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X's and O's (Bally 1984) [VP 9.x Cabinet FS]

1969 maresa dardos

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#1 dboyrecords

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Posted 17 July 2014 - 10:40 PM

Posted Image


File Name: X's and O's (Bally 1984)

File Submitter: dboyrecords

File Submitted: 17 Jul 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): dboyrecords
TAB
Eala Dubh Sidhe
Joe Entropy
Manufacturer: Bally
Year: 1984
Permission to MOD?: Yes, without approval


Rotated VP8 DT with permission. New playfield and lights from IPDB.


Click here to download this file



#2 RNunez187

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Posted 17 July 2014 - 11:03 PM

Glad I signed on when I did. Downloading now! Thanks!


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#3 randr

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Posted 17 July 2014 - 11:27 PM

again dboyrecords thanks for these rotated tables! love them! 


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#4 The Loafer

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Posted 18 July 2014 - 12:38 AM

The screenshot looks way better than I expected, looking forward to trying it later tonight. Thanks dboy!

#5 dboyrecords

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Posted 19 July 2014 - 12:24 AM

Woot! Next week Asteroid Annie vs. Buck Rogers in a caged Texas death match.



#6 32assassin

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Posted 19 July 2014 - 03:16 AM

anyone know if this guy allows his tables to be modded with out actually asking for permission

francisco666  http://www.vpforums....?showuser=44511

 

 

I used his art from some of his FP tables an updated the equivalent low quality VP 8 versions.

 

Xs & O's was one of them.   I still need to add a few things but his playfield and plastics are so much better looking.

 

Attached File  Capture.PNG   1.06MB   22 downloads


My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#7 Shadowsclassic

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Posted 19 July 2014 - 03:26 AM

Wow, nice job!  Have you tried to contact Francisco?  I know he has given permission before, I hopw you get the okay, that really makese this table pop!



#8 The Loafer

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Posted 19 July 2014 - 03:31 AM

I don't think he's ever said "no" but that should not be taken as a blanket approval.  Anyway, I think common courtesy dictates you should ask him 32Assassin; I am certain he would appreciate the gesture and Francisco is an awesome guy, he's earned that courtesy for sure.



#9 dboyrecords

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Posted 19 July 2014 - 03:43 AM

I've been given permission for db2s but I pm'ed recently for a diff pf but so far no reply.

I also really dig the wear and tear and grit and grime of a good pic... but love me some F666.

 

I'm trying to respect all around...



#10 arngrim

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Posted 25 July 2014 - 08:33 PM

i want to dof this table but the slinghots have the same switch and with this old code, i don't know how to separate the two slinghots

 

'---------------------------------------------------------------

' SWITCH HANDLING

'---------------------------------------------------------------

Sub Drain_Hit

bsTrough.AddBall Me

PlaySound "Drain"

End Sub

 

Sub Targets_Hit(index)

dropTargets.Hit index + 1

End Sub

 

Sub Hittables_Hit(index)

vpmTimer.PulseSw hittableSwitches(index)

End Sub

 

Sub Lanes_Hit(index)

Controller.Switch(laneSwitches(index)) = True

End Sub

Sub Lanes_UnHit(index)

Controller.Switch(laneSwitches(index)) = False

End Sub

 

Sub Slingshots_Slingshot(index)

vpmTimer.PulseSw slingshotSwitches(index)

End Sub

 

Sub ReboundHole_Hit()

Controller.Switch(4) = True

End Sub

 

how can i detect in the script which slinghot has been triggered?



#11 randr

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Posted 25 July 2014 - 10:57 PM

Uw is working doubles but asked him(he is the man)

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#12 gtxjoe

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Posted 26 July 2014 - 01:31 AM

Script uses a collection of Slingshots

0: LeftSlingshot (sw40)

1: RightSlingshot (sw40)

2: Wall160 (sw7)

3: Wall761 (sw7)

4: Wall351 (sw7)

5: Rebound1 (sw7)

 

I guess you would have to add some DOF lines to the script to tell if the left or right sling gets hit, something like this:

 

Sub Slingshots_Slingshot(index)
    vpmTimer.PulseSw slingshotSwitches(index)

    Select Case index
        Case 0: ​Controller.B2SSetData 101, 1  'Left Slingshot
        Case 1: ​Controller.B2SSetData 102, 1  'Right Slingshot
    End Select

End Sub

Edited by gtxjoe, 26 July 2014 - 01:38 AM.


#13 arngrim

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Posted 26 July 2014 - 02:37 AM

excellent joe, that reminds me of other old tables, will try tomorrow thanks a lot :D

#14 unclewilly

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Posted 26 July 2014 - 10:48 AM

Let me know if you need me to set this up then arngrim.
That is precisely what I was going to do.
Case selects for all the dof items

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#15 arngrim

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Posted 26 July 2014 - 12:42 PM

it is ok i know how to do it, just need some time, i am renovating my aparyment, u work on the table uw?

#16 arngrim

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Posted 26 July 2014 - 03:39 PM

ok, config done, dboyrecords, can you upload the modded table for me?


https://www.dropbox....y 1984) DOF.vpt

 

btw, i don't like the slinghot behaviour, you don't see them firing the ball and you have the solenoid activated anyway, if something can be done it



#17 dboyrecords

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Posted 26 July 2014 - 07:00 PM

Gladly! Thanks for doing it. I don't know how to fix the slings, if someone wants to tackle it, be my guest.

#18 dboyrecords

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Posted 27 July 2014 - 10:23 PM

Updated DOF version. Thanks to all involved!

#19 freneticamnesic

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Posted 27 July 2014 - 10:45 PM

Wait yea what's up? the slingshots don't ...sling...lol. is this accurate? I'm confused


looking at videos..the slingshots don't sling.... very weird. Or they do barely

 

scroll to 2:10



#20 randr

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Posted 28 July 2014 - 12:49 AM

An obviously blown ULN2803!

Attached File  ImageUploadedByTapatalk1406508623.253041.jpg   148.75KB   15 downloads

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