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Krull WIP


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#1 kevinleedrum

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Posted 19 October 2011 - 10:39 PM

I'm hoping to finish Robo-War in the next two weeks, so I thought I'd check now to see if anyone has any resources that may help me with the next one I've been tinkering with on my lunch break: Krull. I have plenty of great resources while the game is off (playfields, plastics, etc.), but I was hoping someone might have videos or photos of the game actually being played and/or lit up. I've seen one YouTube video of the attract lights going, and I've played the VP8 version a bit. It would be nice to have a little more to make sure I get everything just right. I'd like to get this as realistic as possible since it's a very hard game to find in reality. Thanks smile.gif

Here's the start of a playfield redraw.. as a teaser, I guess.
Attached File  krullwip.png   12.37KB   80 downloads

Edited by kevinleedrum, 23 October 2011 - 05:14 PM.


#2 Sabbat

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Posted 19 October 2011 - 10:58 PM

cool! I wish Krull had been released.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#3 Mitchell

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Posted 19 October 2011 - 11:49 PM

It been a while since anyone work on the VPM version.

By the way. This will get you started on the back glass. One of those is a example of a night version. Will be very hard to clean this up and make it bigger. =)

Attached Files


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#4 kevinleedrum

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Posted 20 October 2011 - 12:00 AM

QUOTE (Mitchell @ Oct 19 2011, 07:49 PM) <{POST_SNAPBACK}>
It been a while since anyone work on the VPM version.

By the way. This will get you started on the back glass. One of those is a example of a night version. Will be very hard to clean this up and make it bigger. =)


I have some high resolutions photos of the backglass, but none that are lit, so this might help actually. Thanks!

#5 luvthatapex

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Posted 20 October 2011 - 12:48 AM

I have some pics of the game and played it. I also worked on the first VPM with Eala.

Here are 3 playfields that should help.

Here is what the lower playfield looks like in the game with plastics on.

Here are a few pics of the plastics installed and the lenticular lens that makes the lower playfield look so small.



Here are some more pics of a different owner.

http://usergallery.m...allery/album786

Attached Files


Edited by luvthatapex, 20 October 2011 - 12:48 AM.


#6 Mitchell

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Posted 20 October 2011 - 12:58 AM

No problem kevinleedrum. =)

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#7 kevinleedrum

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Posted 20 October 2011 - 02:30 AM

QUOTE (luvthatapex @ Oct 19 2011, 08:48 PM) <{POST_SNAPBACK}>
I have some pics of the game and played it. I also worked on the first VPM with Eala.

Here are 3 playfields that should help.

Here is what the lower playfield looks like in the game with plastics on.

Here are a few pics of the plastics installed and the lenticular lens that makes the lower playfield look so small.



Here are some more pics of a different owner.

http://usergallery.m...allery/album786


I had the ones from that gallery, but I definitely did not have the pics you attached. That NOS lower playfield is nicer than any picture I already had, so that's definitely helpful. Thanks, new best friend.

#8 EalaDubhSidhe

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Posted 20 October 2011 - 04:28 AM

Bear in mind that it's going to be nigh-impossible to make a full-screen version of this without completely rebuilding the game again, since the lowest level playfield works as an optical illusion. The real game has the reducing lens to make the bottom level look smaller than it is so that it 'fits' into the viewing window. What this means on the a VP screen is that the main and upper fields have to be projected faaaaaaaaaaar above the bottom in order to 'shrink' the ball and the objects in the same way; and the layer heights, the table angle and position of the bottom tier all have to match up properly through trial and error - which basically means no angle-independence of any kind.

#9 rcadefrk

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Posted 20 October 2011 - 04:56 AM

I will just be happy to see this made for VP9, FS or Not, one of my favs for VP8, thanks for working on this

#10 Mitchell

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Posted 20 October 2011 - 08:49 AM

Yea the full screen will be very hard to do. If VP had a ball sizing option then it will work. I wish Randy or Dev added that option. =/

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#11 unclewilly

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Posted 20 October 2011 - 09:30 AM

QUOTE (Mitchell @ Oct 20 2011, 08:49 AM) <{POST_SNAPBACK}>
Yea the full screen will be very hard to do. If VP had a ball sizing option then it will work. I wish Randy or Dev added that option. =/


Vp9 does have a ball sizing option

this looks like a fun project. Can't wait to see how it progresses

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#12 Pin-Pete

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Posted 20 October 2011 - 10:59 AM

WOW! Great news. Can't wait. smile.gif

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#13 kevinleedrum

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Posted 20 October 2011 - 11:44 AM

Thanks for both the encouragement and cautionary wisdom smile.gif I was planning on rebuilding this from scratch anyway, so no worries. I will probably set the bottom playfield very low like the VP8 for the lens effect, but also try to fake a little of the perspective distortion by pre-rendering images of bumpers, etc. with more layback, if that makes sense. It will just take a little experimentation to get it right without harming the physics of the ball. I might even create several ring-shaped triggers in a bullseye pattern that would change the ball image slightly for a shrinking, fisheye effect in the middle. It could look smaller without changing the physical properties.

