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Zombie Machine


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#1 monicle

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Posted 02 February 2011 - 07:46 PM

Update 8/24/2012: Just finishing up the backglass and waiting for Beta results.


Edited by monicle, 25 August 2012 - 05:58 AM.


#2 faralos

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Posted 02 February 2011 - 11:29 PM

well you could send us a link to it from speedy share or a similar site or if you have permission (I think you need permission) then send it thru a pm. I make originals for the most part and would love to test it out for you. is there any coding in it yet? what do you build in? vp9 or vp8? hit on that upload list box under my avatar pic to call up all my tables here oh and welcome to the site! hi.gif

Edited by faralos, 02 February 2011 - 11:30 PM.

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#3 monicle

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Posted 02 February 2011 - 11:47 PM

Its built in VP9. As for coding I have some scoring and a few target multiplier modes, one similar to superdogs in funhouse, the other similar to mamushka in addams family. coding for 3 ball game is in, and I have a ball lock in prep for quick multiball mode. Thats about it for now but Im only a couple days into this table.
Ill have to find a place to host the file. Im looking to get feedback on game flow and if shots need to be more difficult or something like that.
Ill update in a few.

QUOTE (faralos @ Feb 3 2011, 12:29 AM) <{POST_SNAPBACK}>
well you could send us a link to it from speedy share or a similar site or if you have permission (I think you need permission) then send it thru a pm. I make originals for the most part and would love to test it out for you. is there any coding in it yet? what do you build in? vp9 or vp8? hit on that upload list box under my avatar pic to call up all my tables here oh and welcome to the site! hi.gif



#4 Shooby Doo

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Posted 03 February 2011 - 12:20 AM

That's a pretty good looking layout, especially for your first table. Looks fun and cool theme. cool.gif

#5 monicle

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Posted 03 February 2011 - 12:32 AM

file uploaded
feedback please.

#6 Joe

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Posted 03 February 2011 - 01:14 AM

QUOTE (monicle @ Feb 2 2011, 01:46 PM) <{POST_SNAPBACK}>
Ove only known about VP for about the last 3 weeks and Ive already got a table going.
Heres a screen shot.


lets see if this works. try to download from here
http://www.speedysha...2184/zombie.vpt

In vp9 the ball seems to jam up and go slow at the top under Ramp8

#7 monicle

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Posted 03 February 2011 - 01:39 AM

QUOTE
In vp9 the ball seems to jam up and go slow at the top under Ramp8


you mean from a particular shot? or do you just mean that area between the ramp and the 45 degree wall is a slow zone.

Thanks for the help.

#8 monicle

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Posted 04 February 2011 - 10:18 PM

UPDATED

#9 Itchigo

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Posted 05 February 2011 - 07:43 PM

MUST EAT BRAINS!! Sorry couldn't resist. When it comes to the ball getting stuck keep in mind that vp8 and vp9 use different size balls so stay with one when designing. Looks cool! dblthumb.gif

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#10 faralos

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Posted 05 February 2011 - 07:50 PM

Brains?! Brains?! I can smell your...ok another reference from a bad movie...sounds cool, though! I mostly work in vp9, you'll love what itn and a little help from 'Gimp' can with a pin!
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#11 monicle

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Posted 06 February 2011 - 05:10 PM

QUOTE (Itchigo @ Feb 5 2011, 08:43 PM) <{POST_SNAPBACK}>
MUST EAT BRAINS!! Sorry couldn't resist. When it comes to the ball getting stuck keep in mind that vp8 and vp9 use different size balls so stay with one when designing. Looks cool! dblthumb.gif


Thanks Yeah Ill keep that in mind.



IMG UPDATED

Edited by monicle, 06 February 2011 - 05:08 PM.


#12 Neo

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Posted 06 February 2011 - 06:53 PM

Looks good so far.

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VPX Tables Completed: Hextech 1.2, Crazy Cats Demo Derby 1.1; Zone Fury VPX 1.0
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#13 faralos

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Posted 06 February 2011 - 07:48 PM

In VP9 the ball is about 50 pixels so any ramp under a ramp you must also take into account the incline too. A ramp must clear by at last 2 pixels to allow for the ball being in the air over a bump or such, too. Have fun! That is what makes play testing and building one from scratch so exciting! Welcome to the special club of original table builders!!
"Don’t let the noise of others’ opinions drown out your own inner voice.
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#14 monicle

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Posted 09 February 2011 - 11:41 PM

Added another ramp and a diverter. Made the zombies ear bigger. Ill have half the playfield outlines done tonight.
This table will look so much better once I put some art on it.
Im going to go for a more 80s/90s playfiled look too, solid outlines and colors, and dot fade gradients.
Check back late tonight (US MT) for the update image, and possibly .vpt file.

#15 monicle

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Posted 10 February 2011 - 04:04 AM

UPDATED IMAGE

#16 Joe

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Posted 10 February 2011 - 04:08 AM

looking good

#17 monicle

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Posted 26 February 2011 - 05:57 PM

IMAGE UPDATED

#18 Rawd

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Posted 26 February 2011 - 06:52 PM

Looking good man.. Nice work!


 


#19 monicle

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Posted 03 March 2011 - 03:12 PM

UPDATED IMAGE, NEW VPT COMING TONIGHT.

#20 faralos

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Posted 03 March 2011 - 07:16 PM

looking real nice. for that empty area to the left you could have a row of drop targets in front of a kicker or something up there in the left corner.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs