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LED Matrix not correctly showing DirectOutputShapes (DOF)


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#1 angeraer

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Posted 16 September 2019 - 08:22 PM

Hi,

 

After almost 5 days of nerve wrecking troubleshooting I have to ask for some assistance :-(

I have built the cabinet part and now I'm trying to get stuff working before mounting it into the cabinet.

 

I'm trying my LED matrix with the vpx table 'The Getaway 2 v1.04' with rom gw_l5 since it should show the word 'SHIFT' at the startup of the table in the back matrix.

 

I've connected 4 CHINLY LED matrix in series: 3x 8x8 LED and 1x 8x32 LED. In total it's a 8x56 LED matrix. I've connected the matrix to my Teensy 3.2 OctoWS2811 Adaptor using the UTP orange and white-orange cables. Running the Teensy test code to light the leds one after another and cycles through all colors as it should. So I'm pretty sure the matrix is ok. I also connected pin 15 and pin 16 on the teensy to prevent the white LED effect.

 

So far so good.

 

My Cabinet.xml config:


<?xml version="1.0"?>
  <Name>TimoPin</Name>
   <OutputControllers>
    <TeensyStripController>
     <Name>LEDStripController</Name>
      <NumberOfLedsStrip1>448</NumberOfLedsStrip1>
      <NumberOfLedsStrip2>0</NumberOfLedsStrip2>
      <NumberOfLedsStrip3>0</NumberOfLedsStrip3>
      <NumberOfLedsStrip4>0</NumberOfLedsStrip4>
      <NumberOfLedsStrip5>0</NumberOfLedsStrip5>
      <NumberOfLedsStrip6>0</NumberOfLedsStrip6>
      <NumberOfLedsStrip7>0</NumberOfLedsStrip7>
      <NumberOfLedsStrip8>0</NumberOfLedsStrip8>
      <ComPortName>COM3</ComPortName>
    </TeensyStripController>
   </OutputControllers>
   
   <Toys>
    <LedStrip>
      <Name>PF Back</Name>
      <Width>56</Width>
      <Height>8</Height>
      <LedStripArrangement>TopDownAlternateLeftRight</LedStripArrangement>
      <ColorOrder>GRB</ColorOrder>
      <FirstLedNumber>1</FirstLedNumber>
      <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
      <OutputControllerName>LEDStripController</OutputControllerName>
    </LedStrip>
 
 
   <LedWizEquivalent>
   <Name>LedWizEquivalent 30</Name>
    <Outputs>
 
    <LedWizEquivalentOutput>
     <OutputName>PF Back</OutputName>
     <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
    </LedWizEquivalentOutput>
 
   </Outputs>
   <LedWizNumber>30</LedWizNumber>
   </LedWizEquivalent>
   </Toys>
 <AutoConfigEnabled>true</AutoConfigEnabled>
</Cabinet>

 

In the DOF config tool in the port assignment under WS2811 1 - directoutputconfigini30, I configured port 1 connected to Combo 1. (port 1 = red, port 2 = green, port 3 = blue)

 

Combo 1:

  Toy category: RGB Addressable

  Toy 1: PF Back Flashers MX

  Toy 2: PF Back Effects MX

  Toy 3: PF Back PBX MX

  Toy 4: PF Back Strobe MX

 

I have no further customized settings. All the rest is default.

 

 

My GlobalConfig_B2SServer.xml looks like this:

<?xml version="1.0" encoding="utf-8"?>
<!--Global configuration for the DirectOutput framework.-->
<!--Saved by DirectOutput Version 0.8.5307.1702: 2019-09-07 21-59-11-->
<GlobalConfig>
  <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs>
  <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs>
  <IniFilesPath />
  <ShapeDefintionFilePattern>C:\DirectOutput\Config\DirectOutputShapes.xml</ShapeDefintionFilePattern>  
  <CabinetConfigFilePattern>C:\DirectOutput\Config\Cabinet.xml</CabinetConfigFilePattern>
  <TableConfigFilePatterns />
  <EnableLogging>true</EnableLogging>
  <ClearLogOnSessionStart>true</ClearLogOnSessionStart>
  <LogFilePattern>.\DirectOutput.log</LogFilePattern>
</GlobalConfig>

If I start the table, the DirectOutput.log shows some errors which I think can be ignored?

