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RetroFlair 2


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#1 TerryRed

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Posted 02 December 2020 - 10:09 AM

I'll just leave this here...

 

 

https://youtu.be/L8UApaQkM-E

 

 

CVakAxF.jpg



#2 TerryRed

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Posted 19 December 2020 - 01:52 PM

New "real" inserts for Retroflair 2.
 
Progress on the new Tron mode is coming along nicely.... but no previews for that yet... but soon enough. (it looks amazing)
 
Since I'm making so many changes compared to the original table (the basic layout will remain but change up), I needed to completely change up the inserts as their decals aren't correct anymore for what I will be doing.
 
So I decided to finally take this opportunity to learn how to create "real" light inserts to replace to standard flat light images that 95% of the tables on FP and VP use.
 
So I did a mix between what Steve Paradis (@polygame ) did many years ago on FP and what flupper / bord and others have recently done on VP.
 
I learned how to create the mesh for the "hole" of the insert (using FP Model Editor is required to make it work) and then used a separate light object within that insert. Using some really nicely rendered insert images, I created normal / bump maps for them which works really nicely with FP-BAM's real dynamic lighting (it reflects and shines off the insert's bumpy surfaces in realtime)
 
It turned out great. I've only got the rectangle inserts done so far... but you can see the difference compared to the flat pointer inserts and the original table image.
 
Now I just need to create some nice decals to go on top which will really show off the 3d depth of the inserts.
 
 
 
 

Attached Files


Edited by TerryRed, 19 December 2020 - 01:54 PM.


#3 wiesshund

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Posted 20 December 2020 - 10:37 AM

What do you mean by "real inserts" ?

 

I mean i know you can punch a bunch of holes in the playfield, and insert models(primitives) into them

the downside is, your playfield then must either become a model or a very complicated wall.

 

Which kind of kills off the playfield reflections, though depending on the table, that could be a non issue, as some do not really use much playfield reflectivity

 

But you can then light the inserts from the bottom

 

Though i wonder, if the playfield image was totally clear in the places that the inserts go, if it might still work?

 

I wish i could use blender, vpx built in prims are not terribly great because you can not make it properly transparent
always looks kind of frosted regardless of material applied, i imagine due to no uv maps and other baked in stuff


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#4 TerryRed

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Posted 20 December 2020 - 05:55 PM

What do you mean by "real inserts" ?

 

I mean i know you can punch a bunch of holes in the playfield, and insert models(primitives) into them

the downside is, your playfield then must either become a model or a very complicated wall.

 

Which kind of kills off the playfield reflections, though depending on the table, that could be a non issue, as some do not really use much playfield reflectivity

 

But you can then light the inserts from the bottom

 

Though i wonder, if the playfield image was totally clear in the places that the inserts go, if it might still work?

 

I wish i could use blender, vpx built in prims are not terribly great because you can not make it properly transparent
always looks kind of frosted regardless of material applied, i imagine due to no uv maps and other baked in stuff

 

 

This isn't Visual Pinball.... its Future Pinball so it works differently. FP has always been a fully 3D environment and allows for more flexibility in this regard.

 

With FP you don't need to create a playfield mesh to have "real" hole cut outs in the playfield like you do with VP. So this means you don't need another "surface / wall / mesh" to act as a playfield. That also means that you don't have anything blocking or affecting the playfield reflections either.

 

For FP you can create any 3d model for any "hole" or opening (like a lower playfield) you want to use in the playfield. You just use the FP Model Editor and use the model....BUT you must also define the "hole" shape with another 3d model. So you just use a model in the shape of whatever opening you want, and add that to the FP model as the "mask" model.

 

The mask model creates the opening in the playfield.

 

This can be used for many things.... kickers, gobble holes....troughs...subways under the playfield...transparent opening so you can see things under the playfield moving around...etc.

