Thanks for the update.
Just install VP 10.1 only to test this table. The drop targets stay down and doesn't come up before the next ball.
So no change here. Maybe someone can confirm this?
this is the entire code for the drop targets, if anyone can find a mistake or bad routine please let me know
solenoid call to reset drop targets
SolCallback(12) = "dtL.SolDropUp" 'Drop Targets
secondary solenoid call to reset drop targets and set sw28 and 32 =0
SolCallback(14) = "SolRaiseDropTargets" 'Sol14 Drop Target
sol 14 function
Sub SolRaiseDropTargets(enabled)
If enabled Then
dtL.DropSol_On
Controller.Switch(28)=0
Controller.Switch(32)=0
end if
end sub
initiating drop targets at table start
set dtL = new cvpmDropTarget
dtL.InitDrop Array(sw29,sw30,sw31), Array(29,30,31)
dtL.InitSnd SoundFX("DTDrop",DOFContactors),SoundFX("DTReset",DOFContactors)
call for targets when hit
'Drop Targets
Sub Sw29_Dropped:dtL.Hit 1 : vpmTimer.pulseSw 28: End Sub
Sub Sw30_Dropped:dtL.Hit 2 :End Sub
Sub Sw31_Dropped:dtL.Hit 3 : vpmTimer.pulseSw 32: End Sub
1 minute video of me testing the drop targets
https://www.dropbox....ic VPX.mp4?dl=0