
Very nice!
I have only 1 problem, i feel the ball a little "lazy"(slow) sometimes when it comes down, but maybe i feel this becouse i play only FS tables? Who knows.
I didnt find a bug yet btw
sometimes the ball rolls between bumpers a little long time but thats not problem i think 
Waiting for final version
Amazing work JP!
I have only 1 problem, i feel the ball a little "lazy"(slow) sometimes when it comes down, but maybe i feel this becouse i play only FS tables? Who knows.
I didnt find a bug yet btw
Waiting for final version
Edited by Sheltemke, 12 November 2011 - 01:26 PM.
#190
Posted 12 November 2011 - 01:39 PM
Sheltemke, change table slope to 8 (its 6 currently) and the ball will roll faster 
Brilliant Work JP! The animation is superb. Lovin' this table!
LTA
QUOTE (Sheltemke @ Nov 12 2011, 08:24 AM) <{POST_SNAPBACK}>
Very nice!
I have only 1 problem, i feel the ball a little "lazy"(slow) sometimes when it comes down, but maybe i feel this becouse i play only FS tables? Who knows.
I didnt find a bug yet btw
sometimes the ball rolls between bumpers a little long time but thats not problem i think 
Waiting for final version
Amazing work JP!
I have only 1 problem, i feel the ball a little "lazy"(slow) sometimes when it comes down, but maybe i feel this becouse i play only FS tables? Who knows.
I didnt find a bug yet btw
Waiting for final version
Brilliant Work JP! The animation is superb. Lovin' this table!
LTA
QUOTE (jpsalas @ Nov 12 2011, 06:15 AM) <{POST_SNAPBACK}>
And here comes the last WIP test version, since after this version there will be the release version 
Everything should be working as there are no more bugs, errors or missing things that I know.
I added the animation based on the video. The video wasn't very sharp, but it was good enough for VP
JP
Everything should be working as there are no more bugs, errors or missing things that I know.
I added the animation based on the video. The video wasn't very sharp, but it was good enough for VP
JP
#191
Posted 12 November 2011 - 02:22 PM
QUOTE (jpsalas @ Nov 11 2011, 11:42 PM) <{POST_SNAPBACK}>
That's perfect!
Thanks!
No problem JP. Glad to help.
Tom.
#192
Posted 12 November 2011 - 03:13 PM
Thanks JP, new one is great. Like the big foot animation, looks true to the video. Thanks for the vid Tom! For the release version, will you please include option to turn the GI lights off? Unclewilly did this with his freddy table & others, in the F6 menu. DaveyDarko sent me these FS settings & they work great (Thanks DD!) for the beta:
Inclination = 45
Field of View = 0
Layback = 0
XY Rotation = 270
X Scale = 1.9
Y Scale = 2.35
X Offset = -275
Y Offset = 515
Inclination = 45
Field of View = 0
Layback = 0
XY Rotation = 270
X Scale = 1.9
Y Scale = 2.35
X Offset = -275
Y Offset = 515
#193
Posted 12 November 2011 - 04:59 PM
QUOTE (rcadefrk @ Nov 12 2011, 10:13 AM) <{POST_SNAPBACK}>
Thanks JP, new one is great. Like the big foot animation, looks true to the video. Thanks for the vid Tom! For the release version, will you please include option to turn the GI lights off? Unclewilly did this with his freddy table & others, in the F6 menu. DaveyDarko sent me these FS settings & they work great (Thanks DD!) for the beta:
Inclination = 45
Field of View = 0
Layback = 0
XY Rotation = 270
X Scale = 1.9
Y Scale = 2.35
X Offset = -275
Y Offset = 515
Inclination = 45
Field of View = 0
Layback = 0
XY Rotation = 270
X Scale = 1.9
Y Scale = 2.35
X Offset = -275
Y Offset = 515
Needs moar layback.
#196
Posted 12 November 2011 - 09:08 PM
JPSalas I have tested the table and it,s see an image vertical black in the backglass sometimes.
Unclewilly had the myself problem in his table The Machine Bride of Pinbot and he solved.I believe that happen by any texture but I,m not sure.
I,m sure that Unclewilly can to say us like solved that problem.
Unclewilly had the myself problem in his table The Machine Bride of Pinbot and he solved.I believe that happen by any texture but I,m not sure.
I,m sure that Unclewilly can to say us like solved that problem.
#198
Posted 12 November 2011 - 09:43 PM
Hi JP, I noticed one thing. If I click on my 2nd screen to adjust the DMD position on my static BG, and then click on the main screen (to bring focus back there) the big-foot animation doesn't work. It only works if the focus is maintained on the main screen from the moment of loading. If the focus is taken off the main screen at any time and then brought back to it, the big-foot animation will no longer work thereafter unless I quit to editor and reload.
Also I noticed there is a white out-line around the ball where as there was none on the first beta.
Thanks again JP for an amazing table!!!
Also I noticed there is a white out-line around the ball where as there was none on the first beta.
Thanks again JP for an amazing table!!!
Edited by JAM0, 12 November 2011 - 09:50 PM.
#200
Posted 12 November 2011 - 10:02 PM
No major issues here, but a sound when the ball is released into the shooter lane would be a nice touch since all the other sounds are there. I wasn't sure if I'd like this game, but it's extremely addictive.
Edited by kevinleedrum, 12 November 2011 - 10:03 PM.




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