Very nice job on the graphics, they are really crisp and the table looks very good. Thanks to all involved.
I noticed that the K-I-S-S sequence doesn't work like it used to on the original version. It doesn't start at K but randomly at further letters, so it happened to me several times that hitting the target first will immediately give me the KISS animation or starts at "I don't know" or "How about a kiss?" instead of "Slide over, baby". Wonder what happened here, but this should be fixed if possible.
Edit: I tried to test this a few more times and I'm not sure what the right behavior here is. It was a long time ago when I last palyed the real table... but since the letters are spelling K-I-S-S before the player shoots the ball then stop at the first hit, it's possible that the current way is the correct one (i.e. starting at a letter other than "K"). Can someone who knows the real table confirm this? I don't remember this happening on the earlier VP version, and played a few games again, but it always started at "K" for me whereas this new version doesn't. Hm...
The full screen settings are crying out for some inc/FOV/layback settings
My current settings are 3 / 25 / 70 / 270 / 1.255 / 2.17 / -346 / 165
Please post if anyone figures out better ones, let's try to find the best settings for this beautiful table.
Edit: Actually, the above settings will make the whirlpool and other round objects look less "circular". Decreasing Y scale to 2 will help, but then less screen area is used on the sides.
KISS can start at any letter at the start of each ball, or at least have the option to go for that. On CFTBL you have 2 skill shot options to start a game. You can try to make the flashing lane in PAID, or you can plunge the ball full strength as those KISS lamps cycle, & you get awarded however many KISS lamps were lit at the time you cross the trigger in the upper left of the game. So this is more of a timing skill shot. You can actually complete KISS with just 1 skill shot, I do believe. You can read more about the skill shots in the rule sheets.
As for layback settings, I remember trying them back when I first did this mod, & I tried them again the other day. Layback seems to introduce odd glitches & misalignments. I have no idea why, never really had this problem when adding layback to other tables, but I'm also not a FS expert as I only play in desktop & never personally use layback. So, I just kept UW's settings. If anybody has any ideas or wants to look at this, please do. Just keep an eye out for strange things happening.
As for any other tweaks or additions, I still have yet to check out this version of the mod but I'm on desktop so I'll have to take this version, get it converted, then check it out. Yes will hopefully get B2B added too. I may have some time today for all this.