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Scarface - Balls and Power[Visual Pinball X MOD]

euroflip petaco torpedo recel

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#1 goldchicco

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Posted 09 June 2020 - 02:50 AM

Posted Image


File Name: Scarface - Balls and Power

File Submitter: goldchicco

File Submitted: 08 Jun 2020

File Category: VPX/VPinMAME - MOD Tables

Author(s): 32assassin<br />JP Salas<br />Goldchicco<br />Hassanchop<br />Luvthatapex<br />Rascal<br />Herweh
Manufacturer: Other - Pinball
Year: 2020
Permission to MOD?: No


Scarface Balls and Power – VP9 to VPX MOD
by 32assassin,  Goldchicco & JP Salas
 
VP9 orginal release by: Hassanchop, JPSalas, Luvthatapex, Rascal and Herweh.
 
DOF version by Arngrim.
 
This table is a conversion from the original VP9 masterpiece.
 
Thank You to JP Salas for giving me the OK to proceed with this conversion and to make great updates to this release.
 
This release was made possible by 32assassin and his unbelievable knowlodge and talent. I can’t thank him enough.
 
Thank you to Arngrim for the DOF testing of this release.
 
Thanks to all the Admins at VP Nation for supporting and testing this table.
 
This table took a great amount of time and we worked with you in mind… so please leave constructive feedback or comments in the support topic and will try to make it better.
 
Table is ready for SSF users.
 
No modding permitted without the permission of the Authors mentioned above.
 
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
 
 
Censored Sounds here:
 
https://mega.nz/file...gpMfG4WbGedOc9U
 
To import the sounds: unpack the censored sounds to a temp folder, press F2 to open the sound manager, select all the sounds, delete them and the import all the sounds from the censored folder"


Click here to download this file



#2 laylow

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Posted 09 June 2020 - 08:04 AM

Thanks for releasing this nice table. Unfortunately after third ball lock table is crashing:

 

error.png



#3 balisaan

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Posted 09 June 2020 - 08:33 AM

Thank you very very much jpsalas, goldchicco and everyone else involved!  One of the best tables ever!  :)  

 

Unfortunately for me the ball gets lost in the desk and doesn't seem to fix itself.


Edited by balisaan, 09 June 2020 - 08:53 AM.


#4 Rajo Joey

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Posted 09 June 2020 - 09:55 AM

Here are my wheels for this table.
If you want more wheels made by me (more than 1.000), take a look here:
https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIg
Or download them directly from the PinUp Popper mediadatabase.

The wheels below are reduced in quality, because of the very small uploadsize here.

 

Attached Files


Edited by Joey2001, 09 June 2020 - 09:56 AM.

Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#5 Rajo Joey

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Posted 09 June 2020 - 10:12 AM

Thanks for releasing this nice table. Unfortunately after third ball lock table is crashing:

 

error.png

Yes, I can confirm this.

Variable ist nicht definiert "DollR.State"


Edited by Joey2001, 09 June 2020 - 10:13 AM.

Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#6 jpsalas

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Posted 09 June 2020 - 12:54 PM

That line can be removed. It was a refresh light that we needed in the earlier VP9 versions.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#7 goldchicco

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Posted 09 June 2020 - 03:10 PM

Delete line 4178 or  block it putting ' in front of the line

 

'    DollR.State = ABS(DollR.State -1)



#8 sliderpoint

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Posted 09 June 2020 - 03:42 PM

I'm having issue on desktop where the game does not progress after first ball lock unless directB2S is running.

 

-Mike



#9 balisaan

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Posted 09 June 2020 - 05:45 PM

Thanks sliderpoint works fine now after I unchecked 'Disable B2S' in the Preferences.  :)

 

I also love the DMD!!  Just wondering on desktop is there a way to increase the size of the DMD please?



#10 jeverds

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Posted 09 June 2020 - 06:32 PM

Thanks to everyone involved at the table.
Is there any DMD possibility for my third screen



#11 haggi

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Posted 09 June 2020 - 06:59 PM

Thank you for this wonderful implementation of the table.
The LUT-Options are great.

I have a question about a special light effect.

in vp9:

svp9_t.png

in vpx:

svpx_t.png

Is there a way to integrate the vp9 effect in vpx?
I like this look.



#12 jpsalas

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Posted 09 June 2020 - 07:35 PM

I guess you didn't read what I wrote about the disco light :)  I didn't managed to get the effect. I need to make new textures to get this effect in VPX using flashers. Maybe when I make a complete rebuild of the table.

 

About the DMD on the third screen: maybe changing the directb2s can you manage to do it, but is beyond what I know.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#13 haggi

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Posted 09 June 2020 - 07:44 PM

Sorry, I you didn't read what you wrote about the disco light :)

Still, it's a great table. :dblthumb:


Edited by haggi, 09 June 2020 - 07:47 PM.


#14 goldchicco

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Posted 09 June 2020 - 07:57 PM

DMD for the 3rd screen:

right click on the backglass and make sure all the 3 voices are enabled



#15 Outhere

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Posted 09 June 2020 - 08:08 PM

Thanks to everyone involved at the table.
Is there any DMD possibility for my third screen

3 Screen set-up -- https://www.vpforums...e=7#entry346276



#16 gamemodder

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Posted 09 June 2020 - 11:44 PM

I also have a problem with my ball getting stuck under the desk it only happens when a certain mode happens.



#17 incclan

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Posted 09 June 2020 - 11:52 PM

Did anyone get the DMD on the third screen.  I did the "right click on the backglass and make sure all the 3 voices are enabled" 

 

That did not work.

