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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 24 2013 01:12 AM
- Last Updated: Dec 21 2013 11:04 PM
- File Size: 52.69MB
- Views: 7786
- Downloads: 1,765
- Author(s): ICPjuggla, Herweh and OldSkoolGamer
- Manufacturer: Bally
- Year: 1980
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Download Embryon_VP9.2_1.02_WS 1.02
4 Votes
Embryon Bally 1980 ICPjuggla Herweh OldSkoolGamer
EMBRYON for VP9.2+
by ICPjuggla, Herweh and OldSkoolGamer
All Lighting/GI by OldSkoolGamer
Special thanks to Plumb for the starting playfield scan, to Francisco666 for plastics, to Hmueck for flipper textures and to Unclewilly for a metal wall texture.
Another special thanks to Pacdude for his version of Embryon with some great info about the lamp ids' mapping.
This is a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
Have a lot fun.
by ICPjuggla, Herweh and OldSkoolGamer
All Lighting/GI by OldSkoolGamer
Special thanks to Plumb for the starting playfield scan, to Francisco666 for plastics, to Hmueck for flipper textures and to Unclewilly for a metal wall texture.
Another special thanks to Pacdude for his version of Embryon with some great info about the lamp ids' mapping.
This is a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
Have a lot fun.
What's New in Version 1.02 (See full changelog)
- Captive balls should work
- Reduced plunger power and plunger timer enabled
- Added some DOF effects (thanks Arngrim)
- Fixed the broken two flashers for VP9.2
unfortunately, I get this error:
Line: 384
Object doesn't this property or method
Any ideas?
Thanks
Go into the script editor and add one line:
Const BSize = 25 ' sets the ball size
I put mine beneath line 40 which may be the source of the issue.
that'll fix it.
nice work works well
except i remember from the real thing that the flippers had alot more control
Awesome table to play! Kept playing game after game tonight. Beautiful to look at. Perfect!
I used to love playing Embryon in the arcade and this is a really excellent recreation! Thank you for bringing back great memories! Just one thing I've noticed after having hundreds of goes on this table, occasionally the player ball has got trapped inside the right hand side captive ball area (I end up have to restart the emulator)? Any ideas if this can be fixed?
great game - thank you (but am running into the same problem as geecab mentions .. ball getting trapped inside the right hand captive ball area - and for me it is happening almost every other game and I have to start over- any solutions on this?)
Thank you.
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unfortunately, I get this error:
Line: 384
Object doesn't this property or method
Any ideas?
Thanks