FutureDMD Version is available!
I have been working to fix up as many issues as I could thanks to all of your help!
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BIG UPDATE
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BAM is now fully supporting Fp-Intercept thanks to Rafal and Macro.
This means that it is fully working with FutureDMD!!!
1.8
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-changed shades. the darker shades were showing to bright when text was displayed due to a calculation error. it is now corrected. Looks allot better.
- you can tweak individual shades in the ini file (explained in pdf)
1.7b
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-fixed color loading bug that occurs when opening and closing between games. If you use the "always on" method you don't need this update.
1.7
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-Added manual monitor selection (screen 1, screen 2, screen 3) Select the monitor you use as your dmd and then re-size and position.
-Changed aspect ratio sizing and made some small pixel size improvements to the stretch (free sizing) option.
You should now be able to run on a resolution as low as 256x64 and have it look as good as a full hd resolution.
1.6B
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- rotate the dmd display to support all monitor orientations.
-reversible display for mirrored type cabinets
1.6
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-Total resizing system overhaul
-you can now make it any size you like!
1.5 d
-moved size and positioning to ini file
1.5 b/c
-Fixed bug preventing closing tag from working
-Fixed bug on table names less than 4 characters
-added a new 1.5 update to fix a broken ledwiz file. If you don't use ledwiz you don't need to update from the first 1.5
-Major Update full details in FutureDMD Setup.pdf
-Added Plugin for PinballX to display customizable game stats on FutureDMD (High Scores, Times played, Last Time Played etc.) during game navigation in the Pinballx Frontend.
-rewrote a pixel drawing routine resulting in a major performance increase.
-removed the ini file from the distribution and build it on the fly if it doesn't exist. That way you don't have to worry about accidentally overwriting your custom settings when updating. (you should back up your ini still before updating though)
1.41 Updates
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-Missed some things in 1.4 (sorry don't use 1.4)
-cleaned up a couple routines to help slower machines
-fixed default color not loading from ini file.
-added a relay to use custom colors when "always on"
-updated and added some examples in the read-me.txt
1.3 Updates
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-added support for PinballX. example included in the read-me.txt
1.2 Updates
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-correction made to the opengl32.dll for ledwiz
1.1 Updates
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-missing graphics on some dmd displays corrected
-graphics not resizing correctly are fixed
-overall improvement on pixel shades
-program speed improved fixing some studder issues on slower machines
What's new in version 1:
-Patched the bug in the beta causing a handful of non-working tables to crash(Jurassic Park, Goonies, Avatar...)
-Added FutureDMD.ini to support custom colors per table basis and default.
-Added a kill flag (close=1) you can specify in your front end when loading. Tells the dmd to shut down after the game is complete
-Removed calls to the Future Dmd.exe process. You no longer have to rename your exe.
-added example to start FutureDMD in the hyperpin AHK
Special Thanks to Macro for making some changes to fp-intercept to better support FutureDMD. Thank you for your help and support for these improvements!
Here is the download link from this site
http://www.vpforums....s&showfile=8222
YOU MAY UPLOAD OR SHARE THIS ANYWHERE SOMEONE MAY NEED IT
Please feel free to share any things that you need help with as well as positive experiences are always nice to hear!
Edited by gauntletlover, 14 June 2014 - 01:38 AM.




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