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Anyway to disable pup pack in the script and just play the table with backglass?


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#1 wallabiepinball

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Posted 14 August 2021 - 01:25 AM

I just want to run the vpx table with backglass...anyway I can bypass pup pack if the table has it? Anyway I can disable it in the script so I can use the table with the backglass instead? I am not running a cabinet so I am not too crazy about pup packs...just want to run the table with b2s. Or I can't play those tables with pup packs because errors will pop up? Any help is appreciated.



#2 wiesshund

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Posted 14 August 2021 - 01:58 AM

If i remember right, in the script you can set usepup to false to something like that

 

i had to do it to help conehead add DOF to his PUP table and test his DMD (which was ultraDMD)

because i do not use PUP

 

PS, it is possible that a given authors table is made in a way where it does not work right with out PUP

like there is no score etc, but still, the basic table should play, though it may not make full sense in what is going on.


Edited by wiesshund, 14 August 2021 - 01:59 AM.

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#3 HWurst

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Posted 14 August 2021 - 05:17 AM

I do this with optional start-commands.

.PuPHide = 1

Somewhere in the 'Table1_Init" function which has "With Controller...." before the "On error..." does it for my setup.



#4 strells

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Posted 14 August 2021 - 08:08 AM

I think if you have a matching name backglass file in the Tables folder with your table, the table will use that instead of the PuPPack.  If the names don't match, the Puppack will be used from the PuPVideos folder instead.



#5 wiesshund

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Posted 14 August 2021 - 09:23 AM

having a B2S and PUP results in both running but the PUP goes on top of the B2S, I am pretty sure i remember that from helping Conehead with way of the dragon

 

And i am pretty sure there was a Dim in the script that was something like UsePup

 and all his PuP calls were something like WithPuP, so when i turned PUP off by setting it to false, no pup and no errors

 

I would check the PUP wiki, because that is were we figured it out from so that i could help him with some parts of the table, with out having to run Pup


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#6 gtxjoe

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Posted 14 August 2021 - 10:04 AM

I just want to run the vpx table with backglass...anyway I can bypass pup pack if the table has it? Anyway I can disable it in the script so I can use the table with the backglass instead? I am not running a cabinet so I am not too crazy about pup packs...just want to run the table with b2s. Or I can't play those tables with pup packs because errors will pop up? Any help is appreciated.


It will depend on the table. What table?

#7 bsl1970

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Posted 06 October 2021 - 07:53 PM

I'm trying to do the same... I have two versions of The Addams Family.  The BW version which I want to keep the PUP videos, but my Bigus version I would like to use the B2S backglass.  Right now I have the B2S names exactly the same as the Bigus table, but both tables are using the PUP. How do I disable this in TAF Bigus?  Thanks!



#8 Outhere

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Posted 06 October 2021 - 08:04 PM

I'm trying to do the same... I have two versions of The Addams Family.  The BW version which I want to keep the PUP videos, but my Bigus version I would like to use the B2S backglass.  Right now I have the B2S names exactly the same as the Bigus table, but both tables are using the PUP. How do I disable this in TAF Bigus?  Thanks!

I use Option #1 - https://www.nailbust...=pinup_optional
 



#9 mrjcrane

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Posted 07 October 2021 - 01:59 AM

Yes I have a cheater way, go into the pup video folder and rename the table rom folder then throw the .b2s file back into the Tables folder.

My pup video path = C:\PinUPSystem\PUPVideos

 

example folder rename, throw _off at the tail end of the rom folder name.

 

Cactus Canyon cc_13 to cc_13_off

Attack From Mars afm_113b to afm_113b_off

... and so on...

 

disclaimer, I normally call my .b2s file the exact name of the .vpx table if I have multiple verison of the table so I have normal tables or Bigus or JP's tables. I separate them all out.


Edited by mrjcrane, 07 October 2021 - 02:01 AM.


#10 dan_shane

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Posted 07 October 2021 - 10:41 AM

Yes I have a cheater way, go into the pup video folder and rename the table rom folder then throw the .b2s file back into the Tables folder.

 

 

That's the method I use. Much easier than altering the script, and it works for all tables I have used it on.



#11 Outhere

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Posted 07 October 2021 - 01:56 PM

Yes I have a cheater way, go into the pup video folder and rename the table rom folder then throw the .b2s file back into the Tables folder.

My pup video path = C:\PinUPSystem\PUPVideos

 

example folder rename, throw _off at the tail end of the rom folder name.

 

Cactus Canyon cc_13 to cc_13_off

Attack From Mars afm_113b to afm_113b_off

... and so on...

 

disclaimer, I normally call my .b2s file the exact name of the .vpx table if I have multiple verison of the table so I have normal tables or Bigus or JP's tables. I separate them all out.

Renaming the puppack how does that help - bsl1970



#12 mrjcrane

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Posted 08 October 2021 - 01:46 AM

 

Yes I have a cheater way, go into the pup video folder and rename the table rom folder then throw the .b2s file back into the Tables folder.

My pup video path = C:\PinUPSystem\PUPVideos

 

example folder rename, throw _off at the tail end of the rom folder name.

