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Lectronamo VP9 4x3


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#1 Ezepov

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Posted 17 February 2012 - 11:48 PM

Lectronamo VP9 4x3



Version: 1.0.1
Category: VPinMAME 9.x Recreations

Author(s): Destruk, TAB, Skalar, Nedo, Ezepov

Description:
4x3 VPM Table
Thanks: jpsalas.
For PinMAME sound:
F6 > Electronic sound > computer type sounds > OK > F3

Vision 1.0.1
-fixed script error

View File

Submitted by Ezepov, on Feb 17 2012, 07:48 PM
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image Posted Image

#2 bolt

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Posted 18 February 2012 - 12:20 AM

Wow, the table looks fantastic. Thank you very much for release.
Posted Image

#3 german

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Posted 18 February 2012 - 12:46 AM

felicitaciones espectacular recreacion!!!!
saludos CRISTIAN

#4 Krakerman

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Posted 18 February 2012 - 05:49 AM

Just downloaded and the file/table in the zip is the old version of that table. Doesn't look like anything like the photo.

#5 warlord

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Posted 18 February 2012 - 07:10 AM

Your table looks absolutely marvelous, thank you Ezepov! clapping.gif good.gif

#6 serpiko

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Posted 18 February 2012 - 09:51 AM

absolutely fabulous.
your tables are always so beautiful.
A real treat to play .... and to contemplate.
thanks Destruk, TAB, Skalar, Nedo, Ezepov
dblthumb.gif dblthumb.gif dblthumb.gif dblthumb.gif dblthumb.gif

#7 Shooby Doo

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Posted 18 February 2012 - 12:24 PM

Awesome! Thanks Ezepov! I've been playing your "Stars" a lot. This should be fun.

#8 Sabbat

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Posted 18 February 2012 - 02:28 PM

thank you very much ezepov
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#9 Pin-Pete

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Posted 18 February 2012 - 02:46 PM

Thank you,Ezepov an all of you,who have involved.Looks awesome.

Greetings:Petri


#10 Vlat

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Posted 18 February 2012 - 09:35 PM

Wonderful work, but I have a problem, I can not play this table that produces the following error in the script: line 0 Object required: obj

How I can fix it?

Please help.

thanks

#11 JAM0

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Posted 18 February 2012 - 10:27 PM

QUOTE (Vlat @ Feb 18 2012, 09:35 PM) <{POST_SNAPBACK}>
Wonderful work, but I have a problem, I can not play this table that produces the following error in the script: line 0 Object required: obj

How I can fix it?

Please help.

thanks

Vlat, check out this thread. It should provide you with the answer
http://www.vpforums....mp;#entry165037

#12 Itchigo

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Posted 18 February 2012 - 10:30 PM

Looks great, great job!!

Founder of Rogue Pinball! https://roguepinball.com/index.php                 Making Pinball great again!!

 

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#13 Sabbat

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Posted 19 February 2012 - 12:14 AM

I earned a special by knocking the top drops down 3 times but the special light never lit
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#14 Ezepov

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Posted 19 February 2012 - 10:10 AM

Vision 1.0.1
-fixed script error


QUOTE (Sabbat @ Feb 19 2012, 01:14 AM) <{POST_SNAPBACK}>
I earned a special by knocking the top drops down 3 times but the special light never lit


I know. But I don't know how to fix it.

Edited by Ezepov, 19 February 2012 - 10:05 AM.

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image Posted Image

#15 Sabbat

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Posted 20 February 2012 - 02:17 PM

thanks for the update. you're my favorite author Ezepov.

I am confused as to what the left stationary target does though. It's suppose to light the side lane and top hole, i'm guessing thats the purple light on the left inlane, but it seems to be totally random and the top hole is always lit from the start of the game and goes out randomly too.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#16 Sabbat

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Posted 20 February 2012 - 02:38 PM

It seems the spinner is turning on and off the lights i mentioned b4.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#17 sast05

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Posted 21 February 2012 - 03:46 AM

QUOTE (Sabbat @ Feb 20 2012, 03:17 PM) <{POST_SNAPBACK}>
thanks for the update. you're my favorite author Ezepov.

I am confused as to what the left stationary target does though. It's suppose to light the side lane and top hole, i'm guessing thats the purple light on the left inlane, but it seems to be totally random and the top hole is always lit from the start of the game and goes out randomly too.



There are problems in the script:

Change:

Set Lights(24)=Light17
Set Lights(25)=Light29

To:

Set Lights(24)=Light29
Lights(25)=Array(Light28,Light17)




#18 destruk

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Posted 21 February 2012 - 03:52 AM

QUOTE (sast05 @ Feb 20 2012, 08:46 PM) <{POST_SNAPBACK}>
QUOTE (Sabbat @ Feb 20 2012, 03:17 PM) <{POST_SNAPBACK}>
thanks for the update. you're my favorite author Ezepov.

I am confused as to what the left stationary target does though. It's suppose to light the side lane and top hole, i'm guessing thats the purple light on the left inlane, but it seems to be totally random and the top hole is always lit from the start of the game and goes out randomly too.



There are problems in the script:

Change:

Set Lights(24)=Light17
Set Lights(25)=Light29

To:

Set Lights(24)=Light29
Lights(25)=Array(Light28,Light17)


If you're going to do it that way, then you should delete this -
Set LampCallback=GetRef("UpdateMultipleLamps")

Sub UpdateMultipleLamps
Light28.State=Light17.State
End Sub

It won't be needed anymore with that code. smile.gif

Or, simply change the numbers for lights 24 and 25 like this:
Set Lights(25)=Light17
Set Lights(24)=Light29
and leave the update multiple lamps in there. smile.gif

Edited by destruk, 21 February 2012 - 03:56 AM.

Build a fire, vipers love the heat.


#19 sast05

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Posted 21 February 2012 - 04:04 AM

QUOTE (destruk @ Feb 21 2012, 04:52 AM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Feb 20 2012, 08:46 PM) <{POST_SNAPBACK}>
QUOTE (Sabbat @ Feb 20 2012, 03:17 PM) <{POST_SNAPBACK}>
thanks for the update. you're my favorite author Ezepov.

I am confused as to what the left stationary target does though. It's suppose to light the side lane and top hole, i'm guessing thats the purple light on the left inlane, but it seems to be totally random and the top hole is always lit from the start of the game and goes out randomly too.



There are problems in the script:

Change:

Set Lights(24)=Light17
Set Lights(25)=Light29

To:

Set Lights(24)=Light29
Lights(25)=Array(Light28,Light17)


If you're going to do it that way, then you should delete this -
Set LampCallback=GetRef("UpdateMultipleLamps")

Sub UpdateMultipleLamps
Light28.State=Light17.State
End Sub

It won't be needed anymore with that code. smile.gif

Or, simply change the numbers for lights 24 and 25 like this:
Set Lights(25)=Light17
Set Lights(24)=Light29
and leave the update multiple lamps in there. smile.gif



Thank's for the advice Destruk, looks good!

#20 german

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Posted 21 February 2012 - 05:35 AM

I congratulate you on these classic recreations of stern (stars, lectronamo, trident). as I LOVE that you update another classic stern CHEETAH
GREETINGS FROM ARGENTINA
CRISTIAN