 

And My 3 Screen set-up is good.  It just seems to be JP's tables I can't get the DMD setup correctly.  I have to use the Backglass screen and enable grill to get DMD.

 

Frustrating........



#18 balisaan

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Posted 09 June 2020 - 11:57 PM

"...I didn't managed to get the effect. I need to make new textures to get this effect in VPX using flashers."

 

Interesting.  Out of curiosity is this one rare example where VP9 is superior to VPX?



#19 32assassin

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Posted 10 June 2020 - 12:37 AM

 

"...I didn't managed to get the effect. I need to make new textures to get this effect in VPX using flashers."

 

Interesting.  Out of curiosity is this one rare example where VP9 is superior to VPX?

 

 

what exactly would qualify as superior

 

the VP9 table used ramps for flashers;

 

VPX does not support alpha ramps

 

modify this code to work with flashers instead of ramps and you can get the disco ball

  FadeAR 2, DiscoLight, "backflasher_1", "backflasher_2", "backflasher_3", "backflasher_off"
'Alpha Ramps used as fading lights
'ramp is the name of the ramp
'a,b,c,d are the images used for on...off
'r is the refresh light

Sub FadeAR(nr, ramp, a, b, c, d)
    Select Case LFade(nr)
        'fade to off
        Case 8:ramp.image = b:LFade(nr) = 9
        Case 9:ramp.image = c:LFade(nr) = 10
        Case 10:ramp.image = d:LFade(nr) = 0
        'on
        Case 11:ramp.image = a:LFade(nr) = 1
        'blink
        Case 12:ramp.image = a:LFade(nr) = 13
        Case 13:ramp.image = b:LFade(nr) = 14
        Case 14:ramp.image = c:LFade(nr) = 15
        Case 15: 'ramp.image = d
            LBlink(nr) = LBlink(nr) -1
            If LBlink(nr) = 0 Then
                LFade(nr) = 8 + 3 * LState(nr)
            Else
                LFade(nr) = 12
            End If
        'blink fast
        Case 16:ramp.image = a:LFade(nr) = 17
        Case 17:ramp.image = b
            LBlink(nr) = LBlink(nr) -1
            If LBlink(nr) = 0 Then
                LFade(nr) = 8 + 3 * LState(nr)
            Else
                LFade(nr) = 16
            End If
    End Select
End Sub

Sub FadeARm(nr, ramp, a, b, c, d)
    Select Case LFade(nr)
        'fade to off
        Case 8:ramp.image = b
        Case 9:ramp.image = c
        Case 10:ramp.image = d
        'on
        Case 11:ramp.image = a
        'blink
        Case 12:ramp.image = a
        Case 13:ramp.image = b
        Case 14:ramp.image = c
        Case 15: 'ramp.image = d
        'blink fast
        Case 16:ramp.image = a
        Case 17:ramp.image = b
    End Select
End Sub

' Alpha Ramps used for flashers, no off ramp/image

Sub FlashAR(nr, ramp, a, b, c)
    Select Case LFade(nr)
        'fade to off
        Case 8:ramp.image = b:LFade(nr) = 9
        Case 9:ramp.image = c:LFade(nr) = 10
        Case 10:ramp.alpha = 0:LFade(nr) = 0
        'on
        Case 11:ramp.image = a:ramp.alpha = 1:LFade(nr) = 1
        'blink
        Case 12:ramp.image = a:ramp.alpha = 1:LFade(nr) = 13
        Case 13:ramp.image = b:LFade(nr) = 14
        Case 14:ramp.image = c:LFade(nr) = 15
        Case 15
            LBlink(nr) = LBlink(nr) -1
            If LBlink(nr) = 0 Then
                LFade(nr) = 8 + 3 * LState(nr)
            Else
                LFade(nr) = 12
            End If
        'blink fast
        Case 16:ramp.image = a:ramp.alpha = 1:LFade(nr) = 17
        Case 17:ramp.image = b
            LBlink(nr) = LBlink(nr) -1
            If LBlink(nr) = 0 Then
                LFade(nr) = 8 + 3 * LState(nr)
            Else
                LFade(nr) = 16
            End If
    End Select
End Sub

Sub FlashARm(nr, ramp, a, b, c)
    Select Case LFade(nr)
        'fade to off
        Case 8:ramp.image = b
        Case 9:ramp.image = c
        Case 10:ramp.alpha = 0
        'on
        Case 11:ramp.image = a:ramp.alpha = 1
        'blink
        Case 12:ramp.image = a:ramp.alpha = 1
        Case 13:ramp.image = b
        Case 14:ramp.image = c
        Case 15
            LBlink(nr) = LBlink(nr) -1
            If LBlink(nr) = 0 Then
                LFade(nr) = 8 + 3 * LState(nr)
            Else
                LFade(nr) = 12
            End If
        'blink fast
        Case 16:ramp.image = a:ramp.alpha = 1
        Case 17:ramp.image = b
            LBlink(nr) = LBlink(nr) -1
            If LBlink(nr) = 0 Then
                LFade(nr) = 8 + 3 * LState(nr)
            Else
                LFade(nr) = 16
            End If
    End Select
End Sub

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#20 balisaan

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Posted 10 June 2020 - 02:04 AM

Thanks 32assassin.  Superior as in either easier to code for or can produce a better effect.  Like for example Xbox 360 VS PS3.  PS3 had the better hardware and potential however according to many game devs the Xbox 360 was much easier to code for so the end result was a better effect therefore Xbox 360 was superior in that regard.  From what you say about VPX not supporting alpha ramps perhaps VP9 is superior in this specific instance but no doubt overall VPX is better unlike Windows 10 VS Windows 7 lol.


Edited by balisaan, 10 June 2020 - 02:11 AM.






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