 

Cactus Canyon cc_13 to cc_13_off

Attack From Mars afm_113b to afm_113b_off

... and so on...

 

disclaimer, I normally call my .b2s file the exact name of the .vpx table if I have multiple verison of the table so I have normal tables or Bigus or JP's tables. I separate them all out.

Renaming the puppack how does that help - bsl1970

 

 

So what I am doing is renaming the PUP video folder. In doing this, between VPX and Pinup, it never makes an exact match between the table rom name and the equally matched pup video folder. Therefore, no match, no videos. In fact when you do it this way it may even take the liberty to "recreate" the folder name that it is expecting to see but it will be empty. The folder is just an empty shell at that point until you move videos back into it. I think I had to do this kind of trickery when I wanted to switch between The Simpsons Pinball Party and the modified table for Simpsons Treehouse of Horrors (which you should try with Halloween around the corner now).
 

Now that I think about it there may be an additional cheater trick if you use the "altrom" feature to create a table rom alias, but I have not tested that trick yet.


Edited by mrjcrane, 08 October 2021 - 01:46 AM.


#13 Outhere

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Posted 08 October 2021 - 01:53 AM

 

 

Yes I have a cheater way, go into the pup video folder and rename the table rom folder then throw the .b2s file back into the Tables folder.

My pup video path = C:\PinUPSystem\PUPVideos

 

example folder rename, throw _off at the tail end of the rom folder name.

 

Cactus Canyon cc_13 to cc_13_off

Attack From Mars afm_113b to afm_113b_off

... and so on...

 

disclaimer, I normally call my .b2s file the exact name of the .vpx table if I have multiple verison of the table so I have normal tables or Bigus or JP's tables. I separate them all out.

Renaming the puppack how does that help - bsl1970

 

 

So what I am doing is renaming the PUP video folder. In doing this, between VPX and Pinup, it never makes an exact match between the table rom name and the equally matched pup video folder. Therefore, no match, no videos. In fact when you do it this way it may even take the liberty to "recreate" the folder name that it is expecting to see but it will be empty. The folder is just an empty shell at that point until you move videos back into it. I think I had to do this kind of trickery when I wanted to switch between The Simpsons Pinball Party and the modified table for Simpsons Treehouse of Horrors (which you should try with Halloween around the corner now).
 

Now that I think about it there may be an additional cheater trick if you use the "altrom" feature to create a table rom alias, but I have not tested that trick yet.

 

They want to use the puppack for one table and not the other but use the same Rom so renaming the puppack folder it wont-work at all
 



#14 wiesshund

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Posted 08 October 2021 - 08:12 AM

They want to use the puppack for one table and not the other but use the same Rom so renaming the puppack folder it wont-work at all

 


 

 

 

 

If one table makes no use of PUP in the script, wont it be PUP free anyways?


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#15 Outhere

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Posted 08 October 2021 - 09:58 PM

There is

 

 

They want to use the puppack for one table and not the other but use the same Rom so renaming the puppack folder it wont-work at all

 


 

 

 

 

If one table makes no use of PUP in the script, wont it be PUP free anyways?

 

The only thing that's in the script that loads the puppack is the Rom name  (solid state game)
 



#16 wiesshund

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Posted 09 October 2021 - 01:09 AM

There is

 

 

They want to use the puppack for one table and not the other but use the same Rom so renaming the puppack folder it wont-work at all

 


 

 

 

 

If one table makes no use of PUP in the script, wont it be PUP free anyways?

 

The only thing that's in the script that loads the puppack is the Rom name  (solid state game)
 

 

Oh?

So if i have a PUP pack for abc ROM
Then it will fire up for any table that runs abc ROM?

 

I dont know, i only helped with 1 PUP table, but we did it all in the script, and the table used a ROM

but as the PUP did not go along with the ROM, we did the table as if we were doing an EM
and that is the only PUP table i have ever helped on


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#17 cmt26

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Posted 25 January 2022 - 12:27 PM

I recently tried .PUPHide = 1 on VPWs lord of the ring table, this one is built for 10.7, and it gave me an error. Anyone know if puphide does not work for 10.7?

#18 Outhere

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Posted 25 January 2022 - 12:50 PM

I recently tried .PUPHide = 1 on VPWs lord of the ring table, this one is built for 10.7, and it gave me an error. Anyone know if puphide does not work for 10.7?

 

.PUPHide = 1 -- Works fine in 10.7 something else is wrong


#19 cmt26

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Posted 25 January 2022 - 04:56 PM

Ahh...you are correct...it's working this morning.

 

Note to self, do not edit a table script late at night :)

 

Not sure what I was typing or where...but it did not give me an error this morning after trying again. 

 

Thank you



#20 garycline22

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Posted 13 July 2024 - 03:35 AM

I am building a 3/4 replica of the Data East Guns n Roses table. I currently have 8 different versions of the Data East table and the the limited edition table running, until I installed the pup pack. Since the rom and the pup pack use the same name on the folder now all the tables are taken over by the pup pack. Is there a way to rename some files or something so I can keep running all my different b2s backglasses and my 2 tables running the pup pack? It should not be too difficult to do something like this. I am sure other pinballers want both for there pins as well. Please help. Thanks