2019.09.16 22:01:36.893	Global config loaded from: C:\DIRECTOUTPUT\config\GlobalConfig_B2SServer.xml
2019.09.16 22:01:36.893	Loading Pinball parts
2019.09.16 22:01:36.893	Loading cabinet
2019.09.16 22:01:36.893	Will load cabinet config file: C:\DirectOutput\Config\Cabinet.xml
2019.09.16 22:01:37.027	1 output controller defnitions and 2 toy definitions loaded from cabinet config.
2019.09.16 22:01:37.027	Cabinet config file has AutoConfig feature enabled. Calling AutoConfig.
2019.09.16 22:01:37.027	Cabinet auto configuration started
2019.09.16 22:01:37.030	Debug: Ledwiz devicelist content. Handles: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Num devices: 0
2019.09.16 22:01:37.030	Debug: Disposing LedWiz instance -01.
2019.09.16 22:01:37.030	Cabinet auto configuration finished
2019.09.16 22:01:37.030	Autoconfig complete.
2019.09.16 22:01:37.030	Cabinet config loaded successfully from C:\DirectOutput\Config\Cabinet.xml
2019.09.16 22:01:37.030	Cabinet loaded
2019.09.16 22:01:37.030	Loading table config
2019.09.16 22:01:37.030	Warning: No table config file found. Will try to load config from LedControl file(s).
2019.09.16 22:01:37.030	Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName gw_l5
2019.09.16 22:01:37.030	Loading LedControl file C:\DIRECTOUTPUT\config\directoutputconfig30.ini
2019.09.16 22:01:37.301	Failed: YELLOW
2019.09.16 22:01:37.301	Warning: Cant parse the trigger part YELLOW of the ledcontrol table config setting Yellow AH100 AL0 AT0 AW19 SHPCircle3 L1.
2019.09.16 22:01:37.301	EXCEPTION: Could not parse setting Yellow AH100 AL0 AT0 AW19 SHPCircle3 L1 in column data Yellow AH100 ......
2019.09.16 22:01:37.301	EXCEPTION: Thread: 
2019.09.16 22:01:37.301	EXCEPTION: Message: Exception --> Cant parse the part YELLOW of the ledcontrol table config setting Yellow AH100 AL0 AT0 AW19 SHPCircle3 L1.
2019.09.16 22:01:37.301	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData)
2019.09.16 22:01:37.301	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData)
2019.09.16 22:01:37.301	EXCEPTION: Stacktrace:    at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions)
2019.09.16 22:01:37.301	EXCEPTION: Targetsite: Void ParseSettingData(System.String)
2019.09.16 22:01:37.305	Warning: Previous exceptions occured in the line dm,Yellow ...... of the ledcontrol file
...
2019.09.16 22:01:38.002 1 directoutputconfig.ini or ledcontrol.ini files loaded.
2019.09.16 22:01:38.003 Config for RomName gw_l5 exists in LedControl data. Updating cabinet and config.
2019.09.16 22:01:38.004 Debug: Setting up shape effect for area. L: 20, T: 0, W: 19, H: 100
2019.09.16 22:01:38.004 Debug: Setting up shape effect for area. L: 40, T: 0, W: 19, H: 100
2019.09.16 22:01:38.004 Debug: Setting up shape effect for area. L: 60, T: 0, W: 19, H: 100
...
2019.09.16 22:01:38.018 Table config loading finished
2019.09.16 22:01:38.018 Pinball parts loaded
2019.09.16 22:01:38.018 Starting processes
2019.09.16 22:01:38.018 Initializing cabinet
2019.09.16 22:01:38.018 Debug: Initializing output controllers
2019.09.16 22:01:38.033 TeensyStripController LEDStripController intialized and updater thread started.
2019.09.16 22:01:38.033 Debug: Output controllers initialized
2019.09.16 22:01:38.033 TeensyStripController LEDStripController updater thread  started.
2019.09.16 22:01:38.034 Cabinet initialized
2019.09.16 22:01:38.034 Loading shape definition file: C:\DirectOutput\Config\DirectOutputShapes.xml
2019.09.16 22:01:38.040 Debug: MatrixBase for RGBAMatrixColorScaleShapeEffect. Calculated area size: AreaDef(L:20, T:0, W:19, H:100), Matrix(W:8, H:56), ResultArea(Left: 11, Top:0, Right:21, Bottom:7, Width:11, Height:8)
2019.09.16 22:01:38.040 Debug: MatrixBase for RGBAMatrixColorScaleBitmapEffect. Calculated area size: AreaDef(L:20, T:0, W:19, H:100), Matrix(W:8, H:56), ResultArea(Left: 11, Top:0, Right:21, Bottom:7, Width:11, Height:8)
...
2019.09.16 22:01:38.091 Framework initialized.
2019.09.16 22:01:38.091 Have fun! :)

Here's the output when the table is started:

 

https://www.dropbox....output.mp4?dl=0

 

And the test with the teensy code to show that the matrix works

 

https://www.dropbox....rix OK.mp4?dl=0

 

The full log

 

https://www.dropbox....Output.log?dl=0

 

My config files

 

https://www.dropbox....config.zip?dl=0

 

Hopefully someone knows how to troubleshoot this!