 

So once you have an actual "hole" in the playfield... now you can add whatever you want for the insert. An actual 3d mesh of a jewel, or a flat image of the jewel with bump maps.

 

I tried both...  and the end result was similar.  Since FP-BAM can use normal maps on a flat polygon with an insert image... this work really well since FP's lights (the GI and flashers I use) dynamically reflect off the bumps and you see the specular reflections, etc. No need to bake in everything like you do in VP (though if I was talented like flupper, I could probably make it look much nicer by combing that as well)

 

So my images above use 3d hole in the playfield with a flat polygon insert image using bump maps. Better to use less polygons for 90% of the same visual result and keep better fps.


Edited by TerryRed, 20 December 2020 - 06:25 PM.


#5 TerryRed

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Posted 21 December 2020 - 02:41 AM

Coming along really nicely...

 

A7BvatZ.jpg



#6 shannon1

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Posted 27 December 2020 - 06:45 PM

I always look forward to what you bring to the hobby and can’t wait to add this update to my cabinet! Keep up the hard work!



#7 TerryRed

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Posted 16 March 2021 - 09:20 PM

VxaDbOs.jpg

 

 

RetroFlair 2 - Epic Gamez N Tunes (Future Pinball - BAM)

 

"Worldwide Premiere Demo Video - COMING SOON!"

 

After 4 months, and a crap load of hard work, I finally have RF2 at a point where I feel it is far enough along to show it off!

 

The Good:

  • this table is like nothing you guys have seen before
  • many "firsts" being shown using many of BAM's very new features
  • it's literally like multiple tables in one
  • makes RF 1 look simple by comparison
  • the new Tron Epic Gamez mode is HUGE!
  • easily the coolest and most EPIC Tron pinball game ever made
  • the Tron ending is "BIG"
  • 6 Gamez Modes.... so far...
  • uses the basic layout and premise of RF1, but everything else is all new
  • lots more gameplay and objectives to complete
  • pinball "purists" who don't like creativity and imagination in digital pinball will despise this table... much to my great enjoyment

 

The Bad:

  • the table is still far from complete
  • I hope to add more Epic Gamez modes, which means it will take longer to finish
  • some of the original game modes still need to be updated
  • PinEvent support hasn't been started yet (the last thing to do).

 

 

So I'll be busy for a quite while putting this video together.

 

If you thought Star Wars Epic Space Battles was cool...


Edited by TerryRed, 16 March 2021 - 09:21 PM.


#8 xenonph

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Posted 17 March 2021 - 02:54 AM

The suspense builds!!!

Can't wait!!!!

Thanks for doing this Terry!!

You had me when you said "Tron"!! in that chat we had awhile back!!

 

Your work is appreciated my friend!!

Thanks again!!

Carry on.


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#9 TerryRed

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Posted 17 March 2021 - 10:07 PM

RetroFlair 2 - EPIC Gamez N Tunes
 
Preview Video featuring Table features and the entire Tron EPIC Gamez mode.
 
Finally...the first preview of my EPIC sequel to ROM's classic FP table. Be prepared to have your jaw drop as you have never seen virtual pinball like this! This features the most EPIC Tron pinball game ever made... with a surprise "BIG" ending!
 
Get yourself some popcorn, get comfy.... and watch the entire video from start to finish.
 
I don't want to say too much and spoil the MANY cool moments you will see. I show the entire Tron mode playthrough non-stop... and its one EPIC moment after another. 
 
This was a real work of passion to try things I've always wanted to do, and also show what can be done in digital pinball with a little imagination and time. This table is using many of BAM's latest features, as well as using the new "TerryRed texture animation" method I came up with that is used throughout the table. Combined with FP-BAM's amazing dynamic lighting, this makes for stunning visuals.
 
I've always wanted to do my own table and also my own version of a Tron pinball game and here it is.. You won't be disappointed.
 
