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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 31 2013 11:38 PM
- Last Updated: Aug 31 2013 11:38 PM
- File Size: 34.08MB
- Views: 8748
- Downloads: 1,970
- Author(s): ICPjuggla, OldSkoolGamer and Herweh
- Manufacturer: Bally
- Year: 1996
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Download Safe Cracker - VP915+ - WS 1.0
7 Votes
Safe Cracker Safe Cracker Bally Midway ICPjuggla OldSkoolGamer Herweh 1996
Safe Cracker for VP9.15+
by ICPjuggla, Herweh and OldSkoolGamer
All Artwork/Lighting/GI by OldSkoolGamer
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Special thanks to Unclewilly, Destruk and JPSalas for helping with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.
Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
Have a lot fun.
by ICPjuggla, Herweh and OldSkoolGamer
All Artwork/Lighting/GI by OldSkoolGamer
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Special thanks to Unclewilly, Destruk and JPSalas for helping with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.
Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
Have a lot fun.
I wish I had a card similar otherwise I would test things to figure it out
I'm using GTX 460 Fermi Nvidia
Script error:
Line 2592
Undefined variable: 'BSize'
Nvidia drivers 6.14 on a GeForce GTS 250 also exhibit the flashers leaving trails, but it's not really that distracting, just looks odd.
Flippers were a little too strong, so changed them to Speed: 0.24, Strength: 0.83
I also made the table bigger with X Scale: 1.22, Y Scale: 1.3333 and it's much more playable that way.
Excellent work overall! Looks and plays great!
Hi All,
Tried this, however getting undeclared variable Bsize.
Managed to find my way around that in the script, (Variable is BallSize), however i get no ball displayed (just keeps telling me to shoot the ball).
Really want to get this working! Am using exactly specs required - VP 9.15... Any suggestions???
Thanks
If the ball does not appear you probably set the variable BSize to the wrong value. Try various values - probably want it set to something like 25. I don't know why so many table use this variable - it doesn't work on mine on any of my visual pinball versions I have.
Thanks!! Better than VPX version. You can teach how to add desktop tables with style ![]()

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ATI 7870 Catalyst drivers 3.4 - VP 642
Flashers leave trails on screen.
https://www.dropbox....pxel/Errors.png