 

Thanks in advance!

 

ps: I also had LED strips configured and running but removed everything to tshoot the matrix.

 

Andy.


Edited by angeraer, 16 September 2019 - 08:47 PM.


#2 MajorFrenchy

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Posted 16 September 2019 - 08:39 PM

Now will your dot matrix work at all? Does it show shapes and all or is it just that shift display not showing?

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#3 angeraer

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Posted 16 September 2019 - 08:43 PM

Hey,

 

Now will your dot matrix work at all? Does it show shapes and all or is it just that shift display not showing?

Sent from my SM-N960W using Tapatalk

 

Hey,

 

It shows a lot of stuff, but I can't judge if it's correct since it all happens fast during gameplay. I also tried AC/DC and that's also something that's not correct for sure. Barely readable.

So I guess it's not.

 

Andy.



#4 MajorFrenchy

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Posted 16 September 2019 - 08:55 PM

What firmware version did you flash? Alpha or beta?
I had some similar issues with firmware beta. I flashed firmware alpha and bingo

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#5 Outhere

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Posted 16 September 2019 - 08:56 PM

What does the game Tom & jerry look like it should have words on the Matrix and Shapes?

Did you try unplugging some of the matrix boards adjust the cabinet file to match and see what it looks like?



#6 angeraer

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Posted 16 September 2019 - 09:13 PM

What firmware version did you flash? Alpha or beta?
I had some similar issues with firmware beta. I flashed firmware alpha and bingo

Sent from my SM-N960W using Tapatalk

 

I just flashed the alpha firmware to test and indeed now it shows perfectly!!

 

Andy.



#7 MajorFrenchy

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Posted 16 September 2019 - 09:18 PM

Glad it worked. I still can't figure why firmware beta does not work for a few people and some other people it works.

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#8 Outhere

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Posted 16 September 2019 - 11:46 PM

I'm using the beta



#9 Mike DA Spike

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Posted 02 December 2019 - 07:09 PM

How are the text showing ?
I have a 48x8 display and for example the word "shift" in "the getaway" looks a bit distorted. When changing the height of the letters per table it is correct, but a lot of effort to change all tables.
Wondering if with the alpha version it is showing better

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#10 darklink1987

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Posted 27 January 2020 - 11:15 AM

Am having same issue with shapes everything else is working strobe etc on the led matrix the only table that show shapes is the Tom & jerry

#11 sppooky

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Posted 01 May 2020 - 08:44 PM

Hi did you manage to solve this? I'm having same issue and have flashed both alpha and beta firmware. Most Patterns light up fine but couple miss out leds and dont get any writing displayed on back matrix. Could it be not enough power?

#12 Outhere

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Posted 01 May 2020 - 10:13 PM

More info about your addressable light setup

need power injected every 180 LEDs per one source



#13 sppooky

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Posted 02 May 2020 - 04:33 PM

ive got 32x8, 8x8, 8x8, 8x8 as back matrix - so 56x8, followed by 144x1 right side, 144x1 left side, 32x1 left speaker ring, 32x1 right speaker ring. Only place i have power is at start of 32x8 and then also injected in middle of 32x8.Thinking of injecting more power further down the chain but im not getting any flickering and a I get all Leds throughout light up and all the speaker ring/side animations. Just not getting Leds lit up correctly for any words on back matrix. eg word SHIFT in the getaway. I've tried changing all the various options for the LEDstripArrangement for back matrix.

 

cabinet, xml is as follows

 

<TeensyStripController>
<Name>LedStripController</Name>
<NumberOfLedsStrip1>800</NumberOfLedsStrip1>
<NumberOfLedsStrip2>0</NumberOfLedsStrip2>
<NumberOfLedsStrip3>0</NumberOfLedsStrip3>
<NumberOfLedsStrip4>0</NumberOfLedsStrip4>
<NumberOfLedsStrip5>0</NumberOfLedsStrip5>
<NumberOfLedsStrip6>0</NumberOfLedsStrip6>
<NumberOfLedsStrip7>0</NumberOfLedsStrip7>
<NumberOfLedsStrip8>0</NumberOfLedsStrip8>
<ComPortName>COM4</ComPortName>
</TeensyStripController>
        
<LedStrip>
  <Name>BackBoard</Name>
  <Width>56</Width>
  <Height>8</Height>
  <LedStripArrangement>TopDownAlternateLeftRight</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>1</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Sideboard Right</Name>
  <Width>1</Width>
  <Height>144</Height>
  <LedStripArrangement>TopDownRightLeft</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>448</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Sideboard Left</Name>
  <Width>1</Width>
  <Height>144</Height>
  <LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>592</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Ring Left</Name>
  <Width>1</Width>
  <Height>32</Height>
  <LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>736</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Ring Right</Name>
  <Width>1</Width>
  <Height>32</Height>
  <LedStripArrangement>TopDownRightLeft</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>768</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
 
<LedWizEquivalent>
<Name>LedWizEquivalent 30</Name>
    <Outputs>
<LedWizEquivalentOutput>
    <OutputName>BackBoard</OutputName>
    <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
    </LedWizEquivalentOutput>


#14 Outhere

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Posted 02 May 2020 - 04:57 PM

The matrix should be  --   BottomUpAlternateRightLeft

 

This number should be 449
You will need to check the other numbers
 

<Name>Sideboard Right</Name>

  <Width>1</Width>
  <Height>144</Height>
  <LedStripArrangement>TopDownRightLeft</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>449</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
 
 

You did this --  http://vpuniverse.co...s#comment-30746


Edited by Outhere, 02 May 2020 - 04:57 PM.


#15 sppooky

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Posted 02 May 2020 - 06:48 PM

Thanks for that. I changed the matrix and adjusted the numbers but still got same issue. Also flashed Beta teensy firmware after. Will inject more power further down to see if that helps as i cant think of anything else. 

 

<LedStrip>
  <Name>BackBoard</Name>
  <Width>56</Width>
  <Height>8</Height>
  <LedStripArrangement>BottomUpAlternateRightLeft</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>1</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Sideboard Right</Name>
  <Width>1</Width>
  <Height>144</Height>
  <LedStripArrangement>TopDownRightLeft</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>449</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Sideboard Left</Name>
  <Width>1</Width>
  <Height>144</Height>
  <LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>593</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Ring Left</Name>
  <Width>1</Width>
  <Height>32</Height>
  <LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>737</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>
<LedStrip>
  <Name>Ring Right</Name>
  <Width>1</Width>
  <Height>32</Height>
  <LedStripArrangement>TopDownRightLeft</LedStripArrangement>
  <ColorOrder>GRB</ColorOrder>
  <FirstLedNumber>769</FirstLedNumber>
  <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
  <OutputControllerName>LedStripController</OutputControllerName>
</LedStrip>


#16 Outhere

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Posted 02 May 2020 - 06:56 PM

You did this --  http://vpuniverse.co...s#comment-30746
 

When posting large items like a LOG, XML or ini files

After you paste - highlight it, Then click on this symbol above <> then post

Post your GlobalConfig_B2SServer.xml and your whole Cabinet.xml file



#17 sppooky

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Posted 02 May 2020 - 07:38 PM

Ok will do thanks. 

 

Found out in the getaway if you hold down right flipper it was spelling the word 'vroom' backwards -so i've changed it back to TopDownAlternateLeftRight and that spelt vroom correctly. So least know the matrix layout is fine. Still not spelling 'shift' though even after i injected more power. Is there a way to flash the teensy back to 1.03 - i can't seem to find a hex file for it.


Edited by sppooky, 02 May 2020 - 07:40 PM.


#18 Outhere

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Posted 02 May 2020 - 07:45 PM

Ok will do thanks. 

 

Found out in the getaway if you hold down right flipper it was spelling the word 'vroom' backwards -so i've changed it back to TopDownAlternateLeftRight and that spelt vroom correctly. So least know the matrix layout is fine. Still not spelling 'shift' though even after i injected more power. Is there a way to flash the teensy back to 1.03 - i can't seem to find a hex file for it.

OK I suppose It matters how you hung your lights
It's working now?
 



#19 sppooky

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Posted 02 May 2020 - 08:26 PM

no still not working. Not displaying any words in games like Total Annihilation and Tom and Jerry. Example of what should be SHIFT in the getaway table:-

 

https://www.dropbox....203352.jpg?dl=0

 

 

but it displays VROOM okay when holding flipper:-

 

https://www.dropbox....203358.jpg?dl=0

 

Flashed back to Alpha firmware, same issue.



#20 Chicagobears1977

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Posted 14 September 2020 - 12:33 AM

How do you change the height of each table?


How are the text showing ?
I have a 48x8 display and for example the word "shift" in "the getaway" looks a bit distorted. When changing the height of the letters per table it is correct, but a lot of effort to change all tables.
Wondering if with the alpha version it is showing better

How do you do this?

 

Thanks