@Noah, etc: Of course flipper rotation speed is one factor of all this (see the initial post that started the thread), but one can only increase it so much. Then at some point it becomes unrealistic. So increasing it beyond that limit will of course also "decrease lag" in some sense, but at the price of less realistic ball<->flipper behavior.
Thats why we should decrease all the other problems first, as best as possible, and then the remaining input lag could still be compensated by a bit of unrealistic behavior.
@Kernel: In some sense, yes, this is the part that DJRobX wants to tackle. It will cost some performance, lets see how much though.
Hi toxie,
I wasn't suggesting it was A factor. I'm saying it's THE factor. I have analyzed, dissected, researched, and gathered public opinion. The single biggest concern of callers asking about the VirtuaPin is
flipper lag. They've played other makers' machines, and
flipper lag seems to be a common perception when the
flipper speed is too slow. I don't even show VPX tables on demos because of this issue. It's always interpreted as
laggy.
Here's a video I made quite some time ago showing how the increase to .955 made the
flippers match real pinball
flipper speed. Imagine what .455 would look like in comparison ...
https://youtu.be/JV0ou6GtyOs
VPX feels more like .455 all over again.
Please don't take this as complaining or bitching. Just trying to help.
Thank you.
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