Hi Tesla,
first to my new additional Hobby:
Rig: Oplite GTR8 Infinity
Base: MOZA R3 with ESX Wheel and SRP Lite Pedals (Brake pedal modded with loadcell)
Screen: curved 21:9 34"
PC: intel ultra 250kf plus, NVidia 5070, 32 GB Ram
Games: all kind of racing games, like MAME (Outrunners,...), Model3 (Scud Race, ...), PC (Forza Horizons 5, ...)
Fun: unbelievable

Now to your Knocker problems:
at Aladdins Castle (the version by Teisen), it's clearly seen in the table script:
If Keycode = AddCreditKey Then
Credits=credits + 1 'Add a credit.
MaxCredits 'Call the max credits sub to check for maximum credits.
PlaySound "credit" 'Play the sound.
PlaySound SoundFXDOF("",127,DOFPulse,DOFKnocker) 'Play the sound.
If you take a look into dof online config, search for "Aladdin Castle", you find "E127" at Knocker.
So in script, the used "Dof number" for knocker triggering is "127"
If you don't want the knocker at coin-insert, simply out-comment this line, like:
'PlaySound SoundFXDOF("",127,DOFPulse,DOFKnocker) 'Play the sound.
Scared Stiff:
I use the table by VPW v1.1.1, no strange Knocker triggering at match points (if you mean the matching after last ball)
X-Files:
yes, this IS strange...
same behaviour at other Sega tables: The lost World Jurassic Park, Space Jam, Independance Day, Lost in Space, Harley Davidson, Godzilla.
in Dof Online config, for all of these tables there is "S24" set at Knocker
in other sega dof configs, where Knocker is assigned to "S8", no false knocker at coin-in.
Examples: Star Wars Trilogy, Starship Troopers, Mary Shelleys Frankenstein, Goldeneye, Baywatch, Batman Forever, Apollo 13
I found no reason for this behaviour.
But i did a test: in X-Files dof online config, I changed S24 to S8; saved this config as "user configuration", used this instead...
boom, no more "false" knocker at coin-in within X-Files.
So you could do this at your side, too.
Edited by digitalarts, 02 August 2026 - 03:40 PM.