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Best Answer wiesshund , 27 October 2020 - 09:01 PM

In answer to the 2nd part

Esc button is supposed to bring up the debug menu
Q will bring it up 1st press and quit table on 2nd press

 

that is normal

 

DMD if you have exclusive fullscreen on, will go to the background and stay there
 

 

And i am not sure what you mean by the whole web folder?

the vpx file goes in TABLES folder

 

theweb.ultradmd folder goess in TABLES folder intact

The music files go in the vpx\music folder, but JUST the files, dont copy the "thewebMusic" folder itself into music, just the music files

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#1 StormRaiser245

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Posted 22 October 2020 - 02:19 PM

Hello. I need assistance in two different things. Both are related to UltraDMD program.

 

How can I disable X and/or Y invert options outside the Ultra DMD program? I made a mistake and closed the program with either or both of them enabled and now: I am unable to configure it's settings, because the DMD screen doesn't appear at all in my PC screen nor in Visual Pinball tables.

 

I also have another problem: Each time I attempt to launch "Pro Pinball. The Web" game through Visual Pinball program, DMD screen never appears on the table. It will always open as a separate program window on my PC's background. This means that the only way I can see it, is by pressing simultaneously ALT + TAB keyboard buttons and changing my view screen to it manually.

 

At first: Ultra DMD screen did appear within and alongside with the pinball table. But now: It does not anymore.

 

I have been unable to find a solution to either of these problems and because have little to no knowledge about coding or scripting, I don't dare to touch such settings without proper instructions from someone who knows about coding and/or scripting. So I hope there are someone here who can help me with both of my problems.

 

Any help will be most welcome.


Edited by StormRaiser245, 22 October 2020 - 02:19 PM.


#2 Outhere

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Posted 22 October 2020 - 04:05 PM

https://www.vpforums...=26602&p=460534



#3 StormRaiser245

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Posted 22 October 2020 - 05:10 PM

Hmm... yes this may solve the problem I've had with The Web game... but I am unsure if it will fix the other problem since I am unable to open the whole UltraDMD file... I'll follow the instructions and see if it will fix the both problems.



#4 wiesshund

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Posted 22 October 2020 - 05:37 PM

UltraDMD stores its config in registry
Computer\HKEY_CURRENT_USER\SOFTWARE\UltraDMD

 

If for some reason editing your DmdDevice.ini in the ultraDMD folder wont fix things

You can change the flip X and Y there, or you can remove the key entirely and ultraDMD will reset

but you would need to clear out your DmdDevice.ini or it may put it right back

I dont think i have modified my DmdDevice.ini file for ultraDMD, so i will post it as an example

[global]
; how to downscale SEGA 192x64 pixel games to smaller displays: fit, fill or stretch
resize = fit
; flips the image horizontally
fliphorizontally = false
; flips the image vertically
flipvertically = false
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true
 
; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true 
; virtual dmd stays on top of all other windows
stayontop = true
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
; use VPM's registry values when positioning the virtual dmd
useregistry = false
; x-axis of the window position
left = 0
; y-axis of the window position
top = 0
; width of the dmd in monitor pixels
width = 1024
; height of the dmd in monitor pixels
height = 256
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0
 
[pindmd1]
; if false, doesn't bother looking for a pinDMD1
enabled = false
 
[pindmd2]
; if false, doesn't bother looking for a pinDMD2
enabled = false
 
[pindmd3]
; if false, doesn't bother looking for a pinDMD3
enabled = false
; COM port, e.g. COM3
port =
 
[pin2dmd]
; if false, doesn't bother looking for a PIN2DMD
enabled = false
; how long to wait in milliseconds after sending a palette
delay = 25
 
[pixelcade]
; if false, doesn't bother looking for a Pixelcade
enabled = false
; COM port, e.g. COM3
port = 
; color matrix to use, either "rgb" or "rbg"
matrix = rgb
 
[networkstream]
; if enabled, stream to your DMD connected to another computer
enabled = false
 
[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090
 
[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false 
 
[video]
; if enabled, writes frames to an .avi file
enabled = false
; path to folder or .avi file. if folder, gamename.avi is used.
path =
 
[pinup]
; if enabled, send frames to PinUP.
enabled = false
 
[alphanumeric]
enabled = false
style = default
 
style.default.skewangle = 12
style.default.backgroundcolor = ff000000
style.default.foreground.enabled = true
style.default.foreground.color = fffbe6cb
style.default.foreground.blur.enabled = true
style.default.foreground.blur.x = 2
style.default.foreground.blur.y = 2
style.default.foreground.dilate.enabled = false
 
style.default.innerglow.enabled = true
style.default.innerglow.color = a0dd6a03
style.default.innerglow.blur.enabled = true
style.default.innerglow.blur.x = 15
style.default.innerglow.blur.y = 13
style.default.innerglow.dilate.enabled = true
style.default.innerglow.dilate.x = 15
style.default.innerglow.dilate.y = 10
 
style.default.outerglow.enabled = true
style.default.outerglow.color = 40b65829
style.default.outerglow.blur.enabled = true
style.default.outerglow.blur.x = 50
style.default.outerglow.blur.y = 50
style.default.outerglow.dilate.enabled = true
style.default.outerglow.dilate.x = 90
style.default.outerglow.dilate.y = 40
 
style.default.background.enabled = true
style.default.background.color = 20ffffff
style.default.background.blur.enabled = true
style.default.background.blur.x = 7
style.default.background.blur.y = 7
style.default.background.dilate.enabled = false

Edited by wiesshund, 22 October 2020 - 05:38 PM.

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#5 StormRaiser245

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Posted 22 October 2020 - 06:01 PM

 

UltraDMD stores its config in registry
Computer\HKEY_CURRENT_USER\SOFTWARE\UltraDMD

 

If for some reason editing your DmdDevice.ini in the ultraDMD folder wont fix things

You can change the flip X and Y there, or you can remove the key entirely and ultraDMD will reset

but you would need to clear out your DmdDevice.ini or it may put it right back

I dont think i have modified my DmdDevice.ini file for ultraDMD, so i will post it as an example

[global]
; how to downscale SEGA 192x64 pixel games to smaller displays: fit, fill or stretch
resize = fit
; flips the image horizontally
fliphorizontally = false
; flips the image vertically
flipvertically = false
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true
 
; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true 
; virtual dmd stays on top of all other windows
stayontop = true
; ignore the aspect ratio of the rendered dots when resizing
ignorear = false
; use VPM's registry values when positioning the virtual dmd
useregistry = false
; x-axis of the window position
left = 0
; y-axis of the window position
top = 0
; width of the dmd in monitor pixels
width = 1024
; height of the dmd in monitor pixels
height = 256
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0
 
[pindmd1]
; if false, doesn't bother looking for a pinDMD1
enabled = false
 
[pindmd2]
; if false, doesn't bother looking for a pinDMD2
enabled = false
 
[pindmd3]
; if false, doesn't bother looking for a pinDMD3
enabled = false
; COM port, e.g. COM3
port =
 
[[[Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ]]
; if false, doesn't bother looking for a [[Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ]
enabled = false
; how long to wait in milliseconds after sending a palette
delay = 25
 
[pixelcade]
; if false, doesn't bother looking for a Pixelcade
enabled = false
; COM port, e.g. COM3
port = 
; color matrix to use, either "rgb" or "rbg"
matrix = rgb
 
[networkstream]
; if enabled, stream to your DMD connected to another computer
enabled = false
 
 
[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090
 
[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false 
 
[video]
; if enabled, writes frames to an .avi file
enabled = false
; path to folder or .avi file. if folder, gamename.avi is used.
path =
 
[pinup]
; if enabled, send frames to PinUP.
enabled = false
 
[alphanumeric]
enabled = false
style = default
 
style.default.skewangle = 12
style.default.backgroundcolor = ff000000
style.default.foreground.enabled = true
style.default.foreground.color = fffbe6cb
style.default.foreground.blur.enabled = true
style.default.foreground.blur.x = 2
style.default.foreground.blur.y = 2
style.default.foreground.dilate.enabled = false
 
style.default.innerglow.enabled = true
style.default.innerglow.color = a0dd6a03
style.default.innerglow.blur.enabled = true
style.default.innerglow.blur.x = 15
style.default.innerglow.blur.y = 13
style.default.innerglow.dilate.enabled = true
style.default.innerglow.dilate.x = 15
style.default.innerglow.dilate.y = 10
 
style.default.outerglow.enabled = true
style.default.outerglow.color = 40b65829
style.default.outerglow.blur.enabled = true
style.default.outerglow.blur.x = 50
style.default.outerglow.blur.y = 50
style.default.outerglow.dilate.enabled = true
style.default.outerglow.dilate.x = 90
style.default.outerglow.dilate.y = 40
 
style.default.background.enabled = true
style.default.background.color = 20ffffff
style.default.background.blur.enabled = true
style.default.background.blur.x = 7
style.default.background.blur.y = 7
style.default.background.dilate.enabled = false

 

Ah, thank you for telling me. The fact you told me that UltraDMD uses config in registry, that actually tells me for where to search and change some of the settings. I just needed to know what kind of codes/scripts/commands will disable the X and/or Y inverts.

 

I doubt this will fix my other problem with The Web VPX table, but since Outhere already gave me a link to a site, which has detailed instructions of how to fix my DMD problem, I think I'll check it out as soon as I can.


Edited by StormRaiser245, 22 October 2020 - 08:00 PM.


#6 StormRaiser245

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Posted 22 October 2020 - 07:56 PM

Alright, UltraDMD works now as it should, however: My problem with "Pro Pinball: The Web" game still exist. I got this kind of message each time I attempt to launch the game with the newest UltraDMD version through Visual Pinball program:

Script Error

Line: 6891

The remote server machine does not exist or is unavailable

"UltraDMD.ModifyScene00"

 

After that I'll get this error message:
 

Script Error

Line: 59

The remote server machine does not exist or is unavailable

"UltraDMD.IsRendering"

 

Is there anything I can do about these two problems?


Edited by StormRaiser245, 22 October 2020 - 08:00 PM.


#7 Outhere

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Posted 22 October 2020 - 08:11 PM

 

Alright, UltraDMD works now as it should, however: My problem with "Pro Pinball: The Web" game still exist. I got this kind of message each time I attempt to launch the game with the newest UltraDMD version through Visual Pinball program:

Script Error

Line: 6891

The remote server machine does not exist or is unavailable

"UltraDMD.ModifyScene00"

 

After that I'll get this error message:
 

Script Error

Line: 59

The remote server machine does not exist or is unavailable

"UltraDMD.IsRendering"

 

Is there anything I can do about these two problems?

 

Link to game



#8 wiesshund

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Posted 22 October 2020 - 11:08 PM

Is it this version, or some other version?

https://www.vpforums...&showfile=13092


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#9 StormRaiser245

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Posted 27 October 2020 - 03:23 PM

Is it this version, or some other version?

https://www.vpforums...&showfile=13092

Yes, that's the one. Version 1.2


 

 

Alright, UltraDMD works now as it should, however: My problem with "Pro Pinball: The Web" game still exist. I got this kind of message each time I attempt to launch the game with the newest UltraDMD version through Visual Pinball program:

Script Error

Line: 6891

The remote server machine does not exist or is unavailable

"UltraDMD.ModifyScene00"

 

After that I'll get this error message:
 

Script Error

Line: 59

The remote server machine does not exist or is unavailable

"UltraDMD.IsRendering"

 

Is there anything I can do about these two problems?

 

Link to game

 

https://www.vpforums...&showfile=13092

wiesshund linked the one I use. I use version 1.2


Edited by StormRaiser245, 27 October 2020 - 03:23 PM.


#10 Outhere

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Posted 27 October 2020 - 04:17 PM

@StormRaiser245

I downloaded 1.2 of the game tried it with UltraDMD and FlexDMD and they both worked fine
It could be the country you're located in as far as windows setup for language because UltraDMD has been known to have a problem with that
Have you tried FlexDMD
Latest UltraDMD / FlexDMD --  https://vpinball.com...all#post-194336
 



#11 wiesshund

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Posted 27 October 2020 - 05:35 PM

Well, generically, it means the CreateObject never happened

meaning the UltraDMD object did not get created during the ultraDMD init
though exactly why it did not for you, i do not know.

 

Sub TheWeb_Exit()
	If B2SOn = True Then Controller.Stop
	If UltraDMD.IsRendering Then
		UltraDMD.CancelRendering
	end if
    UltraDMD = NULL 

I think The only reason to get that error on table exit, is if ultraDMD did not initialize
Do you even see the gopher animation when you launch this table? I am guessing no?

 

I am looking at the table script, but i see nothing different in how it initializes ultraDMD, except this

   'A Minor version change indicates new features that are all backward compatible
    If UltraDMD.GetMinorVersion < 1 Then
        MsgBox "Incompatible Version of UltraDMD found.  Please update to version 1.1 or newer."
        Exit Sub
    End If

where as i use

            'A Minor version change indicates new features that are all backward compatible
            If UltraDMD.GetMinorVersion < 0 Then
                MsgBox "Incompatible Version of UltraDMD found.  Please update to version 1.0 or newer."
                Exit Sub
            End If

So that version wont matter.

But if you have 1.4 installed, i dont think that should be an issue, but you could set it to 0 and see.

And yes, you could try installing flexDMD, and letting it register to use in place of UltraDMD
No mod of table script is needed


Edited by wiesshund, 27 October 2020 - 05:37 PM.

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#12 StormRaiser245

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Posted 27 October 2020 - 06:18 PM

Well, generically, it means the CreateObject never happened

meaning the UltraDMD object did not get created during the ultraDMD init
though exactly why it did not for you, i do not know.

 

Sub TheWeb_Exit()
	If B2SOn = True Then Controller.Stop
	If UltraDMD.IsRendering Then
		UltraDMD.CancelRendering
	end if
    UltraDMD = NULL 

I think The only reason to get that error on table exit, is if ultraDMD did not initialize
Do you even see the gopher animation when you launch this table? I am guessing no?

 

I am looking at the table script, but i see nothing different in how it initializes ultraDMD, except this

   'A Minor version change indicates new features that are all backward compatible
    If UltraDMD.GetMinorVersion < 1 Then
        MsgBox "Incompatible Version of UltraDMD found.  Please update to version 1.1 or newer."
        Exit Sub
    End If

where as i use

            'A Minor version change indicates new features that are all backward compatible
            If UltraDMD.GetMinorVersion < 0 Then
                MsgBox "Incompatible Version of UltraDMD found.  Please update to version 1.0 or newer."
                Exit Sub
            End If

So that version wont matter.

But if you have 1.4 installed, i dont think that should be an issue, but you could set it to 0 and see.

And yes, you could try installing flexDMD, and letting it register to use in place of UltraDMD
No mod of table script is needed

Strange, because I had indeed the gopher animation when I launched the table. But after that, the whole DMD disappears, the script errors occur and the game quits automatically. Are you saying I should download UltraDMD version 1.4 and not the latest version (3.08?)

What about the Virtual Pinball program? I use the version VPX6 with just DMDext support.

@StormRaiser245

I downloaded 1.2 of the game tried it with UltraDMD and FlexDMD and they both worked fine
It could be the country you're located in as far as windows setup for language because UltraDMD has been known to have a problem with that
Have you tried FlexDMD
Latest UltraDMD / FlexDMD --  https://vpinball.com...all#post-194336
 

No I haven't. Anything specific I should know before I attempt to download it? Because the instructions for downloading FlexDMD seems complicated.


Edited by StormRaiser245, 27 October 2020 - 08:02 PM.


#13 wiesshund

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Posted 27 October 2020 - 07:05 PM

Strange, because I had indeed the gopher animation when I launched the table. But after that, the whole DMD disappears, the script errors occur and the game quits automatically. Are you saying I should download UltraDMD version 1.4 and not the latest version (3.08?)

 

 Installer says 3.08 but when i launch it, it still reports internal version as 1.4 on the gopher screen

And if you get gopher and then it is gone, it appears ultraDMD is crashing, at which point create.Object is no longer there, it has done an Elvis

see what is in the dmddevice.log in the ultraDMD folder

 

 

 

 

What about the Virtual Pinball program? I use the version VPX6 with just DMDext support.

@StormRaiser245

I downloaded 1.2 of the game tried it with UltraDMD and FlexDMD and they both worked fine
It could be the country you're located in as far as windows setup for language because UltraDMD has been known to have a problem with that
Have you tried FlexDMD
Latest UltraDMD / FlexDMD --  https://vpinball.com...all#post-194336
 

No I haven't. Anything specific I should know before I attempt to download it? Because the instructions for downloading FlexDMD seems complicated.

 

 

flexDMD?  DOWNLOAD LINK
Nothing complicated at all, it is dead simple
Put all the flexDMD files in the VpinMAME folder, right along side of freezy's DMD extensions (skip the scripts folder in the zip entirely for now, that is something different)
run the flexDMDUI
let it register itself, let it register itself as ultraDMD too if you like.
Done deal
Do not even need to re code tables

Ul6ydGT.png


Edited by wiesshund, 27 October 2020 - 07:06 PM.

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#14 StormRaiser245

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Posted 27 October 2020 - 07:14 PM

 

Strange, because I had indeed the gopher animation when I launched the table. But after that, the whole DMD disappears, the script errors occur and the game quits automatically. Are you saying I should download UltraDMD version 1.4 and not the latest version (3.08?)

 

 Installer says 3.08 but when i launch it, it still reports internal version as 1.4 on the gopher screen

And if you get gopher and then it is gone, it appears ultraDMD is crashing, at which point create.Object is no longer there, it has done an Elvis

see what is in the dmddevice.log in the ultraDMD folder

 

 

 

 

What about the Virtual Pinball program? I use the version VPX6 with just DMDext support.

@StormRaiser245

I downloaded 1.2 of the game tried it with UltraDMD and FlexDMD and they both worked fine
It could be the country you're located in as far as windows setup for language because UltraDMD has been known to have a problem with that
Have you tried FlexDMD
Latest UltraDMD / FlexDMD --  https://vpinball.com...all#post-194336
 

No I haven't. Anything specific I should know before I attempt to download it? Because the instructions for downloading FlexDMD seems complicated.

 

 

flexDMD?  DOWNLOAD LINK
Nothing complicated at all, it is dead simple
Put all the flexDMD files in the VpinMAME folder, right along side of freezy's DMD extensions (skip the scripts folder in the zip entirely for now, that is something different)
run the flexDMDUI
let it register itself, let it register itself as ultraDMD too if you like.
Done deal
Do not even need to re code tables

Ul6ydGT.png

 

"DmdDevice.dll and DmdDevice64.dll have different versions: 1.8.0.0 vs 1.4.0.0. Please reinstall matching files."

 

Um... does this mean that I must download earlier version of Freezy's dmd since the newest one is 1.8.0.0?

 

Now I have the exact same problem as I had in the beginning: I just tested The Web once. It worked as it should be. But now again: DMD does open, but it is left in the background. When I first launched it, I thought that the only way I could close the game was by force-closing in via task managed as ESC button did nothing but gave me the table info's. That was, until I found the "Configure keys" option and found out that I must press the "Q" button...

 

Now: ESC button opens debugger menu every time I launch the game. Could this probably be the reason, for why DMD does not stay on screen or was it because I force quit the program while it was running? Or does the whole The Web folder be moved to somewhere on Visual Pinball folders?


Edited by StormRaiser245, 27 October 2020 - 08:18 PM.


#15 wiesshund

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Posted 27 October 2020 - 08:36 PM

No it means you have mismatched files

THIS FILE you download and extract contents to the VpinMAME folder

 

THIS FILE you download, and you only need to extract the DMDDevice64.dll to the VpinMAME folder


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#16 StormRaiser245

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Posted 27 October 2020 - 08:50 PM

No it means you have mismatched files

THIS FILE you download and extract contents to the VpinMAME folder

 

THIS FILE you download, and you only need to extract the DMDDevice64.dll to the VpinMAME folder

Alright. I'll try it out tomorrow.


Edited by StormRaiser245, 27 October 2020 - 08:50 PM.


#17 wiesshund

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Posted 27 October 2020 - 09:01 PM   Best Answer

In answer to the 2nd part

Esc button is supposed to bring up the debug menu
Q will bring it up 1st press and quit table on 2nd press

 

that is normal

 

DMD if you have exclusive fullscreen on, will go to the background and stay there
 

 

And i am not sure what you mean by the whole web folder?

the vpx file goes in TABLES folder

 

theweb.ultradmd folder goess in TABLES folder intact

The music files go in the vpx\music folder, but JUST the files, dont copy the "thewebMusic" folder itself into music, just the music files


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#18 StormRaiser245

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Posted 27 October 2020 - 09:16 PM

In answer to the 2nd part

Esc button is supposed to bring up the debug menu
Q will bring it up 1st press and quit table on 2nd press

 

that is normal

 

DMD if you have exclusive fullscreen on, will go to the background and stay there
 

 

And i am not sure what you mean by the whole web folder?

the vpx file goes in TABLES folder

 

theweb.ultradmd folder goess in TABLES folder intact

The music files go in the vpx\music folder, but JUST the files, dont copy the "thewebMusic" folder itself into music, just the music files

Odd because when I first launched The Web, Esc button did not bring out debug menu.

 

Where can I find and possibly disable this "exclusive fullscreen" setting?

 

I spelled my question incorrectly. I meant to say: "Does the different folders and/or files that are included in The Web VPX 1.2 zip need to be transfered to some other folder's to work properly" and the answer you just offered was the answer I seeked, because I have already moved the music files as you mentioned and they work fine. But I haven't moved The Web's DMD folder nor VPX file to anywhere yet, because I was confused for where this "tables" folder is located until now.


Edited by StormRaiser245, 27 October 2020 - 09:43 PM.


#19 Outhere

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Posted 27 October 2020 - 09:45 PM

That's why it's not working right you
 

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#20 wiesshund

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Posted 27 October 2020 - 11:01 PM

 

In answer to the 2nd part

Esc button is supposed to bring up the debug menu
Q will bring it up 1st press and quit table on 2nd press

 

that is normal

 

DMD if you have exclusive fullscreen on, will go to the background and stay there
 

 

And i am not sure what you mean by the whole web folder?

the vpx file goes in TABLES folder

 

theweb.ultradmd folder goess in TABLES folder intact

The music files go in the vpx\music folder, but JUST the files, dont copy the "thewebMusic" folder itself into music, just the music files

Odd because when I first launched The Web, Esc button did not bring out debug menu.

 

Where can I find and possibly disable this "exclusive fullscreen" setting?

 

I spelled my question incorrectly. I meant to say: "Does the different folders and/or files that are included in The Web VPX 1.2 zip need to be transfered to some other folder's to work properly" and the answer you just offered was the answer I seeked, because I have already moved the music files as you mentioned and they work fine. But I haven't moved The Web's DMD folder nor VPX file to anywhere yet, because I was confused for where this "tables" folder is located until now.

 

 

If you dont move the DMD folder to the tables folder, you will get an empty DMD or  just occasional text, depending on how the DMD is made


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