Hello JP,
Thanks again for the table, one of the rare that didn't had a DOF config yet, I just completed it, here are some adjustments in the scripts:
DOF 102 at the right slingshot can be removed because switch 35 is not a shared one, i use it at one of the outlanes, and the other outlane and one inlane need a DOF effect because of these shared switches
' Rollovers
Sub sw11_Hit:Controller.Switch(11) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 104, DOFOn:End Sub
Sub sw11_UnHit:Controller.Switch(11) = 0:DOF 104, DOFOff:End Sub
Sub sw16_Hit:Controller.Switch(16) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw16_UnHit:Controller.Switch(16) = 0:End Sub
Sub sw15_Hit:Controller.Switch(15) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 102, DOFOn:End Sub
Sub sw15_UnHit:Controller.Switch(15) = 0:DOF 102, DOFOff:End Sub
Sub sw12_Hit:Controller.Switch(12) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):DOF 103, DOFOn:End Sub
Sub sw12_UnHit:Controller.Switch(12) = 0:DOF 103, DOFOff:End Sub
I find strange that sw11 has a share switch with one of the shooterlane ball stack, but if we don't have any schematics to prove it wrong, this is not an issue for me either

Cheers
Arngrim