Edited by kevinleedrum, 20 October 2011 - 12:06 PM.


#14 Mitchell

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Posted 20 October 2011 - 09:22 PM

QUOTE (unclewilly @ Oct 20 2011, 04:30 AM) <{POST_SNAPBACK}>
Vp9 does have a ball sizing option


Where? All I see is Ball, Front and Back on Ball option. No ball size option. VP 9.1.2

Changing the image doesn't count as smaller ball.

Edited by Mitchell, 20 October 2011 - 09:23 PM.

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#15 kevinleedrum

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Posted 21 October 2011 - 02:57 AM

QUOTE (Mitchell @ Oct 20 2011, 05:22 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Oct 20 2011, 04:30 AM) <{POST_SNAPBACK}>
Vp9 does have a ball sizing option


Where? All I see is Ball, Front and Back on Ball option. No ball size option. VP 9.1.2

Changing the image doesn't count as smaller ball.


Kicker.CreateSizedBall(Units)

It's hidden under the kicker methods in the 9.1.1+ guide.

#16 EalaDubhSidhe

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Posted 21 October 2011 - 03:34 AM

That should solve the entire problem then. You'll still have the issue of repositioning the lower playfield to match the window for a particular view, but with smaller balls you can then downsize all the objects in the lower field so that it all fits snugly into the lens area.

I wonder, has anyone thought of making any Pachinkos with the smaller balls yet?

#17 scott-Detroit Pinball

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Posted 21 October 2011 - 03:47 AM

QUOTE (kevinleedrum @ Oct 19 2011, 06:39 PM) <{POST_SNAPBACK}>
I'm hoping to finish Robo-War in the next two weeks, so I thought I'd check now to see if anyone has any resources that may help me with the next one I've been tinkering with on my lunch break: Krull. I have plenty of great resources while the game is off (playfields, plastics, etc.), but I was hoping someone might have videos or photos of the game actually being played and/or lit up. I've seen one YouTube video of the attract lights going, and I've played the VP8 version a bit. It would be nice to have a little more to make sure I get everything just right. I'd like to get this as realistic as possible since it's a very hard game to find in reality. Thanks smile.gif

Here's the start of a playfield redraw.. as a teaser, I guess.



Contact Chris Hutchins with HEP (high end restorations) he is doing a high end restoration on a Krull for the last couple years and has taken many pictures of his work already.
If you ask nicely and let him know what you are doing up front, also let him know that some regular pinball collectors suggested contacting him, he might help you out with your needs.
here is contact info for his photo gallery...... Gallery High End Pins contact [email protected] for more info

good luck and great idea for a WIP
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#18 rcadefrk

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Posted 21 October 2011 - 04:24 AM

Oh yeah, so a FS will be possible now?

#19 kevinleedrum

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Posted 21 October 2011 - 12:08 PM

QUOTE (scott-Detroit Pinball @ Oct 20 2011, 11:47 PM) <{POST_SNAPBACK}>
Contact Chris Hutchins with HEP (high end restorations) he is doing a high end restoration on a Krull for the last couple years and has taken many pictures of his work already.
If you ask nicely and let him know what you are doing up front, also let him know that some regular pinball collectors suggested contacting him, he might help you out with your needs.
here is contact info for his photo gallery...... Gallery High End Pins contact [email protected] for more info

good luck and great idea for a WIP
scott
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I have all the original pictures he posted of the restoration. I didn't realize he was still working on it. Thanks smile.gif

QUOTE (rcadefrk @ Oct 21 2011, 12:24 AM) <{POST_SNAPBACK}>
Oh yeah, so a FS will be possible now?


That's what I'll be focusing on first.

#20 Mitchell

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Posted 23 October 2011 - 10:38 PM

Kicker.CreateSizedBall(Units)

Like this?

Kicker.CreateSizedBall(10)

Very confuse on how this works.

Edit: Never mind it works.

Edited by Mitchell, 23 October 2011 - 10:57 PM.

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