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Speed Test (Taito do Brasil - 1982) [Visual Pinball X]

Speed test taito

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#1 jpsalas

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Posted 04 March 2018 - 05:17 AM

Posted Image


File Name: Speed Test (Taito do Brasil - 1982)

File Submitter: jpsalas

File Submitted: 04 Mar 2018

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Taito
Year: 1982
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Based on the Taito table from 1982.      
Thanks to Carlos Guizzo for the source images.
And a special thanks to Akiles50000 for redrawing/fixing & retouching the playfield & backdrop images..


Click here to download this file


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#2 STAT

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Posted 04 March 2018 - 08:07 AM

Thanks again JP and Carlos ... hey another Taito Man here, not Tio but thanks also Akiles ;)
Nice BG from Wildman at ... you know.


Edited by STAT, 04 March 2018 - 08:07 AM.


#3 batch

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Posted 04 March 2018 - 09:08 AM

Thanks to you and all involved, this table looks fantastic !

 

Is this one also a "remake" ?


signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#4 humanoide

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Posted 04 March 2018 - 09:55 AM

very nice,thanks jp for this wonder job,thanks also to yours valuable collaborators, :otvclap:  :otvclap:  :otvclap:  :otvclap:

very happy sunday for all,guys



#5 akiles50000

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Posted 04 March 2018 - 10:03 AM

I have vectorized completly all the playfield and the backglass to build my friend JPSalas.

Thanks Juan to build it.



#6 CARLOSGUIZZO

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Posted 04 March 2018 - 11:57 AM

Thanks to you and all involved, this table looks fantastic !
 
Is this one also a "remake" ?


Yes. This table is a simplified clone of Vector (Bally 1982).

Edited by CARLOSGUIZZO, 04 March 2018 - 12:00 PM.

It's impossible only if you believe so. ;)


#7 Mark70

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Posted 04 March 2018 - 12:15 PM

Thanks to all involved, table looks and plays great.

 

One question, is it on purpose that the ball can roll through this gate in both directions? 

speedtest_t.jpg


 



#8 jpsalas

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Posted 04 March 2018 - 01:32 PM

Thanks to all involved, table looks and plays great.

 

One question, is it on purpose that the ball can roll through this gate in both directions? 

speedtest_t.jpg


 

This is how I have seen in the videos.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#9 bjschneider93

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Posted 04 March 2018 - 02:27 PM

Thanks once again for your work. It’s exciting every time you release a table

#10 CARLOSGUIZZO

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Posted 04 March 2018 - 02:51 PM

Thanks to all involved, table looks and plays great.
 
One question, is it on purpose that the ball can roll through this gate in both directions? 

speedtest_t.jpg


 

Yes. This is correct.
Take a look at this video.
https://mega.nz/#!Zc...2M2Mo7c0r-WDAoI
Greetings.

It's impossible only if you believe so. ;)


#11 Mark70

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Posted 04 March 2018 - 05:56 PM

OK thanks for the Info guys :tup:



#12 DarthMarino

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Posted 04 March 2018 - 09:57 PM

Post deleted.


Edited by DarthMarino, 08 March 2018 - 09:58 PM.


#13 hauntfreaks

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Posted 04 March 2018 - 10:11 PM

English playfield:

 

 

to get clean text (no jaggies)  dont use a PS or paint programs... do the text in a vector based program, then import/place onto the PF in PS or equivalent...


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#14 xenonph

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Posted 04 March 2018 - 10:18 PM

Ran out of likes DarthMarino!!

Great advice Haunt!!


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#15 bha19

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Posted 05 March 2018 - 11:24 PM

Great table. I really love these Taito tables.



#16 DarthMarino

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Posted 06 March 2018 - 01:00 AM

I believe there is an issue with the upper right drop targets.  When I watch footage of previous versions and the real table, L50 flashes when the center target is down.  When all three are dropped, L99 and L101 should come on. I believe this is to indicate that you get 20,000 if the bottom saucers saves the ball. Aside from when all the lights flash for certain events, I have never seen any of these lights on during play and I spent a good amount of time on it.

 

This seems to correct it:

 

' Droptargets
Sub sw42_Hit:vpmTimer.PulseSw 42:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
 
The only thing I'm not sure about is what happens when you shoot through that shortcut.  The rules, if I'm translating correctly, indicate that doing so advances the bonuses leading up to the Special and activates the bonus if lit.  This doesn't happen. It feels like a switch is missing, perhaps gate 7.


#17 DarthMarino

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Posted 07 March 2018 - 01:55 AM

Post deleted.


Edited by DarthMarino, 08 March 2018 - 09:59 PM.


#18 jpsalas

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Posted 07 March 2018 - 04:57 AM

1.0.1 Update 07.03.2018
- fixed drop target not registering
- added an atalho switch (not sure of this switch since it is referred as a spinner in the manual, so I don't think this switch it is used in the table)

 

 


This seems to correct it:

 

' Droptargets
Sub sw42_Hit:vpmTimer.PulseSw 42:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
 

 

 

Don't do that. Those HIT lines are there only for the directional sound. The hit events are defined in the Table1_Init in the droptargets definition.

What I wrote wrong was the line

Sub sw62_Dropped:dtbankRight.Hit 3:End Sub

which I wrote sw52 instead of sw62 (my eyes are not what they used to :) ) This resulted in that the center target never was activated.

 

JP


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#19 rockhouse

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Posted 07 March 2018 - 10:30 AM

cant get it to start have got stest rom

but wont start is it something to do with use  solenoids in script?



#20 DarthMarino

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Posted 07 March 2018 - 03:20 PM

 

What I wrote wrong was the line

Sub sw62_Dropped:dtbankRight.Hit 3:End Sub

which I wrote sw52 instead of sw62 (my eyes are not what they used to :) ) This resulted in that the center target never was activated.

 

I didn't catch it either and I was specifically looking for it..... 

 

It seems like the atalho/shortcut awards 15,000 plus the lit bonus at the top.  This seems to make sense.  The only issue with moving sw31 is that the extra ball doesn't make sense now.  Before you would have to hit that right lane where it says extra ball during that brief time after you activate largada 1/start 1.  You had a few seconds to make that shot. Now you have go through that shortcut instead of the lane that says extra ball.  Can you post the manual or are you just using the switch matrix from IPDB?

 

I wish there was more footage of the real table.







Also tagged with one or more of these keywords: Speed, test, taito