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SUPPORT TOPIC File Information

  • Submitted: Jan 29 2014 09:44 PM
  • Last Updated: Jun 09 2014 06:57 PM
  • File Size: 406.59MB
  • Views: 33705
  • Downloads: 6,490
  • Author(s): unclewilly
    randr
    shoopity
  • Manufacturer: Williams
  • Year: 1998
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 04 Jun 2014 Download Monster Bash FS PcKiller dition 2.4
  • 29 May 2014 Download Monster Bash FS PcKiller dition 2.2
  • 29 May 2014 Download Monster Bash FS PcKiller dition 2.2

Download Monster Bash FS PcKiller dition 2.6

* * * * * 36 Votes



Screenshots
Monster Bash FS Pc Killer edition
 
This is the high poly full model edition.
 
Changes from prior version
 
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
 
Full 8 step fading gi using alpha ramps
 
ball momentum engine added with flipper tap code
 
alpha flashers added
 
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
 
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield 
Fixed Rolover lights blocking inserts
 
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
 
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table

What's New in Version 2.6 (See full changelog)

  • DownDate and Update:
  • Reduced Texture sizes
  • Added DOF Option
  • Added Day Option which brightens the playfield
  • Fixed Rolover lights blocking inserts
  • DownDate Ver. 1.9
  • Added the low poly models
  • Made some of the dynamic models static.
  • I get a 20 to 30 fps boost on this one
  • This is the best i can get the table fps
  • vsync set to auto will help smooth it out if the ball is choppy.
  • If you use the most recent revision of the vp9.21 beta you can set the vsync per table
  • v2.2 will only work with vp9.9
  • changed a bunch of lights.
  • added option to remove ball momentum and use original physics
  • raised everything on the table by about 60 or 100 vpunits. now all holes are really holes.
  • redid drac animation. it now has 1600 steps
  • redid frank and dropping target animations.
  • the creature is now a model which shakes with nudging and is lit with flasher object.
  • fixed full moom fever trigger not registering
  • a bunch of other stuff.
  • sorry i was so lazyy in uploading this, its been done for a month or so now
  • v2.03
  • fixed the error for options i removed from the table
  • 2.4
  • fixed scoup texture, scoup ball animation, and creature animation
  • Update V2.6
  • Butter smooth dracula animation thanks to shoopity
  • Fixed creature flasher some more
  • Added credit lights in the outlanes
  • Hopefully this will be it until vp10 update




Awesome! thank you

i deleted the nvram and i always limited to 35 fps

can you send me the playfield scan please

Amazing looking table!!!!
But as a few others....i get pretty low FPS...around 47-48.
My PC specs are:
i5 3.4GHz
GTX660 2Gb
8Gb ram.

I also tried the low poly version....better, around 78-80FPS, but alot of ball stutter.

This is not just a table...this is art!!!

Sweet!!

Nice! I can run it at 83 fps max with 1 ball. Little ball stutter though.

The normal one runs at 48 fps max.

Tnx!

Anyone else having this issue?

 

I'm having an issue with this update, I've tried both the low poly and high poly versions and the issue is the same.   The frankenstein loop, which previously was guarded by two bumper targets, which lower once hit 3x I believe then grant access to the loop.  In current versions the loop is never guarded and doesn't trigger correct points.   If I remember correctly the frankenstein loop was a means to initiate a multiball sequence?

 

I want to say the update looks great, my machine can run the high poly version with no lag, ball studder or any issues of the sort...but I wonder if ball studder may occur during a multiball sequence.  I can't really update this table for play on my machine until I can resolve this issue.  Although I haven't played this table in some time (since I got a top score on it) it is without a doubt one of my favourite tables, and I'd love to update to this streamlined version.

 

[I'm using VP 9.2.0] - [Table version 2.1]

 

[edit]: deleted nvram, lost my high scores but got it working

dark,

Make sure you delete nvram for the table located in vpinmame\nvram\mb_106b.nv if targets or frank are stuck. will work fine after that but you may need to start table a few times afterwards


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