In JPs tables, with all the p1, p2, p3... lights, is there a general formula to get the analog plunger scripted? I am trying with a few, and there seems to be an error at the Ptop.Y script line no matter what I do.
With the Ptop.Y, it sounds more like a kicker animation instead of a light animation... I have found it easier to just convert everything over to use alpharamps/impulse
plunger. It looks better (to me anyway

) and it enables use of the mechanical
plunger while providing consistency. I have a
template table if you are interested. It may take a little work to get comfortable going in and changing everything, but once you do, it is fairly easy.
Other question. Is there a way to make the launch button non-functional in those tables that would not have had it? I am quickly learning a whole lot of ways to make the plunger non-functional in any table, so I think I can make it so the tables that are trigger-only won't use the plunger. But what about the old school tables like the EM machines, where I want only the plunger to work?
If you want
plunger only, and no button, comment out (or remove) the
plunger entry from the KeyDown and KeyUp sections of the script (those control button pushes).
On The Addams Family, I am able to use the analog plunger fine, just as long as I tap the fire button once after loading the table. Don't have to launch a ball with it, just tap it. I think this might have to do something with the keydown line in the script for the plunger, but I don't know how to initialize the analog plunger on table load. If anyone could help?
On tables where you may need to tap the
plunger button to enable the
plunger animation, it usually means the
plunger timer wasn't enabled... If you click on the
Plunger object in the editor and click the 'Timer Enabled' box and resave, you should be good to go.
Second question this post. In TOTAN, I am able to use the plunger, but the shots are weak, no matter where I put the plunger or what settings I use. Can't make the top hole skill shot in a launch with the analog plunger, but it's no problem with the button. Any suggestions?
I am not 100% sure on the cause, but if you convert the
plunger to utilize the impulse
plunger, it should work as well as when using the button.
If you have trouble making sense of the template I linked, shoot me a pm and I can try to walk you through converting a table to utilize the scripting and images included.
Edited by koadic, 07 October 2013 - 08:30 PM.