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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 29 2014 09:44 PM
- Last Updated: Jun 09 2014 06:57 PM
- File Size: 406.59MB
- Views: 33708
- Downloads: 6,490
-
Author(s):
unclewilly
randr
shoopity - Manufacturer: Williams
- Year: 1998
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Monster Bash FS PcKiller dition 2.6
36 Votes
Monster Bash FS Pc Killer edition
This is the high poly full model edition.
Changes from prior version
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
Full 8 step fading gi using alpha ramps
ball momentum engine added with flipper tap code
alpha flashers added
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield
Fixed Rolover lights blocking inserts
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table
This is the high poly full model edition.
Changes from prior version
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
Full 8 step fading gi using alpha ramps
ball momentum engine added with flipper tap code
alpha flashers added
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield
Fixed Rolover lights blocking inserts
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table
What's New in Version 2.6 (See full changelog)
- DownDate and Update:
- Reduced Texture sizes
- Added DOF Option
- Added Day Option which brightens the playfield
- Fixed Rolover lights blocking inserts
- DownDate Ver. 1.9
- Added the low poly models
- Made some of the dynamic models static.
- I get a 20 to 30 fps boost on this one
- This is the best i can get the table fps
- vsync set to auto will help smooth it out if the ball is choppy.
- If you use the most recent revision of the vp9.21 beta you can set the vsync per table
- v2.2 will only work with vp9.9
- changed a bunch of lights.
- added option to remove ball momentum and use original physics
- raised everything on the table by about 60 or 100 vpunits. now all holes are really holes.
- redid drac animation. it now has 1600 steps
- redid frank and dropping target animations.
- the creature is now a model which shakes with nudging and is lit with flasher object.
- fixed full moom fever trigger not registering
- a bunch of other stuff.
- sorry i was so lazyy in uploading this, its been done for a month or so now
- v2.03
- fixed the error for options i removed from the table
- 2.4
- fixed scoup texture, scoup ball animation, and creature animation
- Update V2.6
- Butter smooth dracula animation thanks to shoopity
- Fixed creature flasher some more
- Added credit lights in the outlanes
- Hopefully this will be it until vp10 update
Hey Unclewilly, the table is awesome(one of my all time favorite) but since the last version 2.6, the table became very instable.
After I had the "Monster Rock" the game didn't continue when I lost the balls. 2.4 was very stable, but 2.6 isn't.
I have no trouble with 2.6 any more. I installed something that affected all tables not just monster bash and suddenly all y tables were choppy. Geez, you never know what some of these programs will do to your machine.
Anyway after A restore to earlier image of my machine, Monster bas 2.6 running perfectly!
but I still think the old, non-modelled creature looked heaps better. I don't really mind if he shakes or not when you tily, I'd rather have have the old creature back... 
I have a 3 screen cabinet and for some reason when the table loads the dmd shows up on the third screen but then gets blocked out until I click on the dmd with the mouse and then it shows back up. Does anyone know why this happening? this is the only table it is doing it on though.

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Ok, so I'm a bit late for the party, dont know how i missed this one, But WoW, Oustanding Table. Thank You
Absolutely outstanding table. What beautiful work! I had trouble getting the directb2s backglass to show up for a while. Kept getting a menu asking me to select from one of the three roms listed. When I clicked the mb_106 choice (the middle of the three) that's the one that finally worked. Hope I'm not confusing anyone here. Maybe I'm the only one who ran into this issue (?)
Thanks for the fantastic table! I could not believe it when I saw how smoothly Dracula emerged from his tomb. Kinda scared me, actually!
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Thank you! Great
wonderfull Thank you
hi... i'm a beginner but like to learn
Have a problem with "2573 MBSetOptions : SaveValue cRegistryName, "Options", MBOptions"
it dosen't matter witch option i use...--> Script Error. Thank you!
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What an awesome table. I had ball stuttering using 9.2.1 but it runs excellent on 9.9.0. It works so well, in fact, that it pushed me over the edge to go ahead and move on over to 9.9.0 even though some other tables have minor visual glitches that are annoying. Thanks unclewilly!