Thanks go out to those who contributed resources:
 
SLAMT1LT - (Tron sounds and music and inspiration from his excellent Tron tables)
Wild - (Tron disc conversion)
Schreibi34 - (for his gorgeous insert jewel images)
Rom - (for the original RetroFlair table, ghost / lightcycle / lightjet models)
Gimli, GeorgeH, Wild Steve Paradis, shiva and others at Pinball Nirvanna for support
ravarcade - for the amazing BAM that continues to evolve and allows imagination to drive pinball creation and unique experiences
 
Keep an eye out... there are more EPIC Gamez to come!
 
 
 
 
CuMrBV0.jpg

Edited by TerryRed, 17 March 2021 - 10:12 PM.


#10 xenonph

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Posted 17 March 2021 - 11:58 PM

OMG!!!

The video even starts with the tron music!!

This table is absolutely EPIC!!!

Love everything about it!

Great job Terry!!!

Thanks to all who had a hand in creating this!!!

 

Long live the users!!!


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#11 wiesshund

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Posted 18 March 2021 - 12:20 AM

Did anyone else want to see more of the Silent Hill?


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#12 TerryRed

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Posted 18 March 2021 - 12:44 AM

Did anyone else want to see more of the Silent Hill?

 

:)



#13 uers1983

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Posted 18 March 2021 - 10:14 AM

WOW!!! What a masterpiece! Thanks to everyone involved....great work! Can´t wait to put my hands on this



#14 PinballGramps

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Posted 19 March 2021 - 09:24 PM

Actually, "jaw dropper" is and understatement!!!!



#15 virtualman

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Posted 21 March 2021 - 07:14 PM

When is the big day of release and do you take donation?



#16 TerryRed

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Posted 21 March 2021 - 08:46 PM

Long time until this is released. This isn't a movie production where they have a "release date". :)

 

I only have whatever free time I can get to work on something like this...which has been 4 months working on it so far... and there's much more to be added to it.



#17 TerryRed

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Posted 24 March 2021 - 01:43 AM

New Re-Uploaded video. Old video has stutters from Youtube conversion, so I removed it. This new video plays fine throughout.
 
RetroFlair 2 - "Behind the Scenes". A visual showcase of how all the magic happens! (Future Pinball)
 
Wow! Thanks for all the praise I've been seeing for my first preview video for RetroFlair 2. As a result, I decided to do a unique video that "shows" you how it all works behind the scenes in "real-time". I demonstrate how I use BAM's many features to create and do all the cool things you see (without being too technical), and how I brought Tron to life in a pinball game like you've never seen before.
 
Note: the stutters seen in the video from about 24:00​ to 40:00​'ish are a result of the Youtube video conversion. :(
 
Normal gameplay is silky smooth with no stutters.
 
Everything is bookmarked for quick reference:
 
Introduction - 0:00​
Inspiration and motives - 2:04​
Lighting - 3:01​
Texture Animations - 6:01​
Inserts - 7:34​
Table Misc Features - 9:54​
BAM Custom Models, Animated Characters - 13:11​
BAM Mini Playfields - 15:39​
Magna-Portal 20:23​
TRON Epic Gamez mode - 24:26​
Disc Wars - 33:16​
Animated Character Opponent Targets - 36:54​
LightCycle Battle - 38:39​
LightJet Battle - 46:00​
Tron Classic - 50:58​
Closing Thoughts - 57:26
 
 
pWKjbuE.jpg

Edited by TerryRed, 24 March 2021 - 09:25 PM.


#18 TerryRed

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Posted 24 March 2021 - 09:28 PM

New Re-Uploaded video. Old video has stutters from Youtube conversion, so I removed it. This new video plays fine throughout.



#19 oroborus

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Posted 05 April 2021 - 09:50 PM

cant wait for this !! you are doing something really amazing ! thanks by advance.



#20 ced

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Posted 06 April 2021 - 02:31 PM

just a word ! AMAZING !  :otvclap:  :Worship:  :surprise: