- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 29 2014 09:44 PM
- Last Updated: Jun 09 2014 06:57 PM
- File Size: 406.59MB
- Views: 33708
- Downloads: 6,490
-
Author(s):
unclewilly
randr
shoopity - Manufacturer: Williams
- Year: 1998
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Monster Bash FS PcKiller dition 2.6
36 Votes
Monster Bash FS Pc Killer edition
This is the high poly full model edition.
Changes from prior version
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
Full 8 step fading gi using alpha ramps
ball momentum engine added with flipper tap code
alpha flashers added
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield
Fixed Rolover lights blocking inserts
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table
This is the high poly full model edition.
Changes from prior version
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
Full 8 step fading gi using alpha ramps
ball momentum engine added with flipper tap code
alpha flashers added
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield
Fixed Rolover lights blocking inserts
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table
What's New in Version 2.6 (See full changelog)
- DownDate and Update:
- Reduced Texture sizes
- Added DOF Option
- Added Day Option which brightens the playfield
- Fixed Rolover lights blocking inserts
- DownDate Ver. 1.9
- Added the low poly models
- Made some of the dynamic models static.
- I get a 20 to 30 fps boost on this one
- This is the best i can get the table fps
- vsync set to auto will help smooth it out if the ball is choppy.
- If you use the most recent revision of the vp9.21 beta you can set the vsync per table
- v2.2 will only work with vp9.9
- changed a bunch of lights.
- added option to remove ball momentum and use original physics
- raised everything on the table by about 60 or 100 vpunits. now all holes are really holes.
- redid drac animation. it now has 1600 steps
- redid frank and dropping target animations.
- the creature is now a model which shakes with nudging and is lit with flasher object.
- fixed full moom fever trigger not registering
- a bunch of other stuff.
- sorry i was so lazyy in uploading this, its been done for a month or so now
- v2.03
- fixed the error for options i removed from the table
- 2.4
- fixed scoup texture, scoup ball animation, and creature animation
- Update V2.6
- Butter smooth dracula animation thanks to shoopity
- Fixed creature flasher some more
- Added credit lights in the outlanes
- Hopefully this will be it until vp10 update
Also had issues with frank drop targets working. Looked in nvram and the file was named mb_10.nv in mine took it out and fixed the issue. Very good job on the table on of my favorites.
Wow what a nice boost really much more kool and funny now... 2.1 was giving me struggling issue and now all is gone... Well done UW.... Thank you so much. ![]()
Pure candy!!!
Now I need to upgrade my PC definitely ![]()
no stutter @ all ! fantastic !!!!!!!!!!
quality of this table is amazing !
Thank's ![]()
Thanks to randr, unclewilly and all who invest time and talents to keep me entertained. Love the new lights and more realistic scoop. Smooth.
Still my favourite table ![]()
Thanks unclewilly
version 2.3 looking top notch first table to load up when my friends are over, running at 120 fps on an intel i5 3570k gtx650 ti boost super clock 2gigs and 8 gig of ram on win 7 ultimate 64bit
Okay I've now confirmed that the Drac Attack sequence has the same issue in both the low poly and high poly versions of the table.
I posted the issue in a previous post(above) but just to reiterate:
-Drac attack sequence starts, an awesome looking 3d model Drac toy comes out of his coffin and moves along the track, it goes back into coffin and doesn't come back out for the remainder of the sequence. Although one time I did read on the DMD "3 hits left" for drac, I didn't see any instance where I seemed to hit an invisible dracula.
[edit] - after playing a bunch more, and paying closer attention, I did in fact see the ball rebound off an invisible dracula followed by the "blaaaahhh" sound drac makes when he gets hit. So the sequence works, its just a graphical error (maybe not for all users but at least for me).
I'm still having this issue with 2.3....I guess I'm the only one? Woe is me.
Also I'd like to mention, this is one of my favourite tables and I think it's really cool that the Creature is a model and is effected by nudging/tilting, however I feel the lighting on the creature looked a fair bit better before(model)...maybe you're unable to achieve the same quality of lighting with a model (I'm not sure since I don't know anything about making tables)...but I just wanted to express that I thought it was perfect before despite not being effected by nudging. Win some lose some I guess.
Thanks UW for all your hard work.
wow v2.3 eliminated all ball stutter etc.
great great work ![]()
thanks
Other files you may be interested in ..
- 18,423 Total Files
- 57 Total Categories
- 875 Total Authors
- 25,596,105 Total Downloads
- Tron Legacy (Stern 2011)_Bigus(MOD) Latest File
- bigus1 Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users











are all trademarks of VPFORUMS.