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SUPPORT TOPIC File Information

  • Submitted: Dec 05 2013 05:39 AM
  • Last Updated: Jun 21 2014 11:47 PM
  • File Size: 23.94MB
  • Views: 7636
  • Downloads: 1,449
  • Author(s): JPSalas
    Rosve
    chinzman93
  • Manufacturer: Williams
  • Year: 1987
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 05 Jan 2014 Download F-14 Tomact_VP916FS_CMH_v2NightMod 2.00
  • 06 Dec 2013 Download F-14_VP916FS_CMH_v1 1.00

Download F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.2+)NMod 2.1

* * * * * 5 Votes
F-14 Alpha Flasher Mod



Screenshots
***** A Day version of this table has been uploaded as well*********
http://www.vpforums....s&showfile=8881
 
This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers 
have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
I hope everyone enjoys the changes made to the table. I plan on making changes to physics in a future update that would also include
any bug fixes with this version.
 
Turn it up load and turn out the lights!
 
I would like to thank:
JPSalas and Rosve for their great work on the previous versions and allowing the mod.
JPSalas for use of his Fading Lights routine and for flasher images.
Koadic for use of his plunger method and controller selection code.
Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
All the authors, art guys, and other contributors that make this such an enjoyable hobby.
 
Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
if I am doing something wrong, I would like to fix it for the future.
 
Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta. 
I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
feel free to give it a try with 9.15.
 
Updated to version 2.00!!
 
Version 2.00
Add B2B scripting. Thanks to Koadic for the help.
Night modded.
New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
Code to overide GI on by location with different colors.
Tested with ball size of 50, larger balls will get stuck.
JP flipper code
 
The user options section:

'***************************************************************************************
'***************** User options for controller and General Illumination ****************
'***************************************************************************************
 
'Ball size: Values above 50 will likely result in stuck balls.
Const BallSize = 50
 
'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
Const cController = 1        '<-------Select controller here
 
'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
Const cGI = 4       '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
 
 
'GI Colors Layout
Select Case cGI
Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
End Select
 
 
'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
 
argi7.image = Bulb_Image           'Location: Center Target Bank 
argi7a.image = Bulb_Image          'Location: Center Target Bank  
argi7b.image = Bulb_Image          'Location: Center Target Bank 
argi9a.image = Bulb_Image          'Location: Right side mid-table under wire form shooter lane 
argi9b.image = Bulb_Image          'Location: Right side just above righter upper flipper
argi9c.image = Bulb_Image          'Location: Right side second lamp above upper right flipper
argi10.image = Bulb_Image          'Location: Upper target banks
argi12.image = Bulb_Image          'Location: Just above left lower flipper
argi13.image = Bulb_Image          'Location: Just above right lower flipper
argi14.image = Bulb_Image          'Location: Right sling 
argi15.image = Bulb_Image          'Location: Left slipng
argi18.image = Bulb_Image          'Location: Left mid table
argi19.image = Bulb_Image          'Location: Right mid under flashers
'The two below need both variables updated
argi126d.image = "f14_gir":LGIBulb = "f14_gib"        'Location: Second light above left lower flipper. 
argi127d.image = "f14_gir":RGIBulb = "f14_gir"       'Location: Second light above right lower flipper.
'***************************************************************************************
'***************************************************************************************
'***************************************************************************************
 
Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

What's New in Version 2.1 (See full changelog)

  • Version 2.1
  • Modified lighting to no longer use the refresh lights (Big thanks to Koadic for help with this!)
  • New physics settings.
  • New flasher lens objects. Thanks to Hassanchop for putting these into the resource section!
  • Brightened the light on inserts.
  • Bug fix: The ball collision sounds have been fixed and now work.
  • This will require 9.2 or better. It plays very nicely in 9.9!
  • Version 2.00
  • Add B2B scripting. Thanks to Koadic for the help!
  • Night modded.
  • New GI with 6 colors for the user to choose.
  • Code to overide GI on by location with different colors.
  • Do not use ball size larger than 50.
  • JP flipper code
  • Additional sound scripting. Will be difficult to hear if you play with the volume up (which you should!..lol)
  • The user options section:
  • '***************************************************************************************
  • '***************** User options for controller and General Illumination ****************
  • '***************************************************************************************
  • 'Ball size: Values above 50 will likely result in stuck balls.
  • Const BallSize = 50
  • 'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
  • Const cController = 1 '<-------Select controller here
  • 'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
  • Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
  • 'GI Colors Layout
  • Select Case cGI
  • Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
  • Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
  • Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
  • Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
  • Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
  • Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
  • End Select
  • 'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
  • 'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
  • 'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
  • argi7.image = Bulb_Image 'Location: Center Target Bank
  • argi7a.image = Bulb_Image 'Location: Center Target Bank
  • argi7b.image = Bulb_Image 'Location: Center Target Bank
  • argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
  • argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
  • argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
  • argi10.image = Bulb_Image 'Location: Upper target banks
  • argi12.image = Bulb_Image 'Location: Just above left lower flipper
  • argi13.image = Bulb_Image 'Location: Just above right lower flipper
  • argi14.image = Bulb_Image 'Location: Right sling
  • argi15.image = Bulb_Image 'Location: Left slipng
  • argi18.image = Bulb_Image 'Location: Left mid table
  • argi19.image = Bulb_Image 'Location: Right mid under flashers
  • 'The two below need both variables updated
  • argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
  • argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
  • '***************************************************************************************
  • '***************************************************************************************
  • '***************************************************************************************
  • Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.




Firing up the cab right now to give this a try!

 Thank you :D

Keep out wingman! Thanks ;D

This is a great table update, I love it. Thanks for sharing with us.

Awesome work!

Sweet! Thank you

Photo
Teamtechnic
Jan 13 2014 01:00 AM

A true fighter interceptor. Very nice.

Amazing work!

I went for the Night Mod and with the yellow GI.

A true beauty and she plays awesome!

Impressive! Goes great with my beacons! thank you so much, remains one of my favourite pins :)

I don't have a DMD(the one you can move to the 3rd screen) , only one visible is on the backglass.

 

how to fix this?

I don't have a DMD(the one you can move to the 3rd screen) , only one visible is on the backglass.

 

how to fix this?

So you want the pinmame window even though you have a back glass? If so, look for .Hidden in the script and change the value 0 or 1 accordingly.


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