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High Roller Casino [Visual Pinball X]

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#1 DJRobX

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Posted 24 January 2020 - 03:50 PM

Posted Image


File Name: High Roller Casino

File Submitter: DJRobX

File Submitted: 24 Jan 2020

File Category: VPX/VPinMAME Recreations

Author(s): DJRobX, Dids666, Bord
Manufacturer: Stern
Year: 2001
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Plastics renderings and dynamic drop shadow technique by Bord
 
Special thanks to:
 
 Stern for creating this fun table.   Go put some quarters in a real machine soon! 
 Knorr for his Stern Apron prim. 
 Destruk, TAB, bmiki75 for the previous versions of this table that were used as a reference for this one
 VPX and VPinmame dev teams
 NFozzy, Rothbauerw for their excellent physics tutorial and fading lights classes.
 Ninuzzu, JPSalas and others who have contributed script and other bits that make this work!
 Nailbuster for his autoQA script
 G5k, Nailbuster, TerryRed, Flupper, Freezy and all of the other inspirational contributors that keep this hobby interesting
 RandR, Dazz, and Noah Fentz for hosting our community 
 
About this Table
 
Straight up, the resources we had weren't great.  There's no pretty 4k playfield scan, no crisp plastic scans.   Photoshop and upscalers can only take it so far.  If better resources become available we will update the table! 
 
Known issues:
 
 1) The ROM complains a lot about "possibly broken" switches.  The switches that the diagnostic report identifies are very random. 
 2) The game may hang onto a ball at the pop entrance under the roulette wheel.   I've caught this a couple times and confirmed that VPinMame thinks Switch 32 is active but the test menu shows it is not.   So this must be either a bug in the game code or a bug in the emulation, probably the latter. Once the game does a ball hunt it will let go of it, so it's not a showstopper.
 3) The roulette wheel is fairly complex for VPX.  In multiball, if it dumps 3+ balls onto it at once, some of that dogpiling activity may slow down some systems.   MaxBallsRoulette will delay autoplunges to try to mitigate this. 
 
This table is for personal use only, and should not be included with a commercial product.
 
This table will be free to mod without permission after September 1,2020.  Before then, please reach out to DJRobX or Dids666 before distributing mods of this table. 


Click here to download this file



#2 kiwi

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Posted 24 January 2020 - 07:20 PM

Excellent table, thanks to everyone involved.

 
The slingshot of the middle right (sw48) does not work because it is covered by rubber.
If you find better resources, perhaps you need to consider rebuilding the table with the right measurements, 952 x 2115 vp units.



#3 STAT

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Posted 24 January 2020 - 08:19 PM

Great Table, thanks DJRobX, Dids666 and bord :tup:
Love the Games, and it is really nice with the Roulette Wheel - whow :)

 

I only think, the Ball rolls down a bit to slow ? :unknw:


Edited by STAT, 24 January 2020 - 08:24 PM.


#4 bolt

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Posted 24 January 2020 - 11:35 PM

Fantastic table, thank you and all the involved.


Posted Image

#5 DJRobX

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Posted 25 January 2020 - 05:50 AM

Great Table, thanks DJRobX, Dids666 and bord :tup:
Love the Games, and it is really nice with the Roulette Wheel - whow :)

 

I only think, the Ball rolls down a bit to slow ? :unknw:

 

I forgot to copy this important part of the description that I put on vpinball:

About physics and POVs:  Everyone has a different opinions on these.   Did wanted something that plays a bit slower like Whodunnit so that is the physics profile we went with.   Most of the table is actually set according to the NFozzy/Rothbauerw guidelines, so you can import the physics set from NFozzy's T2 and it will play faster, if you prefer that.    The POV was chosen to maximize the view of the roulette wheel and the ball that appears underneath it.   Feel free to experiment and share .POV files amongst yourselves if you come up with something you like better.

Interestingly, I personally find the ball kinda slow on my cab, but in VR with the higher refresh rate, it feels great. 



#6 lukpcn

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Posted 25 January 2020 - 11:32 AM

I only think, the Ball rolls down a bit to slow ? :unknw:

I changed the slope from 5 to 7 and it feels better to my taste


Regards

Luk

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#7 DJRobX

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Posted 25 January 2020 - 05:08 PM

Excellent table, thanks to everyone involved.

 
The slingshot of the middle right (sw48) does not work because it is covered by rubber.
If you find better resources, perhaps you need to consider rebuilding the table with the right measurements, 952 x 2115 vp units.

 

Thanks for this - I knew something was wrong because lights were not properly circular in the editor.

I was able to mostly fix it without rebuilding the table.   I made a hack version of VPX that recalculated all of the control points and Y positions at table load.  I just had to then manually stretch the primitives, which is mostly making Y size 1.071.  

Will need some testing but I'll have an update soon.  



#8 gamemodder

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Posted 26 January 2020 - 06:33 PM

Where can I find vpinmame 3.3 and when will it be released. I would rather have the full release and not the beta.

#9 STAT

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Posted 26 January 2020 - 06:49 PM

https://www.vpforums...ic=27063&page=1

http://vpuniverse.co...33-beta-thread/

Just use it, no Troubles with this great "Beta" … i Always use the latest Version, it is more or less an "Update" - and Play all the Tables,
so don't wait, download, and play ... :)


Edited by STAT, 26 January 2020 - 06:52 PM.


#10 DJRobX

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Posted 27 January 2020 - 01:03 AM

VPM just started a new cycle.    You are in for a really long wait if you're unwilling to use the beta.   The current beta is safe and stable.    The cycle just started, so there isn't a ton of changes yet apart from support for this game.



#11 gamemodder

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Posted 27 January 2020 - 02:06 AM

Ok but just in case I'm gonna back my system up.

#12 BigHein

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Posted 08 February 2020 - 06:39 PM

slotmachine wil not start

locks dont work



#13 Thalamus

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Posted 09 February 2020 - 11:34 AM

@bighein : Update your pinmame.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#14 BigHein

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Posted 09 February 2020 - 01:00 PM

@bighein : Update your pinmame.

i have the latest pinmame



#15 humid

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Posted 10 February 2020 - 02:35 AM

It might help to delete your nvram and let this table create a new one.


I tawt I gawt a weepway

#16 BigHein

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Posted 10 February 2020 - 04:06 PM

No that is not working already dit that

 

its the slotmachine ramp the rest works fine



#17 The Loafer

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Posted 11 February 2020 - 10:50 AM

 

@bighein : Update your pinmame.

i have the latest pinmame

 

Would you mind listing the version you believe is the latest?



#18 BigHein

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Posted 11 February 2020 - 03:59 PM

 

 

@bighein : Update your pinmame.

i have the latest pinmame

 

Would you mind listing the version you believe is the latest?

 

https://www.vpforums...ic=27063&page=1



#19 Thalamus

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Posted 11 February 2020 - 06:04 PM

That is now an old build of 3.3 - this is where you get beta builds from http://vpuniverse.co...t&comment=46653

 

Why I told you to update your pinmame is because DjRobX included new code into pinmame, only used in this table. Without the very newest code, the table won't work as expected.


Edited by Thalamus, 11 February 2020 - 06:07 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#20 The Loafer

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Posted 11 February 2020 - 07:14 PM

Yep Thalamus is correct, that is your issue